1 /*-
2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30 * SUCH DAMAGE.
31 *
32 * @(#)score.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/score.c,v 1.4 1999/11/30 03:49:27 billf Exp $
34 */
35
36 /*
37 * score.c
38 *
39 * This source herein may be modified and/or distributed by anybody who
40 * so desires, with the following restrictions:
41 * 1.) No portion of this notice shall be removed.
42 * 2.) Credit shall not be taken for the creation of this source.
43 * 3.) This code is not to be traded, sold, or used for personal
44 * gain or profit.
45 *
46 */
47
48 #include <stdio.h>
49 #include "rogue.h"
50 #include "pathnames.h"
51
52 static void center(short, const char *);
53 static int get_value(const object *);
54 static void id_all(void);
55 static void insert_score(char [][82], char [][30], const char *, short, short,
56 const object *, short);
57 static int name_cmp(char *, const char *);
58 static void nickize(char *, const char *, const char *);
59 static void sell_pack(void);
60 static void sf_error(void) __dead2;
61
62 void
killed_by(const object * monster,short other)63 killed_by(const object *monster, short other)
64 {
65 char buf[128];
66
67 md_ignore_signals();
68
69 if (other != QUIT) {
70 rogue.gold = ((rogue.gold * 9) / 10);
71 }
72
73 if (other) {
74 switch(other) {
75 case HYPOTHERMIA:
76 strcpy(buf, "died of hypothermia");
77 break;
78 case STARVATION:
79 strcpy(buf, "died of starvation");
80 break;
81 case POISON_DART:
82 strcpy(buf, "killed by a dart");
83 break;
84 case QUIT:
85 strcpy(buf, "quit");
86 break;
87 case KFIRE:
88 strcpy(buf, "killed by fire");
89 break;
90 }
91 } else {
92 strcpy(buf, "Killed by ");
93 if (is_vowel(m_names[monster->m_char - 'A'][0])) {
94 strcat(buf, "an ");
95 } else {
96 strcat(buf, "a ");
97 }
98 strcat(buf, m_names[monster->m_char - 'A']);
99 }
100 strcat(buf, " with ");
101 sprintf(buf+strlen(buf), "%ld gold", rogue.gold);
102 if ((!other) && (!no_skull)) {
103 clear();
104 mvaddstr(4, 32, "__---------__");
105 mvaddstr(5, 30, "_~ ~_");
106 mvaddstr(6, 29, "/ \\");
107 mvaddstr(7, 28, "~ ~");
108 mvaddstr(8, 27, "/ \\");
109 mvaddstr(9, 27, "| XXXX XXXX |");
110 mvaddstr(10, 27, "| XXXX XXXX |");
111 mvaddstr(11, 27, "| XXX XXX |");
112 mvaddstr(12, 28, "\\ @ /");
113 mvaddstr(13, 29, "--\\ @@@ /--");
114 mvaddstr(14, 30, "| | @@@ | |");
115 mvaddstr(15, 30, "| | | |");
116 mvaddstr(16, 30, "| vvVvvvvvvvVvv |");
117 mvaddstr(17, 30, "| ^^^^^^^^^^^ |");
118 mvaddstr(18, 31, "\\_ _/");
119 mvaddstr(19, 33, "~---------~");
120 center(21, nick_name);
121 center(22, buf);
122 } else {
123 message(buf, 0);
124 }
125 message("", 0);
126 put_scores(monster, other);
127 }
128
129 void
win(void)130 win(void)
131 {
132 unwield(rogue.weapon); /* disarm and relax */
133 unwear(rogue.armor);
134 un_put_on(rogue.left_ring);
135 un_put_on(rogue.right_ring);
136
137 clear();
138 mvaddstr(10, 11, "@ @ @@@ @ @ @ @ @ @@@ @ @ @");
139 mvaddstr(11, 11, " @ @ @ @ @ @ @ @ @ @ @ @@ @ @");
140 mvaddstr(12, 11, " @ @ @ @ @ @ @ @ @ @ @ @ @ @");
141 mvaddstr(13, 11, " @ @ @ @ @ @ @ @ @ @ @ @@");
142 mvaddstr(14, 11, " @ @@@ @@@ @@ @@ @@@ @ @ @");
143 mvaddstr(17, 11, "Congratulations, you have been admitted to the");
144 mvaddstr(18, 11, "Fighters' Guild. You return home, sell all your");
145 mvaddstr(19, 11, "treasures at great profit and retire into comfort.");
146 message("", 0);
147 message("", 0);
148 id_all();
149 sell_pack();
150 put_scores(NULL, WIN);
151 }
152
153 void
quit(boolean from_intrpt)154 quit(boolean from_intrpt)
155 {
156 char buf[128];
157 short i, orow, ocol;
158 boolean mc;
159
160 orow = ocol = 0;
161 mc = FALSE;
162 md_ignore_signals();
163
164 if (from_intrpt) {
165 orow = rogue.row;
166 ocol = rogue.col;
167
168 mc = msg_cleared;
169
170 for (i = 0; i < DCOLS; i++) {
171 buf[i] = mvinch(0, i);
172 }
173 }
174 check_message();
175 message("really quit?", 1);
176 if (rgetchar() != 'y') {
177 md_heed_signals();
178 check_message();
179 if (from_intrpt) {
180 for (i = 0; i < DCOLS; i++) {
181 mvaddch(0, i, buf[i]);
182 }
183 msg_cleared = mc;
184 move(orow, ocol);
185 refresh();
186 }
187 return;
188 }
189 if (from_intrpt) {
190 clean_up(byebye_string);
191 }
192 check_message();
193 killed_by(NULL, QUIT);
194 }
195
196 void
put_scores(const object * monster,short other)197 put_scores(const object *monster, short other)
198 {
199 short i, n, rank = 10, x, ne = 0, found_player = -1;
200 char scores[10][82];
201 char n_names[10][30];
202 char buf[128];
203 FILE *fp;
204 long s;
205 boolean pause = score_only;
206
207 md_lock(1);
208
209 if ((fp = fopen(_PATH_SCOREFILE, "r+")) == NULL &&
210 (fp = fopen(_PATH_SCOREFILE, "w+")) == NULL) {
211 message("cannot read/write/create score file", 0);
212 sf_error();
213 }
214 rewind(fp);
215 xxx(1);
216
217 for (i = 0; i < 10; i++) {
218 if (((n = fread(scores[i], sizeof(char), 80, fp)) < 80) && (n != 0)) {
219 sf_error();
220 } else if (n != 0) {
221 xxxx(scores[i], 80);
222 if ((n = fread(n_names[i], sizeof(char), 30, fp)) < 30) {
223 sf_error();
224 }
225 xxxx(n_names[i], 30);
226 } else {
227 break;
228 }
229 ne++;
230 if ((!score_only) && (found_player == -1)) {
231 if (!name_cmp(scores[i]+15, login_name)) {
232 x = 5;
233 while (scores[i][x] == ' ') {
234 x++;
235 }
236 s = lget_number(scores[i] + x);
237 if (rogue.gold < s) {
238 score_only = 1;
239 } else {
240 found_player = i;
241 }
242 }
243 }
244 }
245
246 /* Remove a superseded entry, if any. */
247 if (found_player != -1) {
248 ne--;
249 for (i = found_player; i < ne; i++) {
250 strcpy(scores[i], scores[i+1]);
251 strcpy(n_names[i], n_names[i+1]);
252 }
253 }
254
255 /* If we're going to insert ourselves, do it now */
256 if (!score_only) {
257 for (i = 0; i < ne; i++) {
258 x = 5;
259 while (scores[i][x] == ' ') {
260 x++;
261 }
262 s = lget_number(scores[i] + x);
263
264 if (rogue.gold >= s) {
265 rank = i;
266 break;
267 }
268 }
269 if (ne == 0) {
270 rank = 0;
271 } else if ((ne < 10) && (rank == 10)) {
272 rank = ne;
273 }
274 if (rank < 10) {
275 insert_score(scores, n_names, nick_name, rank, ne, monster,
276 other);
277 if (ne < 10) {
278 ne++;
279 }
280 }
281 rewind(fp);
282 }
283
284 clear();
285 mvaddstr(3, 30, "Top Ten Rogueists");
286 mvaddstr(8, 0, "Rank Score Name");
287
288 md_ignore_signals();
289
290 xxx(1);
291
292 for (i = 0; i < ne; i++) {
293 if (i == rank) {
294 standout();
295 }
296 if (i == 9) {
297 scores[i][0] = '1';
298 scores[i][1] = '0';
299 } else {
300 scores[i][0] = ' ';
301 scores[i][1] = i + '1';
302 }
303 nickize(buf, scores[i], n_names[i]);
304 mvaddstr(i+10, 0, buf);
305 if (rank < 10) {
306 xxxx(scores[i], 80);
307 fwrite(scores[i], sizeof(char), 80, fp);
308 xxxx(n_names[i], 30);
309 fwrite(n_names[i], sizeof(char), 30, fp);
310 }
311 if (i == rank) {
312 standend();
313 }
314 }
315 md_lock(0);
316 refresh();
317 fclose(fp);
318 message("", 0);
319 if (pause) {
320 message("", 0);
321 }
322 clean_up("");
323 }
324
325 static void
insert_score(char scores[][82],char n_names[][30],const char * n_name,short rank,short n,const object * monster,short other)326 insert_score(char scores[][82], char n_names[][30], const char *n_name,
327 short rank, short n, const object *monster, short other)
328 {
329 short i;
330 char buf[128];
331
332 if (n > 0) {
333 for (i = n; i > rank; i--) {
334 if ((i < 10) && (i > 0)) {
335 strcpy(scores[i], scores[i-1]);
336 strcpy(n_names[i], n_names[i-1]);
337 }
338 }
339 }
340 sprintf(buf, "%2d %6ld %s: ", rank+1, rogue.gold, login_name);
341
342 if (other) {
343 switch(other) {
344 case HYPOTHERMIA:
345 strcat(buf, "died of hypothermia");
346 break;
347 case STARVATION:
348 strcat(buf, "died of starvation");
349 break;
350 case POISON_DART:
351 strcat(buf, "killed by a dart");
352 break;
353 case QUIT:
354 strcat(buf, "quit");
355 break;
356 case WIN:
357 strcat(buf, "a total winner");
358 break;
359 case KFIRE:
360 strcpy(buf, "killed by fire");
361 break;
362 }
363 } else {
364 strcat(buf, "killed by ");
365 if (is_vowel(m_names[monster->m_char - 'A'][0])) {
366 strcat(buf, "an ");
367 } else {
368 strcat(buf, "a ");
369 }
370 strcat(buf, m_names[monster->m_char - 'A']);
371 }
372 sprintf(buf+strlen(buf), " on level %d ", max_level);
373 if ((other != WIN) && has_amulet()) {
374 strcat(buf, "with amulet");
375 }
376 for (i = strlen(buf); i < 79; i++) {
377 buf[i] = ' ';
378 }
379 buf[79] = 0;
380 strcpy(scores[rank], buf);
381 strcpy(n_names[rank], n_name);
382 }
383
384 boolean
is_vowel(short ch)385 is_vowel(short ch)
386 {
387 return( (ch == 'a') ||
388 (ch == 'e') ||
389 (ch == 'i') ||
390 (ch == 'o') ||
391 (ch == 'u') );
392 }
393
394 static void
sell_pack(void)395 sell_pack(void)
396 {
397 object *obj;
398 short row = 2, val;
399 char buf[DCOLS];
400
401 obj = rogue.pack.next_object;
402
403 clear();
404 mvaddstr(1, 0, "Value Item");
405
406 while (obj) {
407 if (obj->what_is != FOOD) {
408 obj->identified = 1;
409 val = get_value(obj);
410 rogue.gold += val;
411
412 if (row < DROWS) {
413 sprintf(buf, "%5d ", val);
414 get_desc(obj, buf+11);
415 mvaddstr(row++, 0, buf);
416 }
417 }
418 obj = obj->next_object;
419 }
420 refresh();
421 if (rogue.gold > MAX_GOLD) {
422 rogue.gold = MAX_GOLD;
423 }
424 message("", 0);
425 }
426
427 static int
get_value(const object * obj)428 get_value(const object *obj)
429 {
430 short wc;
431 int val;
432
433 val = 0;
434 wc = obj->which_kind;
435
436 switch(obj->what_is) {
437 case WEAPON:
438 val = id_weapons[wc].value;
439 if ((wc == ARROW) || (wc == DAGGER) || (wc == SHURIKEN) ||
440 (wc == DART)) {
441 val *= obj->quantity;
442 }
443 val += (obj->d_enchant * 85);
444 val += (obj->hit_enchant * 85);
445 break;
446 case ARMOR:
447 val = id_armors[wc].value;
448 val += (obj->d_enchant * 75);
449 if (obj->is_protected) {
450 val += 200;
451 }
452 break;
453 case WAND:
454 val = id_wands[wc].value * (obj->class + 1);
455 break;
456 case SCROL:
457 val = id_scrolls[wc].value * obj->quantity;
458 break;
459 case POTION:
460 val = id_potions[wc].value * obj->quantity;
461 break;
462 case AMULET:
463 val = 5000;
464 break;
465 case RING:
466 val = id_rings[wc].value * (obj->class + 1);
467 break;
468 }
469 if (val <= 0) {
470 val = 10;
471 }
472 return(val);
473 }
474
475 static void
id_all(void)476 id_all(void)
477 {
478 short i;
479
480 for (i = 0; i < SCROLS; i++) {
481 id_scrolls[i].id_status = IDENTIFIED;
482 }
483 for (i = 0; i < WEAPONS; i++) {
484 id_weapons[i].id_status = IDENTIFIED;
485 }
486 for (i = 0; i < ARMORS; i++) {
487 id_armors[i].id_status = IDENTIFIED;
488 }
489 for (i = 0; i < WANDS; i++) {
490 id_wands[i].id_status = IDENTIFIED;
491 }
492 for (i = 0; i < POTIONS; i++) {
493 id_potions[i].id_status = IDENTIFIED;
494 }
495 }
496
497 static int
name_cmp(char * s1,const char * s2)498 name_cmp(char *s1, const char *s2)
499 {
500 short i = 0;
501 int r;
502
503 while(s1[i] != ':') {
504 i++;
505 }
506 s1[i] = 0;
507 r = strcmp(s1, s2);
508 s1[i] = ':';
509 return(r);
510 }
511
512 void
xxxx(char * buf,short n)513 xxxx(char *buf, short n)
514 {
515 short i;
516 unsigned char c;
517
518 for (i = 0; i < n; i++) {
519
520 /* It does not matter if accuracy is lost during this assignment */
521 c = (unsigned char)xxx(0);
522
523 buf[i] ^= c;
524 }
525 }
526
527 long
xxx(boolean st)528 xxx(boolean st)
529 {
530 static long f, s;
531 long r;
532
533 if (st) {
534 f = 37;
535 s = 7;
536 return(0L);
537 }
538 r = ((f * s) + 9337) % 8887;
539 f = s;
540 s = r;
541 return(r);
542 }
543
544 static void
nickize(char * buf,const char * score,const char * n_name)545 nickize(char *buf, const char *score, const char *n_name)
546 {
547 short i = 15, j;
548
549 if (!n_name[0]) {
550 strcpy(buf, score);
551 } else {
552 strncpy(buf, score, 16);
553
554 while (score[i] != ':') {
555 i++;
556 }
557
558 strcpy(buf+15, n_name);
559 j = strlen(buf);
560
561 while (score[i]) {
562 buf[j++] = score[i++];
563 }
564 buf[j] = 0;
565 buf[79] = 0;
566 }
567 }
568
569 static void
center(short row,const char * buf)570 center(short row, const char *buf)
571 {
572 short margin;
573
574 margin = ((DCOLS - strlen(buf)) / 2);
575 mvaddstr(row, margin, buf);
576 }
577
578 static void
sf_error(void)579 sf_error(void)
580 {
581 md_lock(0);
582 message("", 1);
583 clean_up("sorry, score file is out of order");
584 }
585