/dports/cad/gds3d/GDS3D-bcdb97a/math/ |
H A D | VECTOR4D.h | 26 VECTOR4D(double newX, double newY, double newZ, double newW) in VECTOR4D() 42 void Set(double newX, double newY, double newZ, double newW) in Set() 48 void SetZ(double newZ) {z = newZ;} in SetZ()
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H A D | VECTOR3D.h | 44 void SetZ(float newZ) {z = newZ;} in SetZ() 161 inline VECTOR3D::VECTOR3D(float newX, float newY, float newZ){ in VECTOR3D() 167 inline void VECTOR3D::Set(float newX, float newY, float newZ){ in Set()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/ |
H A D | TileElementBase.cpp | 91 void TileElementBase::SetBaseZ(int32_t newZ) in SetBaseZ() 101 void TileElementBase::SetClearanceZ(int32_t newZ) in SetClearanceZ()
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H A D | MoneyEffect.cpp | 120 int32_t newZ = z; in Update() local
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/formula/definition/ |
H A D | fractal_ides.cpp | 36 CVector4 newZ; in FormulaCode() local
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H A D | fractal_ides2.cpp | 33 CVector4 newZ; in FormulaCode() local
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H A D | fractal_mandelbulb_abs_power2.cpp | 55 CVector4 newZ = z; in FormulaCode() local
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H A D | fractal_scator_power2_std_r.cpp | 40 CVector4 newZ = z; in FormulaCode() local
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H A D | fractal_scator_power2.cpp | 51 CVector4 newZ = z; in FormulaCode() local
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H A D | fractal_benesi_pwr2_mandelbulb.cpp | 95 CVector4 newZ = z; in FormulaCode() local
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H A D | fractal_transf_hybrid_color2.cpp | 64 double newZ = aux.r; in FormulaCode() local
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/mathematics/ |
H A D | Vector3.h | 181 inline Vector3::Vector3(decimal newX, decimal newY, decimal newZ) : x(newX), y(newY), z(newZ) { in Vector3() 198 inline void Vector3::setAllValues(decimal newX, decimal newY, decimal newZ) { in setAllValues()
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H A D | Quaternion.h | 190 inline Quaternion::Quaternion(decimal newX, decimal newY, decimal newZ, decimal newW) in Quaternion() 206 inline void Quaternion::setAllValues(decimal newX, decimal newY, decimal newZ, decimal newW) { in setAllValues()
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/dports/games/ksirk/ksirk-21.12.3/ksirk/ |
H A D | fightArena.cpp | 118 double newZ = height/280; in initFightArena() local
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/xdmf3/vtkxdmf3/ |
H A D | XdmfGeometry.cpp | 210 XdmfGeometry::setOrigin(double newX, double newY, double newZ) in setOrigin() 311 XdmfGeometrySetOrigin(XDMFGEOMETRY * geometry, double newX, double newY, double newZ) in XdmfGeometrySetOrigin()
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/xdmf3/vtkxdmf3/ |
H A D | XdmfGeometry.cpp | 208 XdmfGeometry::setOrigin(double newX, double newY, double newZ) in setOrigin() 309 XdmfGeometrySetOrigin(XDMFGEOMETRY * geometry, double newX, double newY, double newZ) in XdmfGeometrySetOrigin()
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/dports/science/jdftx/jdftx-1.6.0/jdftx/fluid/ |
H A D | Euler.h | 45 inline void getEulerAxis(const vector3<>& newZ, vector3<>& euler) in getEulerAxis()
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/dports/science/jdftx/jdftx-1.6.0/fluid1D/fluid/ |
H A D | Euler.h | 45 inline void getEulerAxis(const vector3<>& newZ, vector3<>& euler) in getEulerAxis()
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/dports/math/R-cran-prodlim/prodlim/src/ |
H A D | GMLE.c | 20 double newZ,nom, denom, diff; in GMLE() local
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_clericholy.cpp | 372 fixed_t newZ; in CHolySeekerMissile() local 445 fixed_t newX, newY, newZ; in CHolyWeave() local
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/dports/math/ogdf/OGDF/src/ogdf/energybased/ |
H A D | StressMinimization.cpp | 196 NodeArray<double>& newZ) in copyLayout() 225 NodeArray<double> newZ; in minimizeStress() local
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/dports/science/plumed/plumed2-2.7.2/src/dimred/ |
H A D | SMACOF.cpp | 49 Matrix<double> temp( M, M ), BZ( M, M ), newZ( M, InitialZ.ncols() ); in run() local
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/dports/games/scorched3d/scorched/src/client/tankgraph/ |
H A D | MissileMesh.cpp | 105 float newZ = info.position[2]; in draw() local
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/dports/science/gchemutils/gnome-chemistry-utils-0.14.16/libs/gcugtk/ |
H A D | gcucomboperiodic.c | 67 int newZ = gcu_periodic_get_element (GCU_PERIODIC (combo->periodic)); in element_changed_cb() local
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/dports/graphics/xmedcon/xmedcon-0.17.0/source/ |
H A D | m-rslice.c | 307 Uint32 newX, newY, newZ, curX=0, curY=0, curZ=0, f, frames; in MdcResliceImages() local
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