1 #ifndef MUSIC_H 2 #define MUSIC_H 3 4 #include "SoundSystem.h" 5 6 #include <vector> 7 8 #define musicroom(rx, ry) ((rx) + ((ry) * 20)) 9 10 class musicclass 11 { 12 public: 13 musicclass(); 14 15 void play(int t); 16 void loopmusic(); 17 void stopmusic(); 18 void haltdasmusik(); 19 void silencedasmusik(); 20 void fadeMusicVolumeIn(int ms); 21 void fadeout(); 22 void processmusicfade(); 23 void processmusicfadein(); 24 void processmusic(); 25 void niceplay(int t); 26 27 void changemusicarea(int x, int y); 28 29 // public var musicchan:Array = new Array(); 30 // public var musicchannel:SoundChannel, musicchannel2:SoundChannel; 31 // public var currentmusicchan:int, musicchanlen:int, musicchancur:int, musicstopother:int, resumesong:int; 32 // public var currentsong:int, musicfade:int, musicfadein:int; 33 int currentsong, musicfade, musicfadein; 34 int resumesong; 35 36 //public var nicefade:int, nicechange:int; 37 38 // Play a sound effect! There are 16 channels, which iterate 39 void initefchannels(); 40 41 void playef(int t, int offset = 0); 42 43 std::vector<SoundTrack> soundTracks; 44 std::vector<MusicTrack> musicTracks; 45 SoundSystem soundSystem; 46 bool safeToProcessMusic; 47 48 int nicechange; 49 int nicefade; 50 51 bool m_doFadeInVol; 52 int FadeVolAmountPerFrame; 53 int musicVolume; 54 55 float volume; 56 57 bool custompd; 58 59 // MMMMMM mod settings 60 bool mmmmmm; 61 bool usingmmmmmm; 62 }; 63 64 65 #endif /* MUSIC_H */ 66