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Searched defs:nomore (Results 1 – 25 of 314) sorted by relevance

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/dports/devel/monotone/monotone-1.1/visualc/
H A Druntests.bat36 :nomore label
/dports/textproc/mifluz/mifluz-0.26.0/db/
H A Dmp_alloc.c41 int nomore, restart, ret, wrote; local
/dports/textproc/htdig/htdig-3.2.0b6/db/
H A Dmp_alloc.c42 int nomore, restart, ret, wrote; local
/dports/net/rsync/rsync-3.2.3/lib/
H A Dwildmatch.c290 static const uchar *nomore[1]; /* A NULL pointer. */ in wildmatch() local
300 static const uchar *nomore[1]; /* A NULL pointer. */ in iwildmatch() local
/dports/www/varnish-modules/varnish-modules-0.18.0/src/
H A Dvmod_str.c157 unsigned nomore = 0, n; in vmod_split() local
/dports/science/openbabel/openbabel-3.1.1/src/formats/
H A Dpng2format.cpp105 bool nomore = _nmax && (_objects.size()==_nmax); in WriteChemObject() local
H A Dsvgformat.cpp226 bool nomore = _nmax && (_objects.size()==_nmax); in WriteChemObject() local
/dports/chinese/cless/cless-290/
H A Dcommand.c575 register int nomore; local
/dports/games/libretro-scummvm/scummvm-7b1e929/devtools/tasmrecover/dreamweb/
H A Dtalk.asm198 nomore: ret label
/dports/math/mpir/mpir-3.0.0/mpn/x86_64/core2/
H A Dpopcount.asm152 nomore: label
/dports/games/scummvm/scummvm-2.5.1/devtools/tasmrecover/dreamweb/
H A Dtalk.asm198 nomore: ret label
/dports/games/nethack33/nethack-3.3.1/src/
H A Dmuse.c412 #define nomore(x) if(m.has_defense==x) continue; macro
935 #define nomore(x) if(m.has_offense==x) continue; macro
1560 #define nomore(x) if(m.has_misc==x) continue; macro
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Dmuse.c412 #define nomore(x) if(m.has_defense==x) continue; macro
935 #define nomore(x) if(m.has_offense==x) continue; macro
1560 #define nomore(x) if(m.has_misc==x) continue; macro
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Dmuse.c426 #define nomore(x) if(m.has_defense==x) continue; macro
988 #define nomore(x) if(m.has_offense==x) continue; macro
1613 #define nomore(x) if(m.has_misc==x) continue; macro
/dports/games/nethack34/nethack-3.4.3/src/
H A Dmuse.c426 #define nomore(x) if(m.has_defense==x) continue; macro
988 #define nomore(x) if(m.has_offense==x) continue; macro
1613 #define nomore(x) if(m.has_misc==x) continue; macro
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Dmuse.c426 #define nomore(x) if(m.has_defense==x) continue; macro
988 #define nomore(x) if(m.has_offense==x) continue; macro
1613 #define nomore(x) if(m.has_misc==x) continue; macro
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Dmuse.c412 #define nomore(x) if(m.has_defense==x) continue; macro
935 #define nomore(x) if(m.has_offense==x) continue; macro
1560 #define nomore(x) if(m.has_misc==x) continue; macro
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dmuse.c437 #define nomore(x) if(m.has_defense==x) continue; macro
1027 #define nomore(x) if(m.has_offense==x) continue; macro
1578 #define nomore(x) if(m.has_misc==x) continue; macro
/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/
H A Dmuse.c433 #define nomore(x) if(m.has_defense==x) continue; macro
1014 #define nomore(x) if(m.has_offense==x) continue; macro
1565 #define nomore(x) if(m.has_misc==x) continue; macro
/dports/editors/2bsd-vi/ex-050325/
H A Dex_cmds2.c417 nomore(void) in nomore() function
/dports/games/vultures-eye/vulture-2.3.67/slashem/src/
H A Dmuse.c444 #define nomore(x) if(m.has_defense==x) continue; macro
1081 #define nomore(x) if(m.has_offense==x) continue; macro
1791 #define nomore(x) if(m.has_misc==x) continue; macro
/dports/japanese/less/less-382.262.03.01/
H A Dcommand.c756 register int nomore; local
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/
H A Dmuse.c525 #define nomore(x) if (m.has_defense == x) continue; macro
1107 #define nomore(x) if (m.has_offense == x) continue; macro
1682 #define nomore(x) if (m.has_misc == x) continue macro
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/
H A Dmuse.c525 #define nomore(x) if (m.has_defense == x) continue; macro
1107 #define nomore(x) if (m.has_offense == x) continue; macro
1682 #define nomore(x) if (m.has_misc == x) continue macro
/dports/games/xnethack/xNetHack-xnh6.1/src/
H A Dmuse.c552 #define nomore(x) if (g.m.has_defense == x) continue; in find_defensive() macro
1176 #define nomore(x) if (g.m.has_offense == x) continue; in find_offensive() macro
1846 #define nomore(x) if (g.m.has_misc == (x)) continue in find_misc() macro

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