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/dports/x11-wm/windowmaker/WindowMaker-0.95.9/src/
H A Dtexture.h69 XColor normal; member
85 XColor normal; member
96 XColor normal; member
106 XColor normal; member
119 XColor normal; member
128 XColor normal; member
140 XColor normal; member
/dports/x11-wm/libwraster/WindowMaker-0.95.9/src/
H A Dtexture.h69 XColor normal; member
85 XColor normal; member
96 XColor normal; member
106 XColor normal; member
119 XColor normal; member
128 XColor normal; member
140 XColor normal; member
/dports/math/unuran/unuran-1.8.1/tests/
H A Dt_distr_condi.c427 UNUR_DISTR *normal = unur_distr_multinormal(dim,NULL,NULL); in test_validate() local
440 UNUR_DISTR *normal = unur_distr_multinormal(dim,NULL,NULL); in test_validate() local
453 UNUR_DISTR *normal = unur_distr_multinormal(dim,NULL,NULL); in test_validate() local
470 UNUR_DISTR *normal; in test_validate() local
499 UNUR_DISTR *normal = unur_distr_multinormal(dim,NULL,NULL); in test_validate() local
516 UNUR_DISTR *normal = unur_distr_multinormal(dim,NULL,NULL); in test_validate() local
531 UNUR_DISTR *normal = unur_distr_multinormal(dim,NULL,NULL); in test_validate() local
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_combat.c115 void SpawnDamage (int type, vec3_t origin, vec3_t normal, int damage) in SpawnDamage()
152 static int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int dflags) in CheckPowerArmor()
236 static int CheckArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int te_sparks, int df… in CheckArmor()
290 …arg, edict_t *inflictor, edict_t *attacker, vec3_t dir, vec3_t point, vec3_t normal, int damage, i… in T_Damage()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_combat.c119 void SpawnDamage(int type, vec3_t origin, vec3_t normal, int damage){ in SpawnDamage()
152 static int CheckPowerArmor(edict_t *ent, vec3_t point, vec3_t normal, int damage, int dflags){ in CheckPowerArmor()
227 static int CheckArmor(edict_t *ent, vec3_t point, vec3_t normal, int damage, int te_sparks, int dfl… in CheckArmor()
268 vec3_t point, vec3_t normal, int damage, int knockback, int dflags, int mod){ in T_Damage()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_combat.c115 void SpawnDamage (int type, vec3_t origin, vec3_t normal, int damage) in SpawnDamage()
152 static int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int dflags) in CheckPowerArmor()
236 static int CheckArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int te_sparks, int df… in CheckArmor()
290 …arg, edict_t *inflictor, edict_t *attacker, vec3_t dir, vec3_t point, vec3_t normal, int damage, i… in T_Damage()
/dports/games/irrlamb/irrlamb-1.0.1/src/OPCODE/
H A DOPC_TriBoxOverlap.h11 inline_ BOOL planeBoxOverlap(const Point& normal, const float d, const Point& maxbox) in planeBoxOverlap()
185 const Point normal = e0 ^ e1; in TriBoxOverlap() local
247 const Point normal = e0 ^ e1; in TriBoxOverlap() local
330 const Point normal = e0 ^ e1; in TriBoxOverlap() local
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/converter/opcode/
H A DOPC_TriBoxOverlap.h11 inline_ BOOL planeBoxOverlap(const Point& normal, const float d, const Point& maxbox) in planeBoxOverlap()
185 const Point normal = e0 ^ e1; in TriBoxOverlap() local
247 const Point normal = e0 ^ e1; in TriBoxOverlap() local
330 const Point normal = e0 ^ e1; in TriBoxOverlap() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DSphereTriangleDetector.cpp37 btVector3 point,normal; in getClosestPoints() local
87 …reTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) { in facecontains()
102 btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); in collide() local
182 bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, b… in pointInTriangle()
/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/OPCODE/
H A DOPC_TriBoxOverlap.h11 inline_ BOOL planeBoxOverlap(const Point& normal, const float d, const Point& maxbox) in planeBoxOverlap()
185 const Point normal = e0 ^ e1; in TriBoxOverlap() local
247 const Point normal = e0 ^ e1; in TriBoxOverlap() local
330 const Point normal = e0 ^ e1; in TriBoxOverlap() local
/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/OPCODE/
H A DOPC_TriBoxOverlap.h11 inline_ BOOL planeBoxOverlap(const Point& normal, const float d, const Point& maxbox) in planeBoxOverlap()
185 const Point normal = e0 ^ e1; in TriBoxOverlap() local
247 const Point normal = e0 ^ e1; in TriBoxOverlap() local
330 const Point normal = e0 ^ e1; in TriBoxOverlap() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DSphereTriangleDetector.cpp37 btVector3 point,normal; in getClosestPoints() local
87 …reTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) { in facecontains()
102 btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); in collide() local
173 bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, b… in pointInTriangle()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/
H A DSphereTriangleDetector.cpp37 btVector3 point,normal; in getClosestPoints() local
87 …reTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) { in facecontains()
102 btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]); in collide() local
174 bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, b… in pointInTriangle()
/dports/devel/ode/ode-0.13/OPCODE/
H A DOPC_TriBoxOverlap.h11 inline_ BOOL planeBoxOverlap(const Point& normal, const float d, const Point& maxbox) in planeBoxOverlap()
185 const Point normal = e0 ^ e1; in TriBoxOverlap() local
247 const Point normal = e0 ^ e1; in TriBoxOverlap() local
330 const Point normal = e0 ^ e1; in TriBoxOverlap() local
/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/
H A DBSPTree.cpp16 const gfx::Point4D& normal = aNode->First().GetNormal(); in BuildDrawOrder() local
92 const gfx::Point4D& normal = layerPolygon.geometry->GetNormal(); in BuildTree() local
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/
H A DBSPTree.cpp15 const gfx::Point4D& normal = aNode->First().GetNormal(); in BuildDrawOrder() local
90 const gfx::Point4D& normal = layerPolygon.geometry->GetNormal(); in BuildTree() local
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/utils/
H A Dqssgplane_p.h69 Q_ALWAYS_INLINE QSSGPlane(const QVector3D &normal, float distance) : n(normal), d(distance) {} in QSSGPlane()
74 Q_ALWAYS_INLINE QSSGPlane(const QVector3D &point, const QVector3D &normal) in QSSGPlane()
/dports/www/firefox/firefox-99.0/gfx/layers/
H A DBSPTree.cpp21 const gfx::Point4D& normal = aNode->First().GetNormal(); in BuildDrawOrder() local
97 const gfx::Point4D& normal = layerPolygon.geometry->GetNormal(); in BuildTree() local
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/
H A DBSPTree.cpp15 const gfx::Point4D& normal = aNode->First().GetNormal(); in BuildDrawOrder() local
90 const gfx::Point4D& normal = layerPolygon.geometry->GetNormal(); in BuildTree() local
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/
H A DBSPTree.cpp16 const gfx::Point4D& normal = aNode->First().GetNormal(); in BuildDrawOrder() local
92 const gfx::Point4D& normal = layerPolygon.geometry->GetNormal(); in BuildTree() local
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/
H A Dpolylib.c129 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane()
207 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane()
314 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon()
429 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace()
542 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding()
623 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide()
/dports/games/gtkradiant/GPL/Q2Tools/common/
H A Dpolylib.c126 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane()
204 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane()
311 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon()
423 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace()
528 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding()
609 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide()
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2TimeOfImpact.cpp79 b2Vec2 normal = b2Mul(xfB.R, m_axis); in Initialize() local
104 b2Vec2 normal = b2Mul(xfA.R, m_axis); in Initialize() local
150 b2Vec2 normal = b2Mul(xfA.R, m_axis); in FindMinSeparation() local
167 b2Vec2 normal = b2Mul(xfB.R, m_axis); in FindMinSeparation() local
215 b2Vec2 normal = b2Mul(xfA.R, m_axis); in Evaluate() local
229 b2Vec2 normal = b2Mul(xfB.R, m_axis); in Evaluate() local
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/
H A Dpolylib.c125 void WindingPlane( winding_t *w, vec3_t normal, vec_t *dist ){ in WindingPlane()
201 winding_t *BaseWindingForPlane( vec3_t normal, vec_t dist ){ in BaseWindingForPlane()
305 void ClipWindingEpsilon( winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon()
419 void ChopWindingInPlace( winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon ){ in ChopWindingInPlace()
529 winding_t *ChopWinding( winding_t *in, vec3_t normal, vec_t dist ){ in ChopWinding()
616 int WindingOnPlaneSide( winding_t *w, vec3_t normal, vec_t dist ){ in WindingOnPlaneSide()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/
H A Dpolylib.c126 void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist) in WindingPlane()
204 winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist) in BaseWindingForPlane()
311 void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, in ClipWindingEpsilon()
423 void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon) in ChopWindingInPlace()
528 winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist) in ChopWinding()
609 int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist) in WindingOnPlaneSide()

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