/dports/devel/boost-python-libs/boost_1_72_0/libs/locale/test/ |
H A D | test_winapi_convert.cpp | 59 void test_normc(std::basic_string<Char> orig,std::basic_string<Char> normal,boost::locale::norm_typ… in test_normc() 68 void test_norm(std::string orig,std::string normal,boost::locale::norm_type type) in test_norm()
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/dports/databases/percona57-pam-for-mysql/boost_1_59_0/libs/locale/test/ |
H A D | test_winapi_convert.cpp | 59 void test_normc(std::basic_string<Char> orig,std::basic_string<Char> normal,boost::locale::norm_typ… in test_normc() 68 void test_norm(std::string orig,std::string normal,boost::locale::norm_type type) in test_norm()
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/dports/databases/percona57-server/boost_1_59_0/libs/locale/test/ |
H A D | test_winapi_convert.cpp | 59 void test_normc(std::basic_string<Char> orig,std::basic_string<Char> normal,boost::locale::norm_typ… in test_normc() 68 void test_norm(std::string orig,std::string normal,boost::locale::norm_type type) in test_norm()
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/dports/databases/xtrabackup/boost_1_59_0/libs/locale/test/ |
H A D | test_winapi_convert.cpp | 59 void test_normc(std::basic_string<Char> orig,std::basic_string<Char> normal,boost::locale::norm_typ… in test_normc() 68 void test_norm(std::string orig,std::string normal,boost::locale::norm_type type) in test_norm()
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/dports/databases/percona57-client/boost_1_59_0/libs/locale/test/ |
H A D | test_winapi_convert.cpp | 59 void test_normc(std::basic_string<Char> orig,std::basic_string<Char> normal,boost::locale::norm_typ… in test_normc() 68 void test_norm(std::string orig,std::string normal,boost::locale::norm_type type) in test_norm()
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/dports/devel/boost-libs/boost_1_72_0/libs/locale/test/ |
H A D | test_winapi_convert.cpp | 59 void test_normc(std::basic_string<Char> orig,std::basic_string<Char> normal,boost::locale::norm_typ… in test_normc() 68 void test_norm(std::string orig,std::string normal,boost::locale::norm_type type) in test_norm()
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/dports/databases/mysqlwsrep57-server/boost_1_59_0/libs/locale/test/ |
H A D | test_winapi_convert.cpp | 59 void test_normc(std::basic_string<Char> orig,std::basic_string<Char> normal,boost::locale::norm_typ… in test_normc() 68 void test_norm(std::string orig,std::string normal,boost::locale::norm_type type) in test_norm()
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/dports/graphics/openrm/rm160/rm/ |
H A D | rmclip.c | 203 const RMvertex3D *normal) in rmClipPlaneSetPointNormal() 269 RMvertex3D *normal) in rmClipPlaneGetPointNormal()
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/dports/devel/hyperscan/boost_1_75_0/libs/locale/test/ |
H A D | test_winapi_convert.cpp | 59 void test_normc(std::basic_string<Char> orig,std::basic_string<Char> normal,boost::locale::norm_typ… in test_normc() 68 void test_norm(std::string orig,std::string normal,boost::locale::norm_type type) in test_norm()
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/dports/databases/pgrouting/pgrouting-3.2.0/src/common/ |
H A D | edges_input.c | 78 bool normal) { in fetch_edge() 122 bool normal) { in fetch_costFlow_edge() 165 bool normal) { in fetch_edge_with_xy() 209 bool normal) { in get_edges_9_columns() 315 bool normal) { in get_edges_5_columns() 716 bool normal = true; in pgr_get_edges() local 727 bool normal = false; in pgr_get_edges_reversed() local 738 bool normal = true; in pgr_get_edges_no_id() local
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/dports/games/zhlt/zhlt-3.4/common/ |
H A D | winding.cpp | 54 void Winding::getPlane(vec3_t& normal, vec_t& dist) const in getPlane() 303 void Winding::initFromPlane(const vec3_t normal, const vec_t dist) in initFromPlane() 367 Winding::Winding(const vec3_t normal, const vec_t dist) in Winding() 403 vec3_t normal; in Winding() local 543 vec3_t normal; in Clip() local 551 void Winding::Clip(const vec3_t normal, const vec_t dist, Winding** front, Winding** bac… in Clip() 696 bool Winding::Chop(const vec3_t normal, const vec_t dist) in Chop() 725 int Winding::WindingOnPlaneSide(const vec3_t normal, const vec_t dist) in WindingOnPlaneSide()
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | cm_polylib.c | 126 void WindingPlane( winding_t *w, vec3_t normal, vec_t *dist ) { in WindingPlane() 202 winding_t *BaseWindingForPlane( vec3_t normal, vec_t dist ) { in BaseWindingForPlane() 306 void ClipWindingEpsilon( winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 416 void ChopWindingInPlace( winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon ) { in ChopWindingInPlace() 522 winding_t *ChopWinding( winding_t *in, vec3_t normal, vec_t dist ) { in ChopWinding() 609 int WindingOnPlaneSide( winding_t *w, vec3_t normal, vec_t dist ) { in WindingOnPlaneSide() 653 void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) { in AddWindingToConvexHull()
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | cm_polylib.c | 119 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane() 202 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane() 309 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 421 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace() 526 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding() 607 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide() 650 void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) { in AddWindingToConvexHull()
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | cm_polylib.c | 119 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane() 202 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane() 309 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 421 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace() 526 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding() 607 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide() 650 void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) { in AddWindingToConvexHull()
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/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/ |
H A D | cm_polylib.c | 124 void WindingPlane( winding_t *w, vec3_t normal, vec_t *dist ) { in WindingPlane() 205 winding_t *BaseWindingForPlane( vec3_t normal, vec_t dist ) { in BaseWindingForPlane() 309 void ClipWindingEpsilon( winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 419 void ChopWindingInPlace( winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon ) { in ChopWindingInPlace() 525 winding_t *ChopWinding( winding_t *in, vec3_t normal, vec_t dist ) { in ChopWinding() 612 int WindingOnPlaneSide( winding_t *w, vec3_t normal, vec_t dist ) { in WindingOnPlaneSide() 656 void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) { in AddWindingToConvexHull()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/ |
H A D | polylib.c | 131 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane() 209 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane() 316 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 429 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace() 534 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding() 615 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide() 658 void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) { in AddWindingToConvexHull()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | cm_polylib.c | 120 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane() 203 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane() 310 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 422 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace() 527 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding() 608 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide() 651 void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) { in AddWindingToConvexHull()
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | cm_polylib.c | 119 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane() 202 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane() 309 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 421 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace() 526 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding() 607 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide() 650 void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) { in AddWindingToConvexHull()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | cm_polylib.c | 119 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane() 202 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane() 309 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 421 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace() 526 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding() 607 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide() 650 void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) { in AddWindingToConvexHull()
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/dports/math/Imath/Imath-3.1.4/src/python/PyImath/ |
H A D | PyImathPlane.cpp | 30 Vec3<T> normal(T (1), T (0), T (0)); in Plane3_construct_default() local 73 Vec3<T> normal; in Plane3_tuple_constructor1() local 90 Vec3<T> point, normal; in Plane3_tuple_constructor2() local 226 normal(Plane3<T> &plane) in normal() function 233 setNormal(Plane3<T> &plane, const Vec3<T> &normal) in setNormal() 292 Vec3<T> normal; in setTuple1() local 310 Vec3<T> point, normal; in setTuple2() local
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/dports/science/cdk/cdk-cdk-2.3/base/standard/src/main/java/org/openscience/cdk/stereo/ |
H A D | StereoTool.java | 106 Vector3d normal) { in isSquarePlanar() 254 Vector3d normal = StereoTool.getNormal(pointC, pointD, pointE); in isTrigonalBipyramidal() local 315 Vector3d normal = StereoTool.getNormal(pointA, pointB, pointC); in getHandedness() local 347 Vector3d normal = new Vector3d(); in isColinear() local 353 private static boolean isColinear(Vector3d normal) { in isColinear() 391 Vector3d normal = new Vector3d(); in getNormal() local 397 …private static void getRawNormal(Point3d ptA, Point3d ptB, Point3d ptC, Vector3d normal, Vector3d … in getRawNormal()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | cm_polylib.c | 119 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane() 202 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane() 309 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 421 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace() 526 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding() 607 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide() 650 void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) { in AddWindingToConvexHull()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | cm_polylib.c | 119 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane() 202 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane() 309 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 421 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace() 526 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding() 607 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide() 650 void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) { in AddWindingToConvexHull()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/ |
H A D | b2TimeOfImpact.cpp | 79 b2Vec2 normal = b2Mul(xfB.q, m_axis); in Initialize() local 104 b2Vec2 normal = b2Mul(xfA.q, m_axis); in Initialize() local 150 b2Vec2 normal = b2Mul(xfA.q, m_axis); in FindMinSeparation() local 167 b2Vec2 normal = b2Mul(xfB.q, m_axis); in FindMinSeparation() local 212 b2Vec2 normal = b2Mul(xfA.q, m_axis); in Evaluate() local 224 b2Vec2 normal = b2Mul(xfB.q, m_axis); in Evaluate() local
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/dports/misc/box2d/box2d-2.4.1/src/collision/ |
H A D | b2_time_of_impact.cpp | 85 b2Vec2 normal = b2Mul(xfB.q, m_axis); in Initialize() local 110 b2Vec2 normal = b2Mul(xfA.q, m_axis); in Initialize() local 157 b2Vec2 normal = b2Mul(xfA.q, m_axis); in FindMinSeparation() local 174 b2Vec2 normal = b2Mul(xfB.q, m_axis); in FindMinSeparation() local 220 b2Vec2 normal = b2Mul(xfA.q, m_axis); in Evaluate() local 232 b2Vec2 normal = b2Mul(xfB.q, m_axis); in Evaluate() local
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