/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | PathCalculator.cpp | 97 std::list<Vector<int> > next = calcMoves(pos); in populateNodeMap() local 171 bool PathCalculator::calcFinalMoves(Vector<int> pos, Vector<int> next) in calcFinalMoves() 234 bool PathCalculator::calcMoves(Vector<int> pos, Vector<int> next) in calcMoves() 296 Vector<int> next = Vector<int>(sx, sy); in calcFinalMoves() local 325 Vector<int> next = Vector<int>(sx, sy); in calcMoves() local 350 guint32 moves = tile->getMoves(); in pointsToMoveTo() local 386 bool PathCalculator::isBlockedDir(Vector<int> pos, Vector<int> next) in isBlockedDir() 440 guint32 moves = 0, turns = 0, left = 0; in calculate() local 524 Vector<int> next = pos + (*it); in calculate() local 577 int moves = nodes[j*width+i].moves; in dumpNodeMap() local [all …]
|
/dports/math/cudd/cudd-3.0.0/cudd/ |
H A D | cuddZddLin.c | 238 DdNode *newf1, *newf0, *g, *next, *previous; in cuddZddLinearInPlace() local 672 Move *moves; in cuddZddLinearUp() local 755 Move *moves; in cuddZddLinearDown() local 833 Move * moves) in cuddZddLinearBackward() 877 Move * moves) in cuddZddUndoMoves()
|
H A D | cuddZddReord.c | 440 DdNode *newf1 = NULL, *newf0 = NULL, *next; in cuddZddSwapInPlace() local 699 Move *moves, *move; in cuddZddSwapping() local 902 Move *move, *moves; in zddSwapAny() local 1174 Move *moves; in cuddZddSiftingUp() local 1235 Move *moves; in cuddZddSiftingDown() local 1292 Move * moves, in cuddZddSiftingBackward() 1368 DdNode *node, *next; in zddReorderPostprocess() local
|
H A D | cuddLinear.c | 327 DdNode *g,*next,*last=NULL; in cuddLinearInPlace() local 949 Move *moves; in ddLinearAndSiftingUp() local 1071 Move *moves; in ddLinearAndSiftingDown() local 1180 Move * moves) in ddLinearAndSiftingBackward() 1222 Move * moves) in ddUndoMoves()
|
/dports/math/brial/BRiAl-1.2.10/cudd/ |
H A D | cuddZddLin.c | 269 DdNode *newf1, *newf0, *g, *next, *previous; in cuddZddLinearInPlace() local 710 Move *moves; in cuddZddLinearUp() local 795 Move *moves; in cuddZddLinearDown() local 876 Move * moves) in cuddZddLinearBackward() 923 Move * moves) in cuddZddUndoMoves()
|
H A D | cuddZddReord.c | 494 DdNode *newf1, *newf0, *next; in cuddZddSwapInPlace() local 754 Move *moves, *move; in cuddZddSwapping() local 966 Move *move, *moves; in zddSwapAny() local 1243 Move *moves; in cuddZddSiftingUp() local 1306 Move *moves; in cuddZddSiftingDown() local 1366 Move * moves, in cuddZddSiftingBackward() 1444 DdNode *node, *next; in zddReorderPostprocess() local
|
H A D | cuddLinear.c | 376 DdNode *g,*next,*last; in cuddLinearInPlace() local 1008 Move *moves; in ddLinearAndSiftingUp() local 1131 Move *moves; in ddLinearAndSiftingDown() local 1241 Move * moves) in ddLinearAndSiftingBackward() 1286 Move * moves) in ddUndoMoves()
|
/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/bdd/cudd/ |
H A D | cuddZddLin.c | 269 DdNode *newf1, *newf0, *g, *next, *previous; in cuddZddLinearInPlace() local 710 Move *moves; in cuddZddLinearUp() local 795 Move *moves; in cuddZddLinearDown() local 876 Move * moves) in cuddZddLinearBackward() 923 Move * moves) in cuddZddUndoMoves()
|
H A D | cuddZddReord.c | 498 DdNode *newf1=NULL, *newf0, *next; in cuddZddSwapInPlace() local 758 Move *moves, *move; in cuddZddSwapping() local 966 Move *move, *moves; in zddSwapAny() local 1243 Move *moves; in cuddZddSiftingUp() local 1306 Move *moves; in cuddZddSiftingDown() local 1366 Move * moves, in cuddZddSiftingBackward() 1444 DdNode *node, *next; in zddReorderPostprocess() local
|
H A D | cuddLinear.c | 380 DdNode *g,*next,*last=NULL; in cuddLinearInPlace() local 1012 Move *moves; in ddLinearAndSiftingUp() local 1135 Move *moves; in ddLinearAndSiftingDown() local 1245 Move * moves) in ddLinearAndSiftingBackward() 1290 Move * moves) in ddUndoMoves()
|
/dports/games/lizzie/lizzie-0.6-105-gd0e7040/src/main/java/featurecat/lizzie/rules/ |
H A D | BoardHistoryNode.java | 112 Optional<BoardHistoryNode> next = next(); in addOrGoto() local 143 public Optional<BoardHistoryNode> next() { in next() method in BoardHistoryNode 288 Optional<BoardHistoryNode> next = node.next(); in childAtDepth() local 469 int moves = 0; in goToNextNodeWithComment() local 472 BoardHistoryNode next = node.next().get(); in goToNextNodeWithComment() local 488 int moves = 0; in goToPreviousNodeWithComment() local
|
/dports/java/java-subversion/subversion-1.14.1/tools/dev/svnmover/ |
H A D | scanlog.c | 58 svn_repos_move_info_t *next, in svn_repos_move_info_create() 158 apr_hash_t *moves; member 260 apr_array_header_t *moves; in scan_moves_log_receiver() local 460 svn_client__get_repos_moves(apr_hash_t **moves, in svn_client__get_repos_moves()
|
/dports/devel/py-subversion/subversion-1.14.1/tools/dev/svnmover/ |
H A D | scanlog.c | 58 svn_repos_move_info_t *next, in svn_repos_move_info_create() 158 apr_hash_t *moves; member 260 apr_array_header_t *moves; in scan_moves_log_receiver() local 460 svn_client__get_repos_moves(apr_hash_t **moves, in svn_client__get_repos_moves()
|
/dports/security/subversion-gnome-keyring/subversion-1.14.1/tools/dev/svnmover/ |
H A D | scanlog.c | 58 svn_repos_move_info_t *next, in svn_repos_move_info_create() 158 apr_hash_t *moves; member 260 apr_array_header_t *moves; in scan_moves_log_receiver() local 460 svn_client__get_repos_moves(apr_hash_t **moves, in svn_client__get_repos_moves()
|
/dports/devel/p5-subversion/subversion-1.14.1/tools/dev/svnmover/ |
H A D | scanlog.c | 58 svn_repos_move_info_t *next, in svn_repos_move_info_create() 158 apr_hash_t *moves; member 260 apr_array_header_t *moves; in scan_moves_log_receiver() local 460 svn_client__get_repos_moves(apr_hash_t **moves, in svn_client__get_repos_moves()
|
/dports/games/gnugo/gnugo-3.8/interface/ |
H A D | play_solo.c | 40 play_solo(Gameinfo *gameinfo, int moves) in play_solo() 148 int next; in load_and_analyze_sgf_file() local 195 int next; in load_and_score_sgf_file() local
|
/dports/math/py-brial/BRiAl-1.2.10/cudd/ |
H A D | cuddZddReord.c | 494 DdNode *newf1, *newf0, *next; in cuddZddSwapInPlace() local 754 Move *moves, *move; in cuddZddSwapping() local 966 Move *move, *moves; in zddSwapAny() local 1243 Move *moves; in cuddZddSiftingUp() local 1306 Move *moves; in cuddZddSiftingDown() local 1366 Move * moves, in cuddZddSiftingBackward() 1444 DdNode *node, *next; in zddReorderPostprocess() local
|
H A D | cuddLinear.c | 376 DdNode *g,*next,*last; in cuddLinearInPlace() local 1008 Move *moves; in ddLinearAndSiftingUp() local 1131 Move *moves; in ddLinearAndSiftingDown() local 1241 Move * moves) in ddLinearAndSiftingBackward() 1286 Move * moves) in ddUndoMoves()
|
/dports/science/buddy/buddy-2.4/examples/solitare/ |
H A D | solitare.cxx | 22 int moves[][3] = variable 155 bdd next = bdd_appex(reachable, T, bddop_and, currentvar); in iterate() local 180 bdd next = bdd_appex(front, T, bddop_and, currentvar); in iterate_front() local
|
/dports/math/spot/spot-2.10.2/buddy/examples/solitare/ |
H A D | solitare.cxx | 26 int moves[][3] = variable 159 bdd next = bdd_appex(reachable, T, bddop_and, currentvar); in iterate() local 184 bdd next = bdd_appex(front, T, bddop_and, currentvar); in iterate_front() local
|
/dports/math/py-spot/spot-2.10.2/buddy/examples/solitare/ |
H A D | solitare.cxx | 26 int moves[][3] = variable 159 bdd next = bdd_appex(reachable, T, bddop_and, currentvar); in iterate() local 184 bdd next = bdd_appex(front, T, bddop_and, currentvar); in iterate_front() local
|
/dports/games/bovo/bovo-21.12.3/game/ |
H A D | game.cc | 321 QList<Move> moves = winningMoves(); in makeMove() local 341 Coord Game::next(const Coord& coord, usi dir) const { in next() function in bovo::Game 391 QList<Move> moves; in winningMoves() local
|
/dports/games/sjeng/Sjeng-Free-11.2/ |
H A D | utils.c | 56 static unsigned long *next; variable 147 move_s moves[MOVE_BUFF]; in comp_to_san() local 533 move_s moves[MOVE_BUFF]; in hash_extract_pv() local 708 void print_move (move_s moves[], int m, FILE *stream) { in print_move() 972 move_s moves[MOVE_BUFF]; in verify_coord() local 1276 move_s moves[MOVE_BUFF]; in speed_test() local
|
/dports/games/crafty/crafty-25.2_1/ |
H A D | tbprobe.c | 843 uint16_t * moves) { in gen_captures_or_promotions() 911 uint16_t * moves) { in gen_pawn_quiets_or_promotions() 918 unsigned next = from + (pos->turn ? 8 : -8); in gen_pawn_quiets_or_promotions() local 999 unsigned next = from + (pos->turn ? 8 : -8); in gen_moves() local 1094 uint16_t *moves = moves0; in is_mate() local 1215 uint16_t *moves = moves0; in probe_ab() local 1260 uint16_t *moves = moves0; in probe_wdl() local 1278 uint16_t *moves = moves0; in probe_wdl() local 1421 uint16_t *moves = moves0; in probe_dtz() local 1452 uint16_t *moves = moves0; in probe_dtz() local [all …]
|
/dports/games/wesnoth/wesnoth-1.14.17/src/ai/default/ |
H A D | ca.cpp | 651 tmoves& moves, in find_villages() 740 std::multimap<map_location, map_location>::const_iterator next = j; in find_villages() local 768 void get_villages_phase::dispatch(treachmap& reachmap, tmoves& moves) in dispatch() 828 bool get_villages_phase::dispatch_unit_simple(treachmap& reachmap, tmoves& moves) in dispatch_unit_simple() 873 treachmap& reachmap, tmoves& moves, size_t& village_count) in dispatch_village_simple() 925 treachmap& reachmap, tmoves& moves, const map_location& village) in remove_village() 942 treachmap& reachmap, tmoves& moves, treachmap::iterator unit) in remove_unit() 958 treachmap& reachmap, tmoves& moves, const size_t village_count) in dispatch_complex() 1269 void get_villages_phase::full_dispatch(treachmap& reachmap, tmoves& moves) in full_dispatch()
|