/dports/x11-wm/windowmaker/WindowMaker-0.95.9/src/ |
H A D | texture.h | 69 XColor normal; member 85 XColor normal; member 96 XColor normal; member 106 XColor normal; member 119 XColor normal; member 128 XColor normal; member 140 XColor normal; member
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/dports/x11-wm/libwraster/WindowMaker-0.95.9/src/ |
H A D | texture.h | 69 XColor normal; member 85 XColor normal; member 96 XColor normal; member 106 XColor normal; member 119 XColor normal; member 128 XColor normal; member 140 XColor normal; member
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/dports/math/unuran/unuran-1.8.1/tests/ |
H A D | t_distr_condi.c | 427 UNUR_DISTR *normal = unur_distr_multinormal(dim,NULL,NULL); in test_validate() local 440 UNUR_DISTR *normal = unur_distr_multinormal(dim,NULL,NULL); in test_validate() local 453 UNUR_DISTR *normal = unur_distr_multinormal(dim,NULL,NULL); in test_validate() local 470 UNUR_DISTR *normal; in test_validate() local 499 UNUR_DISTR *normal = unur_distr_multinormal(dim,NULL,NULL); in test_validate() local 516 UNUR_DISTR *normal = unur_distr_multinormal(dim,NULL,NULL); in test_validate() local 531 UNUR_DISTR *normal = unur_distr_multinormal(dim,NULL,NULL); in test_validate() local
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_combat.c | 115 void SpawnDamage (int type, vec3_t origin, vec3_t normal, int damage) in SpawnDamage() 152 static int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int dflags) in CheckPowerArmor() 236 static int CheckArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int te_sparks, int df… in CheckArmor() 290 …arg, edict_t *inflictor, edict_t *attacker, vec3_t dir, vec3_t point, vec3_t normal, int damage, i… in T_Damage()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_combat.c | 119 void SpawnDamage(int type, vec3_t origin, vec3_t normal, int damage){ in SpawnDamage() 152 static int CheckPowerArmor(edict_t *ent, vec3_t point, vec3_t normal, int damage, int dflags){ in CheckPowerArmor() 227 static int CheckArmor(edict_t *ent, vec3_t point, vec3_t normal, int damage, int te_sparks, int dfl… in CheckArmor() 268 vec3_t point, vec3_t normal, int damage, int knockback, int dflags, int mod){ in T_Damage()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_combat.c | 115 void SpawnDamage (int type, vec3_t origin, vec3_t normal, int damage) in SpawnDamage() 152 static int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int dflags) in CheckPowerArmor() 236 static int CheckArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int te_sparks, int df… in CheckArmor() 290 …arg, edict_t *inflictor, edict_t *attacker, vec3_t dir, vec3_t point, vec3_t normal, int damage, i… in T_Damage()
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/dports/games/irrlamb/irrlamb-1.0.1/src/OPCODE/ |
H A D | OPC_TriBoxOverlap.h | 11 inline_ BOOL planeBoxOverlap(const Point& normal, const float d, const Point& maxbox) in planeBoxOverlap() 185 const Point normal = e0 ^ e1; in TriBoxOverlap() local 247 const Point normal = e0 ^ e1; in TriBoxOverlap() local 330 const Point normal = e0 ^ e1; in TriBoxOverlap() local
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/converter/opcode/ |
H A D | OPC_TriBoxOverlap.h | 11 inline_ BOOL planeBoxOverlap(const Point& normal, const float d, const Point& maxbox) in planeBoxOverlap() 185 const Point normal = e0 ^ e1; in TriBoxOverlap() local 247 const Point normal = e0 ^ e1; in TriBoxOverlap() local 330 const Point normal = e0 ^ e1; in TriBoxOverlap() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 37 btVector3 point,normal; in getClosestPoints() local 87 …reTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) { in facecontains() 102 btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); in collide() local 182 bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, b… in pointInTriangle()
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/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/OPCODE/ |
H A D | OPC_TriBoxOverlap.h | 11 inline_ BOOL planeBoxOverlap(const Point& normal, const float d, const Point& maxbox) in planeBoxOverlap() 185 const Point normal = e0 ^ e1; in TriBoxOverlap() local 247 const Point normal = e0 ^ e1; in TriBoxOverlap() local 330 const Point normal = e0 ^ e1; in TriBoxOverlap() local
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/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/OPCODE/ |
H A D | OPC_TriBoxOverlap.h | 11 inline_ BOOL planeBoxOverlap(const Point& normal, const float d, const Point& maxbox) in planeBoxOverlap() 185 const Point normal = e0 ^ e1; in TriBoxOverlap() local 247 const Point normal = e0 ^ e1; in TriBoxOverlap() local 330 const Point normal = e0 ^ e1; in TriBoxOverlap() local
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 37 btVector3 point,normal; in getClosestPoints() local 87 …reTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) { in facecontains() 102 btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); in collide() local 173 bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, b… in pointInTriangle()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 37 btVector3 point,normal; in getClosestPoints() local 87 …reTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) { in facecontains() 102 btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); in collide() local 174 bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, b… in pointInTriangle()
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/dports/devel/ode/ode-0.13/OPCODE/ |
H A D | OPC_TriBoxOverlap.h | 11 inline_ BOOL planeBoxOverlap(const Point& normal, const float d, const Point& maxbox) in planeBoxOverlap() 185 const Point normal = e0 ^ e1; in TriBoxOverlap() local 247 const Point normal = e0 ^ e1; in TriBoxOverlap() local 330 const Point normal = e0 ^ e1; in TriBoxOverlap() local
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/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/ |
H A D | BSPTree.cpp | 16 const gfx::Point4D& normal = aNode->First().GetNormal(); in BuildDrawOrder() local 92 const gfx::Point4D& normal = layerPolygon.geometry->GetNormal(); in BuildTree() local
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/ |
H A D | BSPTree.cpp | 15 const gfx::Point4D& normal = aNode->First().GetNormal(); in BuildDrawOrder() local 90 const gfx::Point4D& normal = layerPolygon.geometry->GetNormal(); in BuildTree() local
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/utils/ |
H A D | qssgplane_p.h | 69 Q_ALWAYS_INLINE QSSGPlane(const QVector3D &normal, float distance) : n(normal), d(distance) {} in QSSGPlane() 74 Q_ALWAYS_INLINE QSSGPlane(const QVector3D &point, const QVector3D &normal) in QSSGPlane()
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/dports/www/firefox/firefox-99.0/gfx/layers/ |
H A D | BSPTree.cpp | 21 const gfx::Point4D& normal = aNode->First().GetNormal(); in BuildDrawOrder() local 97 const gfx::Point4D& normal = layerPolygon.geometry->GetNormal(); in BuildTree() local
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/ |
H A D | BSPTree.cpp | 15 const gfx::Point4D& normal = aNode->First().GetNormal(); in BuildDrawOrder() local 90 const gfx::Point4D& normal = layerPolygon.geometry->GetNormal(); in BuildTree() local
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/ |
H A D | BSPTree.cpp | 16 const gfx::Point4D& normal = aNode->First().GetNormal(); in BuildDrawOrder() local 92 const gfx::Point4D& normal = layerPolygon.geometry->GetNormal(); in BuildTree() local
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/ |
H A D | polylib.c | 129 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane() 207 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane() 314 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 429 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace() 542 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding() 623 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide()
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/dports/games/gtkradiant/GPL/Q2Tools/common/ |
H A D | polylib.c | 126 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane() 204 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane() 311 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 423 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace() 528 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding() 609 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide()
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2TimeOfImpact.cpp | 79 b2Vec2 normal = b2Mul(xfB.R, m_axis); in Initialize() local 104 b2Vec2 normal = b2Mul(xfA.R, m_axis); in Initialize() local 150 b2Vec2 normal = b2Mul(xfA.R, m_axis); in FindMinSeparation() local 167 b2Vec2 normal = b2Mul(xfB.R, m_axis); in FindMinSeparation() local 215 b2Vec2 normal = b2Mul(xfA.R, m_axis); in Evaluate() local 229 b2Vec2 normal = b2Mul(xfB.R, m_axis); in Evaluate() local
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/ |
H A D | polylib.c | 125 void WindingPlane( winding_t *w, vec3_t normal, vec_t *dist ){ in WindingPlane() 201 winding_t *BaseWindingForPlane( vec3_t normal, vec_t dist ){ in BaseWindingForPlane() 305 void ClipWindingEpsilon( winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 419 void ChopWindingInPlace( winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon ){ in ChopWindingInPlace() 529 winding_t *ChopWinding( winding_t *in, vec3_t normal, vec_t dist ){ in ChopWinding() 616 int WindingOnPlaneSide( winding_t *w, vec3_t normal, vec_t dist ){ in WindingOnPlaneSide()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/ |
H A D | polylib.c | 126 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane() 204 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane() 311 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon() 423 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace() 528 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding() 609 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide()
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