1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                Ken Stevens, Steve McClure, Markus Armbruster
5  *
6  *  Empire is free software: you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation, either version 3 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  *  ---
20  *
21  *  See files README, COPYING and CREDITS in the root of the source
22  *  tree for related information and legal notices.  It is expected
23  *  that future projects/authors will amend these files as needed.
24  *
25  *  ---
26  *
27  *  nuke.h: Definitions for things having to do with nukes
28  *
29  *  Known contributors to this file:
30  *     Dave Pare, 1986
31  *     Markus Armbruster, 2004-2020
32  */
33 
34 #ifndef NUKE_H
35 #define NUKE_H
36 
37 #include "file.h"
38 #include "item.h"
39 #include "types.h"
40 
41 #define MIN_DRNUKE_CONST	0.001
42 
43 struct nukstr {
44     /* initial part must match struct empobj */
45     signed ef_type: 8;
46     unsigned nuk_seqno: 12;
47     unsigned nuk_generation: 12;
48     int nuk_uid;		/* unit ID (nuke #) */
49     time_t nuk_timestamp;	/* Last time this nuke was touched */
50     natid nuk_own;
51     coord nuk_x, nuk_y;		/* current loc of device */
52     signed char nuk_type;	/* index in nchr[] */
53     signed char nuk_effic;	/* unused, always 100% */
54     signed char nuk_mobil;	/* unused, always 0 */
55     unsigned char nuk_off;	/* repairs stopped? (unused) */
56     short nuk_tech;		/* nuke's tech level */
57     char nuk_stockpile;		/* group membership */
58     coord nuk_opx, nuk_opy;	/* Op sector coords, unused */
59     short nuk_mission;		/* mission code, unused */
60     short nuk_radius;		/* mission radius, unused */
61     /* end of part matching struct empobj */
62     int nuk_plane;		/* UID of transporting plane, or -1 */
63 };
64 
65 struct nchrstr {
66     char *n_name;		/* warhead unit name */
67     int n_blast;		/* blast radius */
68     int n_dam;			/* damage at center */
69     short n_mat[I_MAX+1];	/* materials to build 100% */
70 				/* only I_LCM, I_HCM, I_OIL, I_RAD non-zero */
71     int n_bwork;		/* work to build 100% */
72     int n_tech;			/* tech needed to build */
73     int n_cost;			/* how much it costs to build */
74     int n_weight;
75     int n_flags;		/* description of capability */
76     signed char n_type;		/* index in nchr[] */
77 };
78 
79 #define N_NEUT	bit(0)		/* Neutron bomb (low damage, high fallout) */
80 
81 #define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
82 #define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
83 #define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
84 
85 #define NCHR_SZ 64
86 extern struct nchrstr nchr[NCHR_SZ];
87 
88 /* src/lib/common/cargo.c */
89 extern void nuk_carrier_change(struct nukstr *, int, int, int);
90 extern int nuk_on_plane(struct plnstr *);
91 
92 #endif
93