/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | slidor.cpp | 272 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local 300 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local 328 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local 354 uint16_t const nextwall = wall[w].nextwall; in DoSlidorInterp() local
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H A D | rotator.cpp | 273 uint16_t const nextwall = wall[w].nextwall; in DoRotatorSetInterp() local 296 uint16_t const nextwall = wall[w].nextwall; in DoRotatorStopInterp() local
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H A D | light.cpp | 93 uint16_t const nextwall = wall[w].nextwall; in SectorLightShade() local
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H A D | interpso.cpp | 126 int32_t nextwall = wall[i].nextwall; in so_addinterpolation() local
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H A D | sector.cpp | 105 uint16_t const nextwall = wall[wall_num].nextwall; in SetSectorWallBits() local 148 uint16_t const nextwall = wp->nextwall; in WallSetupLoop() local 159 uint16_t const nextwall = wall[wall_num].nextwall; in WallSetupLoop() local
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H A D | track.cpp | 866 uint16_t const nextwall = wall[k].nextwall; in SectorObjectSetupBounds() local 2122 uint16_t const nextwall = wp->nextwall; in DetectSectorObjectByWall() local
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H A D | sprite.cpp | 2595 uint16_t const nextwall = wall[w].nextwall; in SpriteSetup() local 2651 uint16_t const nextwall = wall[w].nextwall; in SpriteSetup() local 3049 uint16_t const nextwall = wall[wall_num].nextwall; in SpriteSetup() local
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H A D | draw.cpp | 2525 uint16_t const nextwall = wal->nextwall; in drawscreen() local
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H A D | jnstub.cpp | 3323 uint16_t const nextwall = wall[j].nextwall; in AdjustShade() local
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | map.cpp | 108 uint16_t const nextwall = wal->nextwall; in MarkSectorSeen() local
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H A D | object.cpp | 1650 short nextwall = wall[startwall + i].nextwall; in ExplodeEnergyBlock() local
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_decals.cpp | 460 side_t *nextwall = NextWall (feelwall); in SpreadLeft() local 492 side_t *nextwall = NextWall (feelwall); in SpreadRight() local
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 79 short point2, nextwall, nextsector, cstat; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 99 short point2, nextwall, nextsector, cstat; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 80 short point2, nextwall, nextsector, cstat; member
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 76 SWORD point2, nextwall, nextsector, cstat; member
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | network.h | 126 nextwall, member
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/dports/games/NBlood/NBlood-a1689a4/source/tools/src/ |
H A D | map2stl.cpp | 26 int16_t point2, nextwall, nextsect, cstat, picnum, overpicnum; member
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H A D | wad2map.cpp | 96 short point2, nextwall, nextsector, cstat; member
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 139 short point2, nextwall, nextsector, cstat; member
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 60 int16_t point2, nextsector, nextwall; member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 194 int16_t nextwall; member
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H A D | reality_render.cpp | 1327 int nextwall = wall[wallnum].nextwall; in RT_SetWallGlobals2() local
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/dports/games/jfsw/jfsw-c434002/jfbuild/tools/ |
H A D | wad2map.c | 95 short point2, nextwall, nextsector, cstat; member
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 1323 auto const nextwall = wall[j].nextwall; in prepareboard() local
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