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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/opensubdiv/osd/
H A DcpuVertexBuffer.cpp34 CpuVertexBuffer::CpuVertexBuffer(int numElements, int numVertices) in CpuVertexBuffer()
48 CpuVertexBuffer::Create(int numElements, int numVertices, in Create()
55 CpuVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
H A DcpuGLVertexBuffer.cpp37 CpuGLVertexBuffer::CpuGLVertexBuffer(int numElements, int numVertices) in CpuGLVertexBuffer()
55 CpuGLVertexBuffer::Create(int numElements, int numVertices, void *) { in Create()
65 int startVertex, int numVertices, in UpdateData()
H A DcudaVertexBuffer.cpp35 CudaVertexBuffer::CudaVertexBuffer(int numElements, int numVertices) in CudaVertexBuffer()
46 CudaVertexBuffer::Create(int numElements, int numVertices, in Create()
56 CudaVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
H A DglVertexBuffer.cpp34 GLVertexBuffer::GLVertexBuffer(int numElements, int numVertices) in GLVertexBuffer()
49 GLVertexBuffer::Create(int numElements, int numVertices, void *) { in Create()
59 GLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
H A DcpuD3D11VertexBuffer.cpp37 CpuD3D11VertexBuffer::CpuD3D11VertexBuffer(int numElements, int numVertices) in CpuD3D11VertexBuffer()
50 CpuD3D11VertexBuffer::Create(int numElements, int numVertices, in Create()
64 int numVertices, in UpdateData()
H A DcudaD3D11VertexBuffer.cpp38 CudaD3D11VertexBuffer::CudaD3D11VertexBuffer(int numElements, int numVertices) in CudaD3D11VertexBuffer()
51 CudaD3D11VertexBuffer::Create(int numElements, int numVertices, in Create()
65 int startVertex, int numVertices, in UpdateData()
H A DcudaGLVertexBuffer.cpp40 CudaGLVertexBuffer::CudaGLVertexBuffer(int numElements, int numVertices) in CudaGLVertexBuffer()
56 CudaGLVertexBuffer::Create(int numElements, int numVertices, void *) { in Create()
67 int startVertex, int numVertices, in UpdateData()
H A DclVertexBuffer.cpp35 CLVertexBuffer::CLVertexBuffer(int numElements, int numVertices, in CLVertexBuffer()
47 CLVertexBuffer::Create(int numElements, int numVertices, in Create()
57 CLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, cl_command_queue que… in UpdateData()
H A DclGLVertexBuffer.cpp37 int numVertices, in CLGLVertexBuffer()
54 CLGLVertexBuffer::Create(int numElements, int numVertices, cl_context clContext) in Create()
64 CLGLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
H A Dd3d11VertexBuffer.cpp38 D3D11VertexBuffer::D3D11VertexBuffer(int numElements, int numVertices) in D3D11VertexBuffer()
51 D3D11VertexBuffer::Create(int numElements, int numVertices, in Create()
64 D3D11VertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
H A DclGLVertexBuffer.h55 static CLGLVertexBuffer * Create(int numElements, int numVertices, in Create()
69 void UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
H A DclD3D11VertexBuffer.cpp99 CLD3D11VertexBuffer::CLD3D11VertexBuffer(int numElements, int numVertices) in CLD3D11VertexBuffer()
112 CLD3D11VertexBuffer::Create(int numElements, int numVertices, in Create()
128 int numVertices, cl_command_queue queue) { in UpdateData()
H A DclD3D11VertexBuffer.h65 static CLD3D11VertexBuffer * Create(int numElements, int numVertices, in Create()
83 void UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
/dports/games/minetest/minetest-5.4.1/src/client/meshgen/
H A Dcollector.cpp26 u32 numVertices, const u16 *indices, u32 numIndices) in append()
38 u32 numVertices, const u16 *indices, u32 numIndices, u8 layernum, in append()
57 u32 numVertices, const u16 *indices, u32 numIndices, v3f pos, in append()
70 u32 numVertices, const u16 *indices, u32 numIndices, v3f pos, in append()
93 const TileLayer &layer, u8 layernum, u32 numVertices) in findBuffer()
/dports/devel/bullet/bullet3-3.21/examples/OpenCL/rigidbody/
H A DGpuSphereScene.cpp22 int numVertices = sizeof(cube_vertices) / strideInBytes; in setupScene() local
38 int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes; in setupScene() local
47 int numVertices = sizeof(point_sphere_vertices) / strideInBytes; in setupScene() local
55 int numVertices = sizeof(medium_sphere_vertices) / strideInBytes; in setupScene() local
61 int numVertices = sizeof(low_sphere_vertices) / strideInBytes; in setupScene() local
H A DGpuCompoundScene.cpp31 int numVertices = sizeof(cube_vertices) / strideInBytes; in setupScene() local
163 int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes; in createStaticEnvironment() local
172 int numVertices = sizeof(point_sphere_vertices) / strideInBytes; in createStaticEnvironment() local
180 int numVertices = sizeof(medium_sphere_vertices) / strideInBytes; in createStaticEnvironment() local
186 int numVertices = sizeof(low_sphere_vertices) / strideInBytes; in createStaticEnvironment() local
230 int numVertices = sizeof(cube_vertices) / strideInBytes; in createStaticEnvironment() local
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenCL/rigidbody/
H A DGpuSphereScene.cpp22 int numVertices = sizeof(cube_vertices) / strideInBytes; in setupScene() local
38 int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes; in setupScene() local
47 int numVertices = sizeof(point_sphere_vertices) / strideInBytes; in setupScene() local
55 int numVertices = sizeof(medium_sphere_vertices) / strideInBytes; in setupScene() local
61 int numVertices = sizeof(low_sphere_vertices) / strideInBytes; in setupScene() local
H A DGpuCompoundScene.cpp31 int numVertices = sizeof(cube_vertices) / strideInBytes; in setupScene() local
163 int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes; in createStaticEnvironment() local
172 int numVertices = sizeof(point_sphere_vertices) / strideInBytes; in createStaticEnvironment() local
180 int numVertices = sizeof(medium_sphere_vertices) / strideInBytes; in createStaticEnvironment() local
186 int numVertices = sizeof(low_sphere_vertices) / strideInBytes; in createStaticEnvironment() local
230 int numVertices = sizeof(cube_vertices) / strideInBytes; in createStaticEnvironment() local
/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/cont/
H A DCellSetSingleType.h102 VTKM_CONT void AddCell(vtkm::UInt8 shapeId, vtkm::IdComponent numVertices, const IdVecType& ids) in AddCell()
228 vtkm::IdComponent numVertices) const in CheckNumberOfPointsPerCell()
239 vtkm::IdComponent vtkmNotUsed(numVertices)) const in CheckNumberOfPointsPerCell()
246 void CheckNumberOfPointsPerCell(vtkm::IdComponent numVertices) const in CheckNumberOfPointsPerCell()
/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/cont/
H A DCellSetSingleType.h108 VTKM_CONT void AddCell(vtkm::UInt8 shapeId, vtkm::IdComponent numVertices, const IdVecType& ids) in AddCell()
251 vtkm::IdComponent numVertices) const in CheckNumberOfPointsPerCell()
262 vtkm::IdComponent vtkmNotUsed(numVertices)) const in CheckNumberOfPointsPerCell()
269 void CheckNumberOfPointsPerCell(vtkm::IdComponent numVertices) const in CheckNumberOfPointsPerCell()
/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/glShareTopology/
H A Dvbo.h39 bool interleaved, int numVertices, DEVICE_CONTEXT *deviceContext) : in VBO()
106 VERTEX_BUFFER *createVertexBuffer(int numElements, int numVertices) { in createVertexBuffer()
112 int numVertices) { in updateVertexBuffer()
/dports/math/scilab/scilab-6.1.1/scilab/modules/graphic_objects/src/cpp/
H A DMeshFecDataDecomposer.cpp33 int numVertices = 0; in getDataSize() local
45 int numVertices = 0; in fillVertices() local
109 int numVertices = 0; in fillTextureCoordinates() local
205 int numVertices = 0; in fillColors() local
386 int numVertices = 0; in fillIndices() local
498 int MeshFecDataDecomposer::areFaceIndicesValid(int numVertices, int v0, int v1, int v2) in areFaceIndicesValid()
508 int MeshFecDataDecomposer::areSegmentIndicesValid(int numVertices, int v0, int v1) in areSegmentIndicesValid()
547 int numVertices = 0; in fillWireIndices() local
/dports/math/g2o/g2o-20201223_git/g2o/core/
H A Djacobian_workspace.cpp68 int numVertices = e->vertices().size(); in updateSize() local
94 void JacobianWorkspace::updateSize(int numVertices, int dimension, bool reset) in updateSize()
/dports/math/dune-grid/dune-grid-de36e4b4e99da4cd7a120a39779345e701821115/dune/grid/uggrid/
H A Dboundaryextractor.hh33 int numVertices() const { in numVertices() function in Dune::UGGridBoundarySegment
76 int numVertices() const { in numVertices() function in Dune::UGGridBoundarySegment
/dports/devel/emscripten/emscripten-2.0.3/tests/glbook/Common/
H A DesShapes.c60 int numVertices = ( numParallels + 1 ) * ( numSlices + 1 ); in esGenSphere() local
145 int numVertices = 24; in esGenCube() local

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