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Searched defs:nextwall (Results 1 – 25 of 26) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dslidor.cpp272 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local
300 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local
328 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local
354 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local
H A Drotator.cpp273 uint16_t const nextwall = wall[w].nextwall; in DoRotatorSetInterp() local
296 uint16_t const nextwall = wall[w].nextwall; in DoRotatorStopInterp() local
H A Dlight.cpp93 uint16_t const nextwall = wall[w].nextwall; in SectorLightShade() local
H A Dinterpso.cpp126 int32_t nextwall = wall[i].nextwall; in so_addinterpolation() local
H A Dsector.cpp105 uint16_t const nextwall = wall[wall_num].nextwall; in SetSectorWallBits() local
148 uint16_t const nextwall = wp->nextwall; in WallSetupLoop() local
159 uint16_t const nextwall = wall[wall_num].nextwall; in WallSetupLoop() local
H A Dtrack.cpp866 uint16_t const nextwall = wall[k].nextwall; in SectorObjectSetupBounds() local
2122 uint16_t const nextwall = wp->nextwall; in DetectSectorObjectByWall() local
H A Dsprite.cpp2595 uint16_t const nextwall = wall[w].nextwall; in SpriteSetup() local
2651 uint16_t const nextwall = wall[w].nextwall; in SpriteSetup() local
3049 uint16_t const nextwall = wall[wall_num].nextwall; in SpriteSetup() local
H A Ddraw.cpp2525 uint16_t const nextwall = wal->nextwall; in drawscreen() local
H A Djnstub.cpp3323 uint16_t const nextwall = wall[j].nextwall; in AdjustShade() local
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dmap.cpp108 uint16_t const nextwall = wal->nextwall; in MarkSectorSeen() local
H A Dobject.cpp1650 short nextwall = wall[startwall + i].nextwall; in ExplodeEnergyBlock() local
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_decals.cpp460 side_t *nextwall = NextWall (feelwall); in SpreadLeft() local
492 side_t *nextwall = NextWall (feelwall); in SpreadRight() local
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H79 short point2, nextwall, nextsector, cstat; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DBUILD.H99 short point2, nextwall, nextsector, cstat; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H80 short point2, nextwall, nextsector, cstat; member
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_buildmap.cpp76 SWORD point2, nextwall, nextsector, cstat; member
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnetwork.h126 nextwall, member
/dports/games/NBlood/NBlood-a1689a4/source/tools/src/
H A Dmap2stl.cpp26 int16_t point2, nextwall, nextsect, cstat, picnum, overpicnum; member
H A Dwad2map.cpp96 short point2, nextwall, nextsector, cstat; member
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h139 short point2, nextwall, nextsector, cstat; member
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h60 int16_t point2, nextsector, nextwall; member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_defs.h194 int16_t nextwall; member
H A Dreality_render.cpp1327 int nextwall = wall[wallnum].nextwall; in RT_SetWallGlobals2() local
/dports/games/jfsw/jfsw-c434002/jfbuild/tools/
H A Dwad2map.c95 short point2, nextwall, nextsector, cstat; member
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp1323 auto const nextwall = wall[j].nextwall; in prepareboard() local

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