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Searched defs:nextAnimation (Results 1 – 9 of 9) sorted by relevance

/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/
H A Dkgrrunner.cpp269 AnimationType nextAnimation; in run() local
451 AnimationType nextAnimation; in run() local
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/mobile/iOS/Onelab/
H A DModelViewController.mm200 {
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.cpp2080 int animationState, animationFrame, animationStateNext, nextAnimation; in saveGame() local
2190 int nextAnimation = s.readInt(); in loadGame() local
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.cpp2218 int animationState, animationFrame, animationStateNext, nextAnimation; in saveGame() local
2332 int nextAnimation = s.readInt(); in loadGame() local
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DAnimationEditor.cpp376 DebugButton *nextAnimation = new DebugButton(0, 0, 150); in applyState() local
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DSkeletalSprite.cpp1130 void SkeletalSprite::nextAnimation() in nextAnimation() function in SkeletalSprite
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dmenus.h391 MenuAnimationType_t nextAnimation; member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dmenus.h412 MenuAnimationType_t nextAnimation; member
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dformat.h2636 uint16 nextAnimation; member
2655 int16 nextAnimation; // Animation to dispatch to member