/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | vectoredunit.cpp | 129 bool VectoredUnit::nextTurn() in nextTurn() function in VectoredUnit
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H A D | vectoredunitlist.cpp | 108 void VectoredUnitlist::nextTurn(Player* p) in nextTurn() function in VectoredUnitlist
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H A D | city.cpp | 263 void City::nextTurn() in nextTurn() function in City
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H A D | QuestsManager.cpp | 509 void QuestsManager::nextTurn(Player *p) in nextTurn() function in QuestsManager
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H A D | citylist.cpp | 138 void Citylist::nextTurn(Player* p) in nextTurn() function in Citylist
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H A D | stacklist.cpp | 138 void Stacklist::nextTurn() in nextTurn() function in Stacklist
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H A D | game.cpp | 252 Game::Game(GameScenario* gameScenario, NextTurn *nextTurn, bool headless) in Game()
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H A D | game-server.cpp | 188 bool GameServer::nextTurn() in nextTurn() function in GameServer
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/dports/games/kiriki/kiriki-21.12.3/src/ |
H A D | lateralwidget.cpp | 53 void lateralWidget::nextTurn() in nextTurn() function in lateralWidget
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H A D | kiriki.cpp | 364 void kiriki::nextTurn() in nextTurn() function in kiriki
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/dports/games/scourge/scourge/src/ |
H A D | battle.h | 63 int nextTurn; variable
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/mapstuff/game/ |
H A D | GameBoard.java | 133 protected void nextTurn() { in nextTurn() method in GameBoard
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/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/common/ |
H A D | server_game.cpp | 658 void Server_Game::nextTurn() in nextTurn() function in Server_Game
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | driver.cpp | 1240 NextTurnHotseat *nextTurn; in stress_test() local
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H A D | game-window.cpp | 641 bool GameWindow::setup_game(GameScenario *game_scenario, NextTurn *nextTurn) in setup_game()
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/ |
H A D | gCycleMovement.cpp | 2377 REAL nextTurn = GetNextTurn(turnTo); in Timestep() local 2465 REAL nextTurn = GetNextTurn(pendingTurns.front()); in Timestep() local
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H A D | gAIBase.cpp | 1495 REAL & nextTurn = data.thinkAgain; in ThinkTrace() local
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/engine/ |
H A D | StendhalRPZone.java | 1526 public void nextTurn() { in nextTurn() method in StendhalRPZone
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | class_game.cpp | 3376 void Board::nextTurn() { in nextTurn() function in Board
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