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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFX_BryarPistol.cpp79 void FX_BryarHitWall( vec3_t origin, vec3_t normal ) in FX_BryarHitWall()
89 void FX_BryarHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_BryarHitPlayer()
146 void FX_BryarAltHitWall( vec3_t origin, vec3_t normal, int power ) in FX_BryarAltHitWall()
171 void FX_BryarAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_BryarAltHitPlayer()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dfx_heavyrepeater.c51 void FX_RepeaterHitWall( vec3_t origin, vec3_t normal ) in FX_RepeaterHitWall()
62 void FX_RepeaterHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_RepeaterHitPlayer()
163 void FX_RepeaterAltHitWall( vec3_t origin, vec3_t normal ) in FX_RepeaterAltHitWall()
174 void FX_RepeaterAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_RepeaterAltHitPlayer()
H A Dfx_demp2.c51 void FX_DEMP2_HitWall( vec3_t origin, vec3_t normal ) in FX_DEMP2_HitWall()
62 void FX_DEMP2_HitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_DEMP2_HitPlayer()
72 void FX_DEMP2_AltBeam( vec3_t start, vec3_t end, vec3_t normal, //qboolean spark, in FX_DEMP2_AltBeam()
/dports/math/py-yt/yt-4.0.1/yt/utilities/
H A Dmath_utils.py1347 def get_sph_theta(coords, normal): argument
1372 def get_sph_phi(coords, normal): argument
1399 def get_cyl_r(coords, normal): argument
1413 def get_cyl_z(coords, normal): argument
1426 def get_cyl_theta(coords, normal): argument
1432 def get_cyl_r_component(vectors, theta, normal): argument
1450 def get_cyl_theta_component(vectors, theta, normal): argument
1467 def get_cyl_z_component(vectors, normal): argument
1480 def get_sph_r_component(vectors, theta, phi, normal): argument
1505 def get_sph_phi_component(vectors, phi, normal): argument
[all …]
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/
H A DTexCoordSystem.cpp51 void TexCoordSystem::resetTextureAxes(const Vec3& normal) { in resetTextureAxes()
55 void TexCoordSystem::resetTextureAxesToParaxial(const Vec3& normal, const float angle) { in resetTextureAxesToParaxial()
59 void TexCoordSystem::resetTextureAxesToParallel(const Vec3& normal, const float angle) { in resetTextureAxesToParallel()
67 … void TexCoordSystem::setRotation(const Vec3& normal, const float oldAngle, const float newAngle) { in setRotation()
80 …void TexCoordSystem::moveTexture(const Vec3& normal, const Vec3& up, const Vec3& right, const Vec2… in moveTexture() argument
194 …void TexCoordSystem::rotateTexture(const Vec3& normal, const float angle, BrushFaceAttributes& att… in rotateTexture() argument
199 void TexCoordSystem::shearTexture(const Vec3& normal, const Vec2f& factors) { in shearTexture()
H A DParallelTexCoordSystem.cpp38 const Vec3 normal = crossed(point2 - point0, point1 - point0).normalized(); in ParallelTexCoordSystem() local
67 void ParallelTexCoordSystem::doResetTextureAxes(const Vec3& normal) { in doResetTextureAxes()
71 void ParallelTexCoordSystem::doResetTextureAxesToParaxial(const Vec3& normal, float angle) { in doResetTextureAxesToParaxial()
77 void ParallelTexCoordSystem::doResetTextureAxesToParallel(const Vec3& normal, float angle) { in doResetTextureAxesToParallel()
90 …void ParallelTexCoordSystem::doSetRotation(const Vec3& normal, const float oldAngle, const float n… in doSetRotation()
99 void ParallelTexCoordSystem::applyRotation(const Vec3& normal, const FloatType angle) { in applyRotation()
179 void ParallelTexCoordSystem::doShearTexture(const Vec3& normal, const Vec2f& f) { in doShearTexture()
199 …void ParallelTexCoordSystem::computeInitialAxes(const Vec3& normal, Vec3& xAxis, Vec3& yAxis) cons… in computeInitialAxes() argument
H A DParaxialTexCoordSystem.cpp38 const Vec3 normal = crossed(point2 - point0, point1 - point0).normalized(); in ParaxialTexCoordSystem() local
42 …ParaxialTexCoordSystem::ParaxialTexCoordSystem(const Vec3& normal, const BrushFaceAttributes& attr… in ParaxialTexCoordSystem()
47 size_t ParaxialTexCoordSystem::planeNormalIndex(const Vec3& normal) { in planeNormalIndex()
91 void ParaxialTexCoordSystem::doResetTextureAxes(const Vec3& normal) {} in doResetTextureAxes()
92 …void ParaxialTexCoordSystem::doResetTextureAxesToParaxial(const Vec3& normal, const float angle) {} in doResetTextureAxesToParaxial()
93 …void ParaxialTexCoordSystem::doResetTextureAxesToParallel(const Vec3& normal, const float angle) {} in doResetTextureAxesToParallel()
104 …void ParaxialTexCoordSystem::doSetRotation(const Vec3& normal, const float oldAngle, const float n… in doSetRotation()
222 void ParaxialTexCoordSystem::doShearTexture(const Vec3& normal, const Vec2f& factors) { in doShearTexture()
/dports/devel/fbthrift/fbthrift-2021.12.27.00/thrift/compiler/test/fixtures/basic-swift-bean/gen-swift/test/fixtures/basic_swift_bean/
H A DLegacyStruct.java37 private int normal = 0; field in LegacyStruct.Builder
41 public Builder setNormal(int normal) { in setNormal()
74 private int normal; field in LegacyStruct
91 public LegacyStruct setNormal(int normal) { in setNormal()
154 int normal = oprot.readI32(); in read0() local
/dports/devel/py-pythran/pythran-0.11.0/pythran/pythonic/numpy/random/
H A Dnormal.hpp22 types::ndarray<double, pS> normal(double loc, double scale, pS const &shape) in normal() function
31 auto normal(double loc, double scale, long size) in normal() function
37 double normal(double loc, double scale, types::none_type d) in normal() function
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgParticle/
H A DBounceOperator.cpp27 osg::Vec3 normal = domain.plane.getNormal(); in handleTriangle() local
50 osg::Vec3 normal = domain.plane.getNormal(); in handleRectangle() local
73 osg::Vec3 normal = domain.plane.getNormal(); in handlePlane() local
95 osg::Vec3 normal = domain.v1 - P->getPosition(); normal.normalize(); in handleSphere() local
124 osg::Vec3 normal = P->getPosition() - domain.v1; normal.normalize(); in handleSphere() local
144 osg::Vec3 normal = domain.plane.getNormal(); in handleDisk() local
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgParticle/
H A DBounceOperator.cpp27 osg::Vec3 normal = domain.plane.getNormal(); in handleTriangle() local
50 osg::Vec3 normal = domain.plane.getNormal(); in handleRectangle() local
73 osg::Vec3 normal = domain.plane.getNormal(); in handlePlane() local
95 osg::Vec3 normal = domain.v1 - P->getPosition(); normal.normalize(); in handleSphere() local
124 osg::Vec3 normal = P->getPosition() - domain.v1; normal.normalize(); in handleSphere() local
144 osg::Vec3 normal = domain.plane.getNormal(); in handleDisk() local
/dports/games/kbounce/kbounce-21.12.3/src/
H A Dgameobject.cpp11 KBounceVector KBounceVector::normal( const QRectF& rect1, const QRectF& rect2 ) in normal() function in KBounceVector
13 KBounceVector normal( 0, 0 ); in normal() local
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFX_Concussion.cpp54 void FX_ConcHitWall( vec3_t origin, vec3_t normal ) in FX_ConcHitWall()
65 void FX_ConcHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_ConcHitPlayer()
103 void FX_ConcAltMiss( vec3_t origin, vec3_t normal ) in FX_ConcAltMiss()
/dports/graphics/jogamp-jogl/gluegen/src/junit/com/jogamp/common/net/
H A DTestUri01.java254 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local
261 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local
268 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local
275 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local
282 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local
289 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local
296 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local
307 final Uri normal = input.getNormalized(); in test09NormalizedOpaque() local
314 final Uri normal = input.getNormalized(); in test09NormalizedOpaque() local
321 final Uri normal = input.getNormalized(); in test09NormalizedOpaque() local
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/chrono/
H A DChRayTest.cpp39 real3& normal, in sphere_ray()
84 …ray(const real3& hdims, const real3& start, const real3& end, real& t, real3& loc, real3& normal) { in aabb_ray()
146 real3& normal, in box_ray()
176 real3& normal, in cylsurf_ray()
227 real3& normal, in hemisphere_ray()
242 real3& normal, in disk_ray()
290 real3& normal, in capsule_ray()
321 real3& normal, in cylinder_ray()
347 real3& normal, in triangle_ray()
391 real3 center = 0.5 * (rtf + lbr), loc, normal; in Check() local
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_coat3D/
H A Ddata.json6 "normal": "no", string
18 "normal": "no", string
30 "normal": "no", string
42 "normal": "yes", string
55 "normal": "no", string
66 "normal": "no", string
78 "normal": "no", string
88 "normal": "no", string
98 "normal": "no", string
/dports/science/axom/axom-0.6.1/src/axom/primal/geometry/
H A DPlane.hpp233 Plane<T, NDIMS>::Plane(const VectorType& normal, const PointType& x) in Plane()
247 Plane<T, NDIMS>::Plane(const VectorType& normal, T offset) : m_offset(offset) in Plane()
319 inline void Plane<T, NDIMS>::setNormal(const VectorType& normal) in setNormal()
336 Vector<T, 2> normal; in make_plane() local
357 Vector<T, 3> normal = Vector<T, 3>::cross_product(r1, r2); in make_plane() local
/dports/misc/dartsim/dart-6.11.1/dart/collision/
H A DContact.cpp55 bool Contact::isZeroNormal(const Eigen::Vector3d& normal) in isZeroNormal()
64 bool Contact::isNonZeroNormal(const Eigen::Vector3d& normal) in isNonZeroNormal()
/dports/graphics/megapov/megapov-1.2.1/source/
H A Dtxttest.cpp233 void bumpy1 (VECTOR EPoint, TNORMAL *Tnormal, VECTOR normal) in bumpy1()
274 void bumpy2 (VECTOR EPoint, TNORMAL *Tnormal, VECTOR normal) in bumpy2()
315 void bumpy3 (VECTOR EPoint, TNORMAL *Tnormal, VECTOR normal) in bumpy3()
/dports/graphics/povray36/povray-3.6.1/source/
H A Dtxttest.cpp228 void bumpy1 (VECTOR EPoint, TNORMAL *Tnormal, VECTOR normal) in bumpy1()
269 void bumpy2 (VECTOR EPoint, TNORMAL *Tnormal, VECTOR normal) in bumpy2()
310 void bumpy3 (VECTOR EPoint, TNORMAL *Tnormal, VECTOR normal) in bumpy3()
/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/src/
H A Dview.h38 #define simpletime(i, bar, beat, normal) ((((i) % (lowersig * uppersig) == 0) ? (bar) : ((i) % (low… argument
39 #define compoundtime(i, bar, beat, normal) (((i) % (compoundbeats * 16 * 3 / compounddivider) == 0)… argument
40 #define timesig(i, bar, beat, normal) (((uppersig != 3) && (uppersig % 3) == 0) ? compoundtime(i, b… argument
/dports/graphics/scantailor/scantailor-advanced-1.0.16/math/
H A DPolylineIntersector.cpp34 const QLineF normal(line.normalVector()); in intersect() local
87 bool PolylineIntersector::intersectsSegment(const QLineF& normal, int segment) const { in intersectsSegment() argument
97 bool PolylineIntersector::intersectsSpan(const QLineF& normal, const QLineF& span) const { in intersectsSpan() argument
121 const QLineF normal(line.normalVector()); in tryIntersectingOutsideOfPolyline() local
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtx/
H A Dhanded_coordinate_space.inl17 detail::tvec3<T> const & normal
28 detail::tvec3<T> const & normal
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/tracks/
H A Dquad.cpp30 const Vec3 &normal, int index, bool invisible, bool ignored) in Quad()
68 core::vector3df normal = getNormal().toIrrVector(); in getVertices() local
96 core::vector3df normal = getNormal().toIrrVector(); in getSPMVertices() local
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/material/
H A Dnormal.cpp122 static void ripples (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal, const TraceT… in ripples()
172 static void waves (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal, const TraceThr… in waves()
227 static void bumps (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal) in bumps()
264 static void dents (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal, const TraceThr… in dents()
317 static void wrinkles (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal) in wrinkles()
363 static void quilted (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal) in quilted()
409 static void facets (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal, TraceThreadDa… in facets()
995 static void Do_Average_Normals (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal, I… in Do_Average_Normals()
1020 void SlopeBlendMap::ComputeAverage (const Vector3d& EPoint, Vector3d& normal, Intersection *Inter, … in ComputeAverage()
1025 void NormalBlendMap::ComputeAverage (const Vector3d& EPoint, Vector3d& normal, Intersection *Inter,… in ComputeAverage()

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