/dports/multimedia/dvdauthor/dvdauthor-d5bb0b/src/ |
H A D | dvdifo.c | 591 int nextsector; in WriteIFO() local 732 int nextsector, offset, i, j, vtsstart; in TocGen() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 79 short point2, nextwall, nextsector, cstat; member
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H A D | ENGINE.C | 4535 short nextsector; in hitscan() local 4798 short nextsector, good; in neartag() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 99 short point2, nextwall, nextsector, cstat; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 80 short point2, nextwall, nextsector, cstat; member
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H A D | ENGINE.C | 4495 short nextsector; in hitscan() local 4758 short nextsector, good; in neartag() local
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 76 SWORD point2, nextwall, nextsector, cstat; member
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H A D | p_map.cpp | 3194 sector_t * nextsector; in AimTraverse3DFloors() local
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | network.h | 127 nextsector, member
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 139 short point2, nextwall, nextsector, cstat; member
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 60 int16_t point2, nextsector, nextwall; member
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H A D | clip.cpp | 2528 int const nextsector = wal->nextsector; in hitscan() local
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H A D | engine.cpp | 11681 int32_t intx, inty, intz, i, cnt, nextsector, dasectnum, dacnt, danum; in cansee_19950829() local 11933 const int32_t nextsector = wal->nextsector; in neartag() local
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 195 int16_t nextsector; member
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/dports/games/jfsw/jfsw-c434002/jfbuild/tools/ |
H A D | wad2map.c | 95 short point2, nextwall, nextsector, cstat; member
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/dports/games/NBlood/NBlood-a1689a4/source/tools/src/ |
H A D | wad2map.cpp | 96 short point2, nextwall, nextsector, cstat; member
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | object.cpp | 1579 short nextsector = wall[startwall].nextsector; in BuildEnergyBlock() local
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_enemy.c | 5386 sector_t *nextsector; in A_JetbThink() local 5728 sector_t *nextsector; in A_JetgThink() local 6305 sector_t *nextsector; in A_CrawlaCommanderThink() local
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sprite.c | 1577 short sectlistplc, sectlistend, dasect, startwall, endwall, nextsector; in PreMapCombineFloors() local
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H A D | weapon.c | 7798 short sectlistplc, sectlistend, sect, startwall, endwall, nextsector; in TraverseBreakableWalls() local
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sprite.cpp | 1576 short sectlistplc, sectlistend, dasect, startwall, endwall, nextsector; in PreMapCombineFloors() local
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H A D | weapon.cpp | 7702 short sectlistplc, sectlistend, sect, startwall, endwall, nextsector; in TraverseBreakableWalls() local
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 6342 short point2, nextsector, nextwall; member 8347 short nextsector; in hitscan() local 8618 short nextsector, good; in neartag() local
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