/dports/math/vtk6/VTK-6.2.0/Examples/VisualizationAlgorithms/Python/ |
H A D | spikeF.py | 16 normals = vtk.vtkPolyDataNormals() variable
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/ |
H A D | createMultiBodyBatch.py | 38 normals = [[0.000000, 0.000000, 1.000000], [0.000000, 0.000000, 1.000000], variable
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | primitive_meshes.cpp | 61 PoolVector<Vector3> normals = arr[VS::ARRAY_NORMAL]; in _update() local 283 PoolVector<Vector3> normals; in _create_mesh_array() local 496 PoolVector<Vector3> normals; in _create_mesh_array() local 747 PoolVector<Vector3> normals; in _create_mesh_array() local 963 PoolVector<Vector3> normals; in _create_mesh_array() local 1080 PoolVector<Vector3> normals; in _create_mesh_array() local 1358 PoolVector<Vector3> normals; in _create_mesh_array() local 1438 PoolVector<Vector3> normals; in _create_mesh_array() local
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | primitive_meshes.cpp | 61 PoolVector<Vector3> normals = arr[VS::ARRAY_NORMAL]; in _update() local 283 PoolVector<Vector3> normals; in _create_mesh_array() local 496 PoolVector<Vector3> normals; in _create_mesh_array() local 747 PoolVector<Vector3> normals; in _create_mesh_array() local 963 PoolVector<Vector3> normals; in _create_mesh_array() local 1080 PoolVector<Vector3> normals; in _create_mesh_array() local 1358 PoolVector<Vector3> normals; in _create_mesh_array() local 1438 PoolVector<Vector3> normals; in _create_mesh_array() local
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/dports/math/vtk6/VTK-6.2.0/IO/Legacy/ |
H A D | vtkDataWriter.cxx | 210 vtkDataArray *normals; in WriteCellData() local 357 vtkDataArray *normals; in WritePointData() local 519 vtkDataArray *normals; in WriteVertexData() local 666 vtkDataArray *normals; in WriteEdgeData() local 813 vtkDataArray *normals; in WriteRowData() local 1559 int vtkDataWriter::WriteNormalData(ostream *fp, vtkDataArray *normals, int num) in WriteNormalData()
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/dports/graphics/blender/blender-2.91.0/source/blender/makesrna/intern/ |
H A D | rna_mesh_api.c | 134 float *normals) in rna_Mesh_normals_split_custom_set() 156 float *normals) in rna_Mesh_normals_split_custom_set_from_vertices()
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/dports/misc/usd/USD-21.11/pxr/usdImaging/usdImaging/ |
H A D | pointsAdapter.cpp | 200 VtVec3fArray normals; in UpdateForTime() local 286 VtVec3fArray normals; in Get() local
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/dports/games/billardgl/BillardGL-1.75/src/ |
H A D | viertelLoch.cpp | 20 GLfloat *normals; in viertelLoch() local 147 GLfloat *normals; in viertelLoch() local
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/dports/math/vtk8/VTK-8.2.0/IO/Geometry/ |
H A D | vtkOBJWriter.cxx | 75 void WritePoints(std::ofstream& f, vtkPoints* pts, vtkDataArray* normals, vtkDataArray* tcoords) in WritePoints() 175 vtkDataArray* normals = input->GetPointData()->GetNormals(); in WriteData() local
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLInstanceCulling.cxx | 77 std::vector<float> normals(3*pd->GetNumberOfPoints()); in UploadCurrentState() local 122 vtkNew<vtkPolyDataNormals> normals; in AddLOD() local
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLInstanceCulling.cxx | 83 std::vector<float> normals(3 * pd->GetNumberOfPoints()); in UploadCurrentState() local 128 vtkNew<vtkPolyDataNormals> normals; in AddLOD() local
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/ocl/algo/ |
H A D | boxm2_ocl_aggregate_normal_from_filter_vector.cxx | 147 …bocl_mem * normals = ocl_cache_->get_data(scene_,id,boxm2_data_traits<BOXM2_NORMAL>::prefix(), … in run() local 215 …bocl_mem * normals = ocl_cache_->get_data(scene_,id,boxm2_data_traits<BOXM2_NORMAL>::prefix(),fal… in reset() local
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/gles/ |
H A D | TriangleMeshSmoother.cpp | 94 osg::Vec3Array* normals = dynamic_cast<osg::Vec3Array*>(_geometry.getNormalArray()); in smoothVertexNormals() local 145 osg::Vec3Array* normals = new osg::Vec3Array(osg::Array::BIND_PER_VERTEX, in computeVertexNormals() local
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/cuda/apps/src/ |
H A D | kinect_normals_cuda.cpp | 123 shared_ptr<typename Storage<float4>::type> normals; in file_cloud_cb() local 167 shared_ptr<typename Storage<float4>::type> normals; in cloud_cb() local
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/dports/math/vtk9/VTK-9.1.0/Web/WebGLExporter/ |
H A D | vtkWebGLDataSet.h | 63 float* normals; variable
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/dports/math/gfan/gfan0.6.2/src/ |
H A D | app_weightvector.cpp | 41 IntegerVectorList normals=wallInequalities(g); in process() local
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | MeshPolySceneNode.h | 84 GLfloat3Array normals; variable
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/dports/math/reduce/Reduce-svn5758-src/csl/fox/include/ |
H A D | FXGLTriangleMesh.h | 91 void setNormalBuffer(FXfloat *normals){ normalBuffer=normals; } in setNormalBuffer()
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | MeshPolySceneNode.h | 84 GLfloat3Array normals; variable
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/dports/x11-toolkits/fox14/fox-1.4.35/include/ |
H A D | FXGLTriangleMesh.h | 91 void setNormalBuffer(FXfloat *normals){ normalBuffer=normals; } in setNormalBuffer()
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/dports/x11-toolkits/fox17/fox-1.7.77/glviewer/ |
H A D | FXGLTriangleMesh.h | 72 void setNormalBuffer(FXfloat *normals){ normalBuffer=normals; } in setNormalBuffer()
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/dports/x11-toolkits/fox16/fox-1.6.57/include/ |
H A D | FXGLTriangleMesh.h | 91 void setNormalBuffer(FXfloat *normals){ normalBuffer=normals; } in setNormalBuffer()
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/dports/math/vtk6/VTK-6.2.0/Web/WebGLExporter/ |
H A D | vtkWebGLDataSet.h | 64 float* normals; variable
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/dports/math/vtk8/VTK-8.2.0/Filters/Modeling/Testing/Python/ |
H A D | smoothCyl.py | 50 normals = vtk.vtkPolyDataNormals() variable
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/dports/math/vtk8/VTK-8.2.0/Filters/Modeling/Testing/Cxx/ |
H A D | TestRotationalExtrusion.cxx | 57 vtkNew<vtkPolyDataNormals> normals; in TestRotationalExtrusion() local
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