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/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DPathCalculator.cpp97 std::list<Vector<int> > next = calcMoves(pos); in populateNodeMap() local
171 bool PathCalculator::calcFinalMoves(Vector<int> pos, Vector<int> next) in calcFinalMoves()
234 bool PathCalculator::calcMoves(Vector<int> pos, Vector<int> next) in calcMoves()
296 Vector<int> next = Vector<int>(sx, sy); in calcFinalMoves() local
325 Vector<int> next = Vector<int>(sx, sy); in calcMoves() local
350 guint32 moves = tile->getMoves(); in pointsToMoveTo() local
386 bool PathCalculator::isBlockedDir(Vector<int> pos, Vector<int> next) in isBlockedDir()
440 guint32 moves = 0, turns = 0, left = 0; in calculate() local
524 Vector<int> next = pos + (*it); in calculate() local
577 int moves = nodes[j*width+i].moves; in dumpNodeMap() local
[all …]
/dports/math/cudd/cudd-3.0.0/cudd/
H A DcuddZddLin.c238 DdNode *newf1, *newf0, *g, *next, *previous; in cuddZddLinearInPlace() local
672 Move *moves; in cuddZddLinearUp() local
755 Move *moves; in cuddZddLinearDown() local
833 Move * moves) in cuddZddLinearBackward()
877 Move * moves) in cuddZddUndoMoves()
H A DcuddZddReord.c440 DdNode *newf1 = NULL, *newf0 = NULL, *next; in cuddZddSwapInPlace() local
699 Move *moves, *move; in cuddZddSwapping() local
902 Move *move, *moves; in zddSwapAny() local
1174 Move *moves; in cuddZddSiftingUp() local
1235 Move *moves; in cuddZddSiftingDown() local
1292 Move * moves, in cuddZddSiftingBackward()
1368 DdNode *node, *next; in zddReorderPostprocess() local
H A DcuddLinear.c327 DdNode *g,*next,*last=NULL; in cuddLinearInPlace() local
949 Move *moves; in ddLinearAndSiftingUp() local
1071 Move *moves; in ddLinearAndSiftingDown() local
1180 Move * moves) in ddLinearAndSiftingBackward()
1222 Move * moves) in ddUndoMoves()
/dports/math/brial/BRiAl-1.2.10/cudd/
H A DcuddZddLin.c269 DdNode *newf1, *newf0, *g, *next, *previous; in cuddZddLinearInPlace() local
710 Move *moves; in cuddZddLinearUp() local
795 Move *moves; in cuddZddLinearDown() local
876 Move * moves) in cuddZddLinearBackward()
923 Move * moves) in cuddZddUndoMoves()
H A DcuddZddReord.c494 DdNode *newf1, *newf0, *next; in cuddZddSwapInPlace() local
754 Move *moves, *move; in cuddZddSwapping() local
966 Move *move, *moves; in zddSwapAny() local
1243 Move *moves; in cuddZddSiftingUp() local
1306 Move *moves; in cuddZddSiftingDown() local
1366 Move * moves, in cuddZddSiftingBackward()
1444 DdNode *node, *next; in zddReorderPostprocess() local
H A DcuddLinear.c376 DdNode *g,*next,*last; in cuddLinearInPlace() local
1008 Move *moves; in ddLinearAndSiftingUp() local
1131 Move *moves; in ddLinearAndSiftingDown() local
1241 Move * moves) in ddLinearAndSiftingBackward()
1286 Move * moves) in ddUndoMoves()
/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/bdd/cudd/
H A DcuddZddLin.c269 DdNode *newf1, *newf0, *g, *next, *previous; in cuddZddLinearInPlace() local
710 Move *moves; in cuddZddLinearUp() local
795 Move *moves; in cuddZddLinearDown() local
876 Move * moves) in cuddZddLinearBackward()
923 Move * moves) in cuddZddUndoMoves()
H A DcuddZddReord.c498 DdNode *newf1=NULL, *newf0, *next; in cuddZddSwapInPlace() local
758 Move *moves, *move; in cuddZddSwapping() local
966 Move *move, *moves; in zddSwapAny() local
1243 Move *moves; in cuddZddSiftingUp() local
1306 Move *moves; in cuddZddSiftingDown() local
1366 Move * moves, in cuddZddSiftingBackward()
1444 DdNode *node, *next; in zddReorderPostprocess() local
H A DcuddLinear.c380 DdNode *g,*next,*last=NULL; in cuddLinearInPlace() local
1012 Move *moves; in ddLinearAndSiftingUp() local
1135 Move *moves; in ddLinearAndSiftingDown() local
1245 Move * moves) in ddLinearAndSiftingBackward()
1290 Move * moves) in ddUndoMoves()
/dports/games/lizzie/lizzie-0.6-105-gd0e7040/src/main/java/featurecat/lizzie/rules/
H A DBoardHistoryNode.java112 Optional<BoardHistoryNode> next = next(); in addOrGoto() local
143 public Optional<BoardHistoryNode> next() { in next() method in BoardHistoryNode
288 Optional<BoardHistoryNode> next = node.next(); in childAtDepth() local
469 int moves = 0; in goToNextNodeWithComment() local
472 BoardHistoryNode next = node.next().get(); in goToNextNodeWithComment() local
488 int moves = 0; in goToPreviousNodeWithComment() local
/dports/java/java-subversion/subversion-1.14.1/tools/dev/svnmover/
H A Dscanlog.c58 svn_repos_move_info_t *next, in svn_repos_move_info_create()
158 apr_hash_t *moves; member
260 apr_array_header_t *moves; in scan_moves_log_receiver() local
460 svn_client__get_repos_moves(apr_hash_t **moves, in svn_client__get_repos_moves()
/dports/devel/py-subversion/subversion-1.14.1/tools/dev/svnmover/
H A Dscanlog.c58 svn_repos_move_info_t *next, in svn_repos_move_info_create()
158 apr_hash_t *moves; member
260 apr_array_header_t *moves; in scan_moves_log_receiver() local
460 svn_client__get_repos_moves(apr_hash_t **moves, in svn_client__get_repos_moves()
/dports/security/subversion-gnome-keyring/subversion-1.14.1/tools/dev/svnmover/
H A Dscanlog.c58 svn_repos_move_info_t *next, in svn_repos_move_info_create()
158 apr_hash_t *moves; member
260 apr_array_header_t *moves; in scan_moves_log_receiver() local
460 svn_client__get_repos_moves(apr_hash_t **moves, in svn_client__get_repos_moves()
/dports/devel/p5-subversion/subversion-1.14.1/tools/dev/svnmover/
H A Dscanlog.c58 svn_repos_move_info_t *next, in svn_repos_move_info_create()
158 apr_hash_t *moves; member
260 apr_array_header_t *moves; in scan_moves_log_receiver() local
460 svn_client__get_repos_moves(apr_hash_t **moves, in svn_client__get_repos_moves()
/dports/games/gnugo/gnugo-3.8/interface/
H A Dplay_solo.c40 play_solo(Gameinfo *gameinfo, int moves) in play_solo()
148 int next; in load_and_analyze_sgf_file() local
195 int next; in load_and_score_sgf_file() local
/dports/math/py-brial/BRiAl-1.2.10/cudd/
H A DcuddZddReord.c494 DdNode *newf1, *newf0, *next; in cuddZddSwapInPlace() local
754 Move *moves, *move; in cuddZddSwapping() local
966 Move *move, *moves; in zddSwapAny() local
1243 Move *moves; in cuddZddSiftingUp() local
1306 Move *moves; in cuddZddSiftingDown() local
1366 Move * moves, in cuddZddSiftingBackward()
1444 DdNode *node, *next; in zddReorderPostprocess() local
H A DcuddLinear.c376 DdNode *g,*next,*last; in cuddLinearInPlace() local
1008 Move *moves; in ddLinearAndSiftingUp() local
1131 Move *moves; in ddLinearAndSiftingDown() local
1241 Move * moves) in ddLinearAndSiftingBackward()
1286 Move * moves) in ddUndoMoves()
/dports/science/buddy/buddy-2.4/examples/solitare/
H A Dsolitare.cxx22 int moves[][3] = variable
155 bdd next = bdd_appex(reachable, T, bddop_and, currentvar); in iterate() local
180 bdd next = bdd_appex(front, T, bddop_and, currentvar); in iterate_front() local
/dports/math/spot/spot-2.10.2/buddy/examples/solitare/
H A Dsolitare.cxx26 int moves[][3] = variable
159 bdd next = bdd_appex(reachable, T, bddop_and, currentvar); in iterate() local
184 bdd next = bdd_appex(front, T, bddop_and, currentvar); in iterate_front() local
/dports/math/py-spot/spot-2.10.2/buddy/examples/solitare/
H A Dsolitare.cxx26 int moves[][3] = variable
159 bdd next = bdd_appex(reachable, T, bddop_and, currentvar); in iterate() local
184 bdd next = bdd_appex(front, T, bddop_and, currentvar); in iterate_front() local
/dports/games/bovo/bovo-21.12.3/game/
H A Dgame.cc321 QList<Move> moves = winningMoves(); in makeMove() local
341 Coord Game::next(const Coord& coord, usi dir) const { in next() function in bovo::Game
391 QList<Move> moves; in winningMoves() local
/dports/games/sjeng/Sjeng-Free-11.2/
H A Dutils.c56 static unsigned long *next; variable
147 move_s moves[MOVE_BUFF]; in comp_to_san() local
533 move_s moves[MOVE_BUFF]; in hash_extract_pv() local
708 void print_move (move_s moves[], int m, FILE *stream) { in print_move()
972 move_s moves[MOVE_BUFF]; in verify_coord() local
1276 move_s moves[MOVE_BUFF]; in speed_test() local
/dports/games/crafty/crafty-25.2_1/
H A Dtbprobe.c843 uint16_t * moves) { in gen_captures_or_promotions()
911 uint16_t * moves) { in gen_pawn_quiets_or_promotions()
918 unsigned next = from + (pos->turn ? 8 : -8); in gen_pawn_quiets_or_promotions() local
999 unsigned next = from + (pos->turn ? 8 : -8); in gen_moves() local
1094 uint16_t *moves = moves0; in is_mate() local
1215 uint16_t *moves = moves0; in probe_ab() local
1260 uint16_t *moves = moves0; in probe_wdl() local
1278 uint16_t *moves = moves0; in probe_wdl() local
1421 uint16_t *moves = moves0; in probe_dtz() local
1452 uint16_t *moves = moves0; in probe_dtz() local
[all …]
/dports/games/wesnoth/wesnoth-1.14.17/src/ai/default/
H A Dca.cpp651 tmoves& moves, in find_villages()
740 std::multimap<map_location, map_location>::const_iterator next = j; in find_villages() local
768 void get_villages_phase::dispatch(treachmap& reachmap, tmoves& moves) in dispatch()
828 bool get_villages_phase::dispatch_unit_simple(treachmap& reachmap, tmoves& moves) in dispatch_unit_simple()
873 treachmap& reachmap, tmoves& moves, size_t& village_count) in dispatch_village_simple()
925 treachmap& reachmap, tmoves& moves, const map_location& village) in remove_village()
942 treachmap& reachmap, tmoves& moves, treachmap::iterator unit) in remove_unit()
958 treachmap& reachmap, tmoves& moves, const size_t village_count) in dispatch_complex()
1269 void get_villages_phase::full_dispatch(treachmap& reachmap, tmoves& moves) in full_dispatch()

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