/dports/multimedia/kodi-addon-visualization.fishbmc/visualization.fishbmc-6.3.0-Matrix/src/ |
H A D | vector.cpp | 92 fische__vector* normal_vec, in fische__vector_intersect_border()
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/dports/math/deal.ii/dealii-803d21ff957e349b3799cd3ef2c840bc78734305/include/deal.II/multigrid/ |
H A D | mg_constrained_dofs.h | 359 const Tensor<1, dim> normal_vec = in make_no_normal_flux_constraints() local
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/dports/math/py-Pyomo/Pyomo-6.1.2/pyomo/gdp/plugins/ |
H A D | cuttingplane.py | 78 def _get_linear_approximation_expr(normal_vec, point): argument
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/view_map/ |
H A D | FEdgeXDetector.cpp | 639 Vec3r normal_vec, radial_normal_vec, er_vec, v_vec, inter, inter1, inter2, tmp_vec; in postProcessSuggestiveContourFace() local
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/dports/cad/repsnapper/repsnapper-2.5a4/src/ |
H A D | files.cpp | 372 Vector3d normal_vec; in parseSTLtriangles_ascii() local
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/features/include/pcl/features/impl/ |
H A D | shot.hpp | 193 const Eigen::Vector4f& normal_vec = (*normals_)[indices[i_idx]].getNormalVector4fMap (); in createBinDistanceShape() local
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/dports/science/mcstas/mcstas-2.5-src/lib/share/ |
H A D | mccode-r.h.in | 446 #define normal_vec(nx, ny, nz, x, y, z) \ macro
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/dports/science/cp2k/cp2k-2e995eec7fd208c8a72d9544807bd8b8ba8cd1cc/src/subsys/ |
H A D | colvar_types.F | 152 REAL(KIND=dp), DIMENSION(3) :: normal_vec component
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/dports/science/cp2k-data/cp2k-7.1.0/src/subsys/ |
H A D | colvar_types.F | 152 REAL(KIND=dp), DIMENSION(3) :: normal_vec component
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/dports/science/cp2k/cp2k-2e995eec7fd208c8a72d9544807bd8b8ba8cd1cc/src/pw/ |
H A D | dirichlet_bc_methods.F | 820 REAL(dp), DIMENSION(3) :: A, B, C, D, normal_vec, unit_normal local
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/dports/science/cp2k-data/cp2k-7.1.0/src/pw/ |
H A D | dirichlet_bc_methods.F | 820 REAL(dp), DIMENSION(3) :: A, B, C, D, normal_vec, unit_normal local
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/ElementsLib/constraints/ |
H A D | SpecialConstraints.cpp | 7265 …LocalNode_to_LocalNode(int elem1, int node1, int elem2, int node2, Vector3D normal_vec, double sti… in SetFrictionConstraintUniDir_LocalNode_to_LocalNode() 7277 …lPos_to_LocalPos(int elem1, Vector3D lc1, int elem2, Vector3D lc2, Vector3D normal_vec, double sti… in SetFrictionConstraintUniDir_LocalPos_to_LocalPos()
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