1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2007 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 /** \file
21  * \ingroup nodes
22  */
23 
24 #include <string.h>
25 
26 #include "DNA_node_types.h"
27 #include "DNA_space_types.h"
28 #include "DNA_texture_types.h"
29 
30 #include "BLI_listbase.h"
31 #include "BLI_threads.h"
32 #include "BLI_utildefines.h"
33 
34 #include "BLT_translation.h"
35 
36 #include "BKE_context.h"
37 #include "BKE_linestyle.h"
38 #include "BKE_node.h"
39 #include "BKE_paint.h"
40 
41 #include "NOD_texture.h"
42 #include "node_common.h"
43 #include "node_exec.h"
44 #include "node_texture_util.h"
45 #include "node_util.h"
46 
47 #include "DEG_depsgraph.h"
48 
49 #include "RNA_access.h"
50 
51 #include "RE_shader_ext.h"
52 
texture_get_from_context(const bContext * C,bNodeTreeType * UNUSED (treetype),bNodeTree ** r_ntree,ID ** r_id,ID ** r_from)53 static void texture_get_from_context(const bContext *C,
54                                      bNodeTreeType *UNUSED(treetype),
55                                      bNodeTree **r_ntree,
56                                      ID **r_id,
57                                      ID **r_from)
58 {
59   SpaceNode *snode = CTX_wm_space_node(C);
60   Scene *scene = CTX_data_scene(C);
61   ViewLayer *view_layer = CTX_data_view_layer(C);
62   Object *ob = OBACT(view_layer);
63   Tex *tx = NULL;
64 
65   if (snode->texfrom == SNODE_TEX_BRUSH) {
66     struct Brush *brush = NULL;
67 
68     if (ob && (ob->mode & OB_MODE_SCULPT)) {
69       brush = BKE_paint_brush(&scene->toolsettings->sculpt->paint);
70     }
71     else {
72       brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
73     }
74 
75     if (brush) {
76       *r_from = (ID *)brush;
77       tx = give_current_brush_texture(brush);
78       if (tx) {
79         *r_id = &tx->id;
80         *r_ntree = tx->nodetree;
81       }
82     }
83   }
84   else if (snode->texfrom == SNODE_TEX_LINESTYLE) {
85     FreestyleLineStyle *linestyle = BKE_linestyle_active_from_view_layer(view_layer);
86     if (linestyle) {
87       *r_from = (ID *)linestyle;
88       tx = give_current_linestyle_texture(linestyle);
89       if (tx) {
90         *r_id = &tx->id;
91         *r_ntree = tx->nodetree;
92       }
93     }
94   }
95 }
96 
foreach_nodeclass(Scene * UNUSED (scene),void * calldata,bNodeClassCallback func)97 static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
98 {
99   func(calldata, NODE_CLASS_INPUT, N_("Input"));
100   func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
101   func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
102   func(calldata, NODE_CLASS_PATTERN, N_("Patterns"));
103   func(calldata, NODE_CLASS_TEXTURE, N_("Textures"));
104   func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
105   func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
106   func(calldata, NODE_CLASS_GROUP, N_("Group"));
107   func(calldata, NODE_CLASS_INTERFACE, N_("Interface"));
108   func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
109 }
110 
111 /* XXX muting disabled in previews because of threading issues with the main execution
112  * it works here, but disabled for consistency
113  */
114 #if 1
localize(bNodeTree * localtree,bNodeTree * UNUSED (ntree))115 static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree))
116 {
117   bNode *node, *node_next;
118 
119   /* replace muted nodes and reroute nodes by internal links */
120   for (node = localtree->nodes.first; node; node = node_next) {
121     node_next = node->next;
122 
123     if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
124       nodeInternalRelink(localtree, node);
125       ntreeFreeLocalNode(localtree, node);
126     }
127   }
128 }
129 #else
localize(bNodeTree * UNUSED (localtree),bNodeTree * UNUSED (ntree))130 static void localize(bNodeTree *UNUSED(localtree), bNodeTree *UNUSED(ntree))
131 {
132 }
133 #endif
134 
local_sync(bNodeTree * localtree,bNodeTree * ntree)135 static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
136 {
137   BKE_node_preview_sync_tree(ntree, localtree);
138 }
139 
local_merge(Main * UNUSED (bmain),bNodeTree * localtree,bNodeTree * ntree)140 static void local_merge(Main *UNUSED(bmain), bNodeTree *localtree, bNodeTree *ntree)
141 {
142   BKE_node_preview_merge_tree(ntree, localtree, true);
143 }
144 
update(bNodeTree * ntree)145 static void update(bNodeTree *ntree)
146 {
147   ntree_update_reroute_nodes(ntree);
148 
149   if (ntree->update & NTREE_UPDATE_NODES) {
150     /* clean up preview cache, in case nodes have been removed */
151     BKE_node_preview_remove_unused(ntree);
152   }
153 }
154 
155 bNodeTreeType *ntreeType_Texture;
156 
register_node_tree_type_tex(void)157 void register_node_tree_type_tex(void)
158 {
159   bNodeTreeType *tt = ntreeType_Texture = MEM_callocN(sizeof(bNodeTreeType),
160                                                       "texture node tree type");
161 
162   tt->type = NTREE_TEXTURE;
163   strcpy(tt->idname, "TextureNodeTree");
164   strcpy(tt->ui_name, N_("Texture Node Editor"));
165   tt->ui_icon = 0; /* defined in drawnode.c */
166   strcpy(tt->ui_description, N_("Texture nodes"));
167 
168   tt->foreach_nodeclass = foreach_nodeclass;
169   tt->update = update;
170   tt->localize = localize;
171   tt->local_sync = local_sync;
172   tt->local_merge = local_merge;
173   tt->get_from_context = texture_get_from_context;
174 
175   tt->rna_ext.srna = &RNA_TextureNodeTree;
176 
177   ntreeTypeAdd(tt);
178 }
179 
ntreeTexBeginExecTree_internal(bNodeExecContext * context,bNodeTree * ntree,bNodeInstanceKey parent_key)180 bNodeTreeExec *ntreeTexBeginExecTree_internal(bNodeExecContext *context,
181                                               bNodeTree *ntree,
182                                               bNodeInstanceKey parent_key)
183 {
184   bNodeTreeExec *exec;
185   bNode *node;
186 
187   /* common base initialization */
188   exec = ntree_exec_begin(context, ntree, parent_key);
189 
190   /* allocate the thread stack listbase array */
191   exec->threadstack = MEM_callocN(BLENDER_MAX_THREADS * sizeof(ListBase), "thread stack array");
192 
193   for (node = exec->nodetree->nodes.first; node; node = node->next) {
194     node->need_exec = 1;
195   }
196 
197   return exec;
198 }
199 
ntreeTexBeginExecTree(bNodeTree * ntree)200 bNodeTreeExec *ntreeTexBeginExecTree(bNodeTree *ntree)
201 {
202   bNodeExecContext context;
203   bNodeTreeExec *exec;
204 
205   /* XXX hack: prevent exec data from being generated twice.
206    * this should be handled by the renderer!
207    */
208   if (ntree->execdata) {
209     return ntree->execdata;
210   }
211 
212   context.previews = ntree->previews;
213 
214   exec = ntreeTexBeginExecTree_internal(&context, ntree, NODE_INSTANCE_KEY_BASE);
215 
216   /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes,
217    * which only store the ntree pointer. Should be fixed at some point!
218    */
219   ntree->execdata = exec;
220 
221   return exec;
222 }
223 
224 /* free texture delegates */
tex_free_delegates(bNodeTreeExec * exec)225 static void tex_free_delegates(bNodeTreeExec *exec)
226 {
227   bNodeThreadStack *nts;
228   bNodeStack *ns;
229   int th, a;
230 
231   for (th = 0; th < BLENDER_MAX_THREADS; th++) {
232     for (nts = exec->threadstack[th].first; nts; nts = nts->next) {
233       for (ns = nts->stack, a = 0; a < exec->stacksize; a++, ns++) {
234         if (ns->data && !ns->is_copy) {
235           MEM_freeN(ns->data);
236         }
237       }
238     }
239   }
240 }
241 
ntreeTexEndExecTree_internal(bNodeTreeExec * exec)242 void ntreeTexEndExecTree_internal(bNodeTreeExec *exec)
243 {
244   bNodeThreadStack *nts;
245   int a;
246 
247   if (exec->threadstack) {
248     tex_free_delegates(exec);
249 
250     for (a = 0; a < BLENDER_MAX_THREADS; a++) {
251       for (nts = exec->threadstack[a].first; nts; nts = nts->next) {
252         if (nts->stack) {
253           MEM_freeN(nts->stack);
254         }
255       }
256       BLI_freelistN(&exec->threadstack[a]);
257     }
258 
259     MEM_freeN(exec->threadstack);
260     exec->threadstack = NULL;
261   }
262 
263   ntree_exec_end(exec);
264 }
265 
ntreeTexEndExecTree(bNodeTreeExec * exec)266 void ntreeTexEndExecTree(bNodeTreeExec *exec)
267 {
268   if (exec) {
269     /* exec may get freed, so assign ntree */
270     bNodeTree *ntree = exec->nodetree;
271     ntreeTexEndExecTree_internal(exec);
272 
273     /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
274     ntree->execdata = NULL;
275   }
276 }
277 
ntreeTexExecTree(bNodeTree * ntree,TexResult * target,const float co[3],float dxt[3],float dyt[3],int osatex,const short thread,const Tex * UNUSED (tex),short which_output,int cfra,int preview,MTex * mtex)278 int ntreeTexExecTree(bNodeTree *ntree,
279                      TexResult *target,
280                      const float co[3],
281                      float dxt[3],
282                      float dyt[3],
283                      int osatex,
284                      const short thread,
285                      const Tex *UNUSED(tex),
286                      short which_output,
287                      int cfra,
288                      int preview,
289                      MTex *mtex)
290 {
291   TexCallData data;
292   float *nor = target->nor;
293   int retval = TEX_INT;
294   bNodeThreadStack *nts = NULL;
295   bNodeTreeExec *exec = ntree->execdata;
296 
297   data.co = co;
298   data.dxt = dxt;
299   data.dyt = dyt;
300   data.osatex = osatex;
301   data.target = target;
302   data.do_preview = preview;
303   data.do_manage = true;
304   data.thread = thread;
305   data.which_output = which_output;
306   data.cfra = cfra;
307   data.mtex = mtex;
308 
309   /* ensure execdata is only initialized once */
310   if (!exec) {
311     BLI_thread_lock(LOCK_NODES);
312     if (!ntree->execdata) {
313       ntreeTexBeginExecTree(ntree);
314     }
315     BLI_thread_unlock(LOCK_NODES);
316 
317     exec = ntree->execdata;
318   }
319 
320   nts = ntreeGetThreadStack(exec, thread);
321   ntreeExecThreadNodes(exec, nts, &data, thread);
322   ntreeReleaseThreadStack(nts);
323 
324   if (target->nor) {
325     retval |= TEX_NOR;
326   }
327   retval |= TEX_RGB;
328   /* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was
329    * set however, the texture code checks this for other reasons
330    * (namely, a normal is required for material). */
331   target->nor = nor;
332 
333   return retval;
334 }
335