Home
last modified time | relevance | path

Searched defs:nodeAnim (Results 1 – 25 of 34) sorted by relevance

12

/dports/multimedia/assimp/assimp-5.1.3/port/jassimp/jassimp/src/jassimp/
H A DJaiDebug.java203 public static void dumpNodeAnim(AiNodeAnim nodeAnim) { in dumpNodeAnim()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/jassimp/jassimp/src/jassimp/
H A DJaiDebug.java203 public static void dumpNodeAnim(AiNodeAnim nodeAnim) { in dumpNodeAnim()
/dports/devel/ignition-common/ignitionrobotics-ign-common-a5c4d5a35bb8/graphics/src/
H A DSkeletonAnimation.cc140 std::map<std::string, NodeAnimation*>::const_iterator nodeAnim = in PoseAtX() local
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DConvertToLHProcess.cpp99 aiNodeAnim* nodeAnim = anim->mChannels[b]; in Execute() local
H A DB3DImporter.cpp423 void B3DImporter::ReadKEYS( aiNodeAnim *nodeAnim ){ in ReadKEYS()
493 aiNodeAnim *nodeAnim=0; in ReadNODE() local
H A DBVHLoader.cpp419 aiNodeAnim* nodeAnim = new aiNodeAnim; in CreateAnimation() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DConvertToLHProcess.cpp105 aiNodeAnim* nodeAnim = anim->mChannels[b]; in Execute() local
H A DB3DImporter.cpp446 void B3DImporter::ReadKEYS( aiNodeAnim *nodeAnim ){ in ReadKEYS()
516 aiNodeAnim *nodeAnim=0; in ReadNODE() local
H A DBVHLoader.cpp456 aiNodeAnim* nodeAnim = new aiNodeAnim; in CreateAnimation() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DConvertToLHProcess.cpp105 aiNodeAnim* nodeAnim = anim->mChannels[b]; in Execute() local
H A DB3DImporter.cpp447 void B3DImporter::ReadKEYS( aiNodeAnim *nodeAnim ){ in ReadKEYS()
517 aiNodeAnim *nodeAnim=0; in ReadNODE() local
H A DBVHLoader.cpp457 aiNodeAnim* nodeAnim = new aiNodeAnim; in CreateAnimation() local
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DConvertToLHProcess.cpp106 aiNodeAnim* nodeAnim = anim->mChannels[b]; in Execute() local
H A DB3DImporter.cpp464 void B3DImporter::ReadKEYS( aiNodeAnim *nodeAnim ){ in ReadKEYS()
534 aiNodeAnim *nodeAnim=0; in ReadNODE() local
H A DColladaExporter.cpp1273 const aiNodeAnim * nodeAnim = anim->mChannels[a]; in WriteAnimationLibrary() local
1367 const aiNodeAnim * nodeAnim = anim->mChannels[a]; in WriteAnimationLibrary() local
1385 const aiNodeAnim * nodeAnim = anim->mChannels[a]; in WriteAnimationLibrary() local
H A DBVHLoader.cpp459 aiNodeAnim* nodeAnim = new aiNodeAnim; in CreateAnimation() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/B3D/
H A DB3DImporter.cpp475 void B3DImporter::ReadKEYS( aiNodeAnim *nodeAnim ){ in ReadKEYS()
545 std::unique_ptr<aiNodeAnim> nodeAnim; in ReadNODE() local
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/B3D/
H A DB3DImporter.cpp475 void B3DImporter::ReadKEYS(aiNodeAnim *nodeAnim) { in ReadKEYS()
545 std::unique_ptr<aiNodeAnim> nodeAnim; in ReadNODE() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Collada/
H A DColladaExporter.cpp1339 const aiNodeAnim * nodeAnim = anim->mChannels[a]; in WriteAnimationLibrary() local
1436 const aiNodeAnim * nodeAnim = anim->mChannels[a]; in WriteAnimationLibrary() local
1454 const aiNodeAnim * nodeAnim = anim->mChannels[a]; in WriteAnimationLibrary() local
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Collada/
H A DColladaExporter.cpp1272 const aiNodeAnim *nodeAnim = anim->mChannels[a]; in WriteAnimationLibrary() local
1372 const aiNodeAnim *nodeAnim = anim->mChannels[a]; in WriteAnimationLibrary() local
1390 const aiNodeAnim *nodeAnim = anim->mChannels[a]; in WriteAnimationLibrary() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DConvertToLHProcess.cpp128 aiNodeAnim* nodeAnim = anim->mChannels[b]; in Execute() local
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DConvertToLHProcess.cpp125 aiNodeAnim *nodeAnim = anim->mChannels[b]; in Execute() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DConvertToLHProcess.cpp128 aiNodeAnim* nodeAnim = anim->mChannels[b]; in Execute() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DConvertToLHProcess.cpp128 aiNodeAnim* nodeAnim = anim->mChannels[b]; in Execute() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/BVH/
H A DBVHLoader.cpp462 aiNodeAnim* nodeAnim = new aiNodeAnim; in CreateAnimation() local

12