/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | FX_BryarPistol.cpp | 79 void FX_BryarHitWall( vec3_t origin, vec3_t normal ) in FX_BryarHitWall() 89 void FX_BryarHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_BryarHitPlayer() 146 void FX_BryarAltHitWall( vec3_t origin, vec3_t normal, int power ) in FX_BryarAltHitWall() 171 void FX_BryarAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_BryarAltHitPlayer()
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | fx_heavyrepeater.c | 51 void FX_RepeaterHitWall( vec3_t origin, vec3_t normal ) in FX_RepeaterHitWall() 62 void FX_RepeaterHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_RepeaterHitPlayer() 163 void FX_RepeaterAltHitWall( vec3_t origin, vec3_t normal ) in FX_RepeaterAltHitWall() 174 void FX_RepeaterAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_RepeaterAltHitPlayer()
|
H A D | fx_demp2.c | 51 void FX_DEMP2_HitWall( vec3_t origin, vec3_t normal ) in FX_DEMP2_HitWall() 62 void FX_DEMP2_HitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_DEMP2_HitPlayer() 72 void FX_DEMP2_AltBeam( vec3_t start, vec3_t end, vec3_t normal, //qboolean spark, in FX_DEMP2_AltBeam()
|
/dports/math/py-yt/yt-4.0.1/yt/utilities/ |
H A D | math_utils.py | 1347 def get_sph_theta(coords, normal): argument 1372 def get_sph_phi(coords, normal): argument 1399 def get_cyl_r(coords, normal): argument 1413 def get_cyl_z(coords, normal): argument 1426 def get_cyl_theta(coords, normal): argument 1432 def get_cyl_r_component(vectors, theta, normal): argument 1450 def get_cyl_theta_component(vectors, theta, normal): argument 1467 def get_cyl_z_component(vectors, normal): argument 1480 def get_sph_r_component(vectors, theta, phi, normal): argument 1505 def get_sph_phi_component(vectors, phi, normal): argument [all …]
|
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | TexCoordSystem.cpp | 51 void TexCoordSystem::resetTextureAxes(const Vec3& normal) { in resetTextureAxes() 55 void TexCoordSystem::resetTextureAxesToParaxial(const Vec3& normal, const float angle) { in resetTextureAxesToParaxial() 59 void TexCoordSystem::resetTextureAxesToParallel(const Vec3& normal, const float angle) { in resetTextureAxesToParallel() 67 … void TexCoordSystem::setRotation(const Vec3& normal, const float oldAngle, const float newAngle) { in setRotation() 80 …void TexCoordSystem::moveTexture(const Vec3& normal, const Vec3& up, const Vec3& right, const Vec2… in moveTexture() argument 194 …void TexCoordSystem::rotateTexture(const Vec3& normal, const float angle, BrushFaceAttributes& att… in rotateTexture() argument 199 void TexCoordSystem::shearTexture(const Vec3& normal, const Vec2f& factors) { in shearTexture()
|
H A D | ParallelTexCoordSystem.cpp | 38 const Vec3 normal = crossed(point2 - point0, point1 - point0).normalized(); in ParallelTexCoordSystem() local 67 void ParallelTexCoordSystem::doResetTextureAxes(const Vec3& normal) { in doResetTextureAxes() 71 void ParallelTexCoordSystem::doResetTextureAxesToParaxial(const Vec3& normal, float angle) { in doResetTextureAxesToParaxial() 77 void ParallelTexCoordSystem::doResetTextureAxesToParallel(const Vec3& normal, float angle) { in doResetTextureAxesToParallel() 90 …void ParallelTexCoordSystem::doSetRotation(const Vec3& normal, const float oldAngle, const float n… in doSetRotation() 99 void ParallelTexCoordSystem::applyRotation(const Vec3& normal, const FloatType angle) { in applyRotation() 179 void ParallelTexCoordSystem::doShearTexture(const Vec3& normal, const Vec2f& f) { in doShearTexture() 199 …void ParallelTexCoordSystem::computeInitialAxes(const Vec3& normal, Vec3& xAxis, Vec3& yAxis) cons… in computeInitialAxes() argument
|
H A D | ParaxialTexCoordSystem.cpp | 38 const Vec3 normal = crossed(point2 - point0, point1 - point0).normalized(); in ParaxialTexCoordSystem() local 42 …ParaxialTexCoordSystem::ParaxialTexCoordSystem(const Vec3& normal, const BrushFaceAttributes& attr… in ParaxialTexCoordSystem() 47 size_t ParaxialTexCoordSystem::planeNormalIndex(const Vec3& normal) { in planeNormalIndex() 91 void ParaxialTexCoordSystem::doResetTextureAxes(const Vec3& normal) {} in doResetTextureAxes() 92 …void ParaxialTexCoordSystem::doResetTextureAxesToParaxial(const Vec3& normal, const float angle) {} in doResetTextureAxesToParaxial() 93 …void ParaxialTexCoordSystem::doResetTextureAxesToParallel(const Vec3& normal, const float angle) {} in doResetTextureAxesToParallel() 104 …void ParaxialTexCoordSystem::doSetRotation(const Vec3& normal, const float oldAngle, const float n… in doSetRotation() 222 void ParaxialTexCoordSystem::doShearTexture(const Vec3& normal, const Vec2f& factors) { in doShearTexture()
|
/dports/devel/fbthrift/fbthrift-2021.12.27.00/thrift/compiler/test/fixtures/basic-swift-bean/gen-swift/test/fixtures/basic_swift_bean/ |
H A D | LegacyStruct.java | 37 private int normal = 0; field in LegacyStruct.Builder 41 public Builder setNormal(int normal) { in setNormal() 74 private int normal; field in LegacyStruct 91 public LegacyStruct setNormal(int normal) { in setNormal() 154 int normal = oprot.readI32(); in read0() local
|
/dports/devel/py-pythran/pythran-0.11.0/pythran/pythonic/numpy/random/ |
H A D | normal.hpp | 22 types::ndarray<double, pS> normal(double loc, double scale, pS const &shape) in normal() function 31 auto normal(double loc, double scale, long size) in normal() function 37 double normal(double loc, double scale, types::none_type d) in normal() function
|
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgParticle/ |
H A D | BounceOperator.cpp | 27 osg::Vec3 normal = domain.plane.getNormal(); in handleTriangle() local 50 osg::Vec3 normal = domain.plane.getNormal(); in handleRectangle() local 73 osg::Vec3 normal = domain.plane.getNormal(); in handlePlane() local 95 osg::Vec3 normal = domain.v1 - P->getPosition(); normal.normalize(); in handleSphere() local 124 osg::Vec3 normal = P->getPosition() - domain.v1; normal.normalize(); in handleSphere() local 144 osg::Vec3 normal = domain.plane.getNormal(); in handleDisk() local
|
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgParticle/ |
H A D | BounceOperator.cpp | 27 osg::Vec3 normal = domain.plane.getNormal(); in handleTriangle() local 50 osg::Vec3 normal = domain.plane.getNormal(); in handleRectangle() local 73 osg::Vec3 normal = domain.plane.getNormal(); in handlePlane() local 95 osg::Vec3 normal = domain.v1 - P->getPosition(); normal.normalize(); in handleSphere() local 124 osg::Vec3 normal = P->getPosition() - domain.v1; normal.normalize(); in handleSphere() local 144 osg::Vec3 normal = domain.plane.getNormal(); in handleDisk() local
|
/dports/games/kbounce/kbounce-21.12.3/src/ |
H A D | gameobject.cpp | 11 KBounceVector KBounceVector::normal( const QRectF& rect1, const QRectF& rect2 ) in normal() function in KBounceVector 13 KBounceVector normal( 0, 0 ); in normal() local
|
/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | FX_Concussion.cpp | 54 void FX_ConcHitWall( vec3_t origin, vec3_t normal ) in FX_ConcHitWall() 65 void FX_ConcHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_ConcHitPlayer() 103 void FX_ConcAltMiss( vec3_t origin, vec3_t normal ) in FX_ConcAltMiss()
|
/dports/graphics/jogamp-jogl/gluegen/src/junit/com/jogamp/common/net/ |
H A D | TestUri01.java | 254 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local 261 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local 268 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local 275 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local 282 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local 289 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local 296 final Uri normal = input.getNormalized(); in test08NormalizedHierarchy() local 307 final Uri normal = input.getNormalized(); in test09NormalizedOpaque() local 314 final Uri normal = input.getNormalized(); in test09NormalizedOpaque() local 321 final Uri normal = input.getNormalized(); in test09NormalizedOpaque() local [all …]
|
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/chrono/ |
H A D | ChRayTest.cpp | 39 real3& normal, in sphere_ray() 84 …ray(const real3& hdims, const real3& start, const real3& end, real& t, real3& loc, real3& normal) { in aabb_ray() 146 real3& normal, in box_ray() 176 real3& normal, in cylsurf_ray() 227 real3& normal, in hemisphere_ray() 242 real3& normal, in disk_ray() 290 real3& normal, in capsule_ray() 321 real3& normal, in cylinder_ray() 347 real3& normal, in triangle_ray() 391 real3 center = 0.5 * (rtf + lbr), loc, normal; in Check() local [all …]
|
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_coat3D/ |
H A D | data.json | 6 "normal": "no", string 18 "normal": "no", string 30 "normal": "no", string 42 "normal": "yes", string 55 "normal": "no", string 66 "normal": "no", string 78 "normal": "no", string 88 "normal": "no", string 98 "normal": "no", string
|
/dports/science/axom/axom-0.6.1/src/axom/primal/geometry/ |
H A D | Plane.hpp | 233 Plane<T, NDIMS>::Plane(const VectorType& normal, const PointType& x) in Plane() 247 Plane<T, NDIMS>::Plane(const VectorType& normal, T offset) : m_offset(offset) in Plane() 319 inline void Plane<T, NDIMS>::setNormal(const VectorType& normal) in setNormal() 336 Vector<T, 2> normal; in make_plane() local 357 Vector<T, 3> normal = Vector<T, 3>::cross_product(r1, r2); in make_plane() local
|
/dports/misc/dartsim/dart-6.11.1/dart/collision/ |
H A D | Contact.cpp | 55 bool Contact::isZeroNormal(const Eigen::Vector3d& normal) in isZeroNormal() 64 bool Contact::isNonZeroNormal(const Eigen::Vector3d& normal) in isNonZeroNormal()
|
/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | txttest.cpp | 233 void bumpy1 (VECTOR EPoint, TNORMAL *Tnormal, VECTOR normal) in bumpy1() 274 void bumpy2 (VECTOR EPoint, TNORMAL *Tnormal, VECTOR normal) in bumpy2() 315 void bumpy3 (VECTOR EPoint, TNORMAL *Tnormal, VECTOR normal) in bumpy3()
|
/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | txttest.cpp | 228 void bumpy1 (VECTOR EPoint, TNORMAL *Tnormal, VECTOR normal) in bumpy1() 269 void bumpy2 (VECTOR EPoint, TNORMAL *Tnormal, VECTOR normal) in bumpy2() 310 void bumpy3 (VECTOR EPoint, TNORMAL *Tnormal, VECTOR normal) in bumpy3()
|
/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/src/ |
H A D | view.h | 38 #define simpletime(i, bar, beat, normal) ((((i) % (lowersig * uppersig) == 0) ? (bar) : ((i) % (low… argument 39 #define compoundtime(i, bar, beat, normal) (((i) % (compoundbeats * 16 * 3 / compounddivider) == 0)… argument 40 #define timesig(i, bar, beat, normal) (((uppersig != 3) && (uppersig % 3) == 0) ? compoundtime(i, b… argument
|
/dports/graphics/scantailor/scantailor-advanced-1.0.16/math/ |
H A D | PolylineIntersector.cpp | 34 const QLineF normal(line.normalVector()); in intersect() local 87 bool PolylineIntersector::intersectsSegment(const QLineF& normal, int segment) const { in intersectsSegment() argument 97 bool PolylineIntersector::intersectsSpan(const QLineF& normal, const QLineF& span) const { in intersectsSpan() argument 121 const QLineF normal(line.normalVector()); in tryIntersectingOutsideOfPolyline() local
|
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtx/ |
H A D | handed_coordinate_space.inl | 17 detail::tvec3<T> const & normal 28 detail::tvec3<T> const & normal
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/tracks/ |
H A D | quad.cpp | 30 const Vec3 &normal, int index, bool invisible, bool ignored) in Quad() 68 core::vector3df normal = getNormal().toIrrVector(); in getVertices() local 96 core::vector3df normal = getNormal().toIrrVector(); in getSPMVertices() local
|
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/material/ |
H A D | normal.cpp | 122 static void ripples (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal, const TraceT… in ripples() 172 static void waves (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal, const TraceThr… in waves() 227 static void bumps (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal) in bumps() 264 static void dents (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal, const TraceThr… in dents() 317 static void wrinkles (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal) in wrinkles() 363 static void quilted (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal) in quilted() 409 static void facets (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal, TraceThreadDa… in facets() 995 static void Do_Average_Normals (const Vector3d& EPoint, const TNORMAL *Tnormal, Vector3d& normal, I… in Do_Average_Normals() 1020 void SlopeBlendMap::ComputeAverage (const Vector3d& EPoint, Vector3d& normal, Intersection *Inter, … in ComputeAverage() 1025 void NormalBlendMap::ComputeAverage (const Vector3d& EPoint, Vector3d& normal, Intersection *Inter,… in ComputeAverage()
|