Home
last modified time | relevance | path

Searched defs:newCreature (Results 1 – 10 of 10) sorted by relevance

/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/piedpiper/
H A DOutgoingPhase.java99 final ActorNPC newCreature = new ActorNPC(false); in SummonRat() local
/dports/games/opendungeons/OpenDungeons-0.7.1/source/rooms/
H A DRoomPortal.cpp265 …Creature* newCreature = new Creature(getGameMap(), classToSpawn, getSeat(), Ogre::Vector3(xPos, yP… in spawnCreature() local
H A DRoomCrypt.cpp263 Creature* newCreature = new Creature(getGameMap(), classToSpawn, getSeat()); in doUpkeep() local
H A DRoomPrison.cpp246 Creature* newCreature = new Creature(getGameMap(), classToSpawn, getSeat()); in doUpkeep() local
H A DRoomPortalWave.cpp353 Creature* newCreature = new Creature(getGameMap(), classToSpawn, getSeat(), spawnPosition); in spawnWave() local
/dports/games/opendungeons/OpenDungeons-0.7.1/source/spells/
H A DSpellSummonWorker.cpp223 Creature* newCreature = new Creature(gameMap, classToSpawn, player->getSeat()); in summonWorkersOnTiles() local
/dports/games/scourge/scourge/src/
H A Dsession.cpp365 Creature *Session::newCreature( Monster *monster, GLShape *shape, bool loaded ) { in newCreature() function in Session
371 Creature *Session::newCreature( Character *character, char const* name, int sex, int model ) { in newCreature() function in Session
/dports/games/opendungeons/OpenDungeons-0.7.1/source/network/
H A DODServer.cpp1702 Creature* newCreature = new Creature(gameMap, classToSpawn, seatCreature); in processClientNotifications() local
1743 Creature* newCreature = new Creature(gameMap, classToSpawn, seatCreature); in processClientNotifications() local
/dports/games/scourge/scourge/src/render/
H A Dmap.cpp2297 …ion *Map::moveCreature( Sint16 x, Sint16 y, Sint16 z, Uint16 dir, RenderedCreature *newCreature ) { in moveCreature()
2312 …e( Sint16 x, Sint16 y, Sint16 z, Sint16 nx, Sint16 ny, Sint16 nz, RenderedCreature *newCreature ) { in moveCreature()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/FXOpcodes/
H A DFXOpcodes.cpp4219 Actor *newCreature = gamedata->GetCreature(fx->Resource,0); in fx_polymorph() local