/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/opensubdiv/osd/ |
H A D | cpuVertexBuffer.cpp | 34 CpuVertexBuffer::CpuVertexBuffer(int numElements, int numVertices) in CpuVertexBuffer() 48 CpuVertexBuffer::Create(int numElements, int numVertices, in Create() 55 CpuVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
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H A D | cpuGLVertexBuffer.cpp | 37 CpuGLVertexBuffer::CpuGLVertexBuffer(int numElements, int numVertices) in CpuGLVertexBuffer() 55 CpuGLVertexBuffer::Create(int numElements, int numVertices, void *) { in Create() 65 int startVertex, int numVertices, in UpdateData()
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H A D | cudaVertexBuffer.cpp | 35 CudaVertexBuffer::CudaVertexBuffer(int numElements, int numVertices) in CudaVertexBuffer() 46 CudaVertexBuffer::Create(int numElements, int numVertices, in Create() 56 CudaVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
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H A D | glVertexBuffer.cpp | 34 GLVertexBuffer::GLVertexBuffer(int numElements, int numVertices) in GLVertexBuffer() 49 GLVertexBuffer::Create(int numElements, int numVertices, void *) { in Create() 59 GLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
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H A D | cpuD3D11VertexBuffer.cpp | 37 CpuD3D11VertexBuffer::CpuD3D11VertexBuffer(int numElements, int numVertices) in CpuD3D11VertexBuffer() 50 CpuD3D11VertexBuffer::Create(int numElements, int numVertices, in Create() 64 int numVertices, in UpdateData()
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H A D | cudaD3D11VertexBuffer.cpp | 38 CudaD3D11VertexBuffer::CudaD3D11VertexBuffer(int numElements, int numVertices) in CudaD3D11VertexBuffer() 51 CudaD3D11VertexBuffer::Create(int numElements, int numVertices, in Create() 65 int startVertex, int numVertices, in UpdateData()
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H A D | cudaGLVertexBuffer.cpp | 40 CudaGLVertexBuffer::CudaGLVertexBuffer(int numElements, int numVertices) in CudaGLVertexBuffer() 56 CudaGLVertexBuffer::Create(int numElements, int numVertices, void *) { in Create() 67 int startVertex, int numVertices, in UpdateData()
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H A D | clVertexBuffer.cpp | 35 CLVertexBuffer::CLVertexBuffer(int numElements, int numVertices, in CLVertexBuffer() 47 CLVertexBuffer::Create(int numElements, int numVertices, in Create() 57 CLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, cl_command_queue que… in UpdateData()
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H A D | clGLVertexBuffer.cpp | 37 int numVertices, in CLGLVertexBuffer() 54 CLGLVertexBuffer::Create(int numElements, int numVertices, cl_context clContext) in Create() 64 CLGLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
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H A D | d3d11VertexBuffer.cpp | 38 D3D11VertexBuffer::D3D11VertexBuffer(int numElements, int numVertices) in D3D11VertexBuffer() 51 D3D11VertexBuffer::Create(int numElements, int numVertices, in Create() 64 D3D11VertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
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H A D | clGLVertexBuffer.h | 55 static CLGLVertexBuffer * Create(int numElements, int numVertices, in Create() 69 void UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
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H A D | clD3D11VertexBuffer.cpp | 99 CLD3D11VertexBuffer::CLD3D11VertexBuffer(int numElements, int numVertices) in CLD3D11VertexBuffer() 112 CLD3D11VertexBuffer::Create(int numElements, int numVertices, in Create() 128 int numVertices, cl_command_queue queue) { in UpdateData()
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H A D | clD3D11VertexBuffer.h | 65 static CLD3D11VertexBuffer * Create(int numElements, int numVertices, in Create() 83 void UpdateData(const float *src, int startVertex, int numVertices, in UpdateData()
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/dports/games/minetest/minetest-5.4.1/src/client/meshgen/ |
H A D | collector.cpp | 26 u32 numVertices, const u16 *indices, u32 numIndices) in append() 38 u32 numVertices, const u16 *indices, u32 numIndices, u8 layernum, in append() 57 u32 numVertices, const u16 *indices, u32 numIndices, v3f pos, in append() 70 u32 numVertices, const u16 *indices, u32 numIndices, v3f pos, in append() 93 const TileLayer &layer, u8 layernum, u32 numVertices) in findBuffer()
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/dports/devel/bullet/bullet3-3.21/examples/OpenCL/rigidbody/ |
H A D | GpuSphereScene.cpp | 22 int numVertices = sizeof(cube_vertices) / strideInBytes; in setupScene() local 38 int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes; in setupScene() local 47 int numVertices = sizeof(point_sphere_vertices) / strideInBytes; in setupScene() local 55 int numVertices = sizeof(medium_sphere_vertices) / strideInBytes; in setupScene() local 61 int numVertices = sizeof(low_sphere_vertices) / strideInBytes; in setupScene() local
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H A D | GpuCompoundScene.cpp | 31 int numVertices = sizeof(cube_vertices) / strideInBytes; in setupScene() local 163 int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes; in createStaticEnvironment() local 172 int numVertices = sizeof(point_sphere_vertices) / strideInBytes; in createStaticEnvironment() local 180 int numVertices = sizeof(medium_sphere_vertices) / strideInBytes; in createStaticEnvironment() local 186 int numVertices = sizeof(low_sphere_vertices) / strideInBytes; in createStaticEnvironment() local 230 int numVertices = sizeof(cube_vertices) / strideInBytes; in createStaticEnvironment() local
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenCL/rigidbody/ |
H A D | GpuSphereScene.cpp | 22 int numVertices = sizeof(cube_vertices) / strideInBytes; in setupScene() local 38 int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes; in setupScene() local 47 int numVertices = sizeof(point_sphere_vertices) / strideInBytes; in setupScene() local 55 int numVertices = sizeof(medium_sphere_vertices) / strideInBytes; in setupScene() local 61 int numVertices = sizeof(low_sphere_vertices) / strideInBytes; in setupScene() local
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H A D | GpuCompoundScene.cpp | 31 int numVertices = sizeof(cube_vertices) / strideInBytes; in setupScene() local 163 int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes; in createStaticEnvironment() local 172 int numVertices = sizeof(point_sphere_vertices) / strideInBytes; in createStaticEnvironment() local 180 int numVertices = sizeof(medium_sphere_vertices) / strideInBytes; in createStaticEnvironment() local 186 int numVertices = sizeof(low_sphere_vertices) / strideInBytes; in createStaticEnvironment() local 230 int numVertices = sizeof(cube_vertices) / strideInBytes; in createStaticEnvironment() local
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/cont/ |
H A D | CellSetSingleType.h | 102 VTKM_CONT void AddCell(vtkm::UInt8 shapeId, vtkm::IdComponent numVertices, const IdVecType& ids) in AddCell() 228 vtkm::IdComponent numVertices) const in CheckNumberOfPointsPerCell() 239 vtkm::IdComponent vtkmNotUsed(numVertices)) const in CheckNumberOfPointsPerCell() 246 void CheckNumberOfPointsPerCell(vtkm::IdComponent numVertices) const in CheckNumberOfPointsPerCell()
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/cont/ |
H A D | CellSetSingleType.h | 108 VTKM_CONT void AddCell(vtkm::UInt8 shapeId, vtkm::IdComponent numVertices, const IdVecType& ids) in AddCell() 251 vtkm::IdComponent numVertices) const in CheckNumberOfPointsPerCell() 262 vtkm::IdComponent vtkmNotUsed(numVertices)) const in CheckNumberOfPointsPerCell() 269 void CheckNumberOfPointsPerCell(vtkm::IdComponent numVertices) const in CheckNumberOfPointsPerCell()
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/glShareTopology/ |
H A D | vbo.h | 39 bool interleaved, int numVertices, DEVICE_CONTEXT *deviceContext) : in VBO() 106 VERTEX_BUFFER *createVertexBuffer(int numElements, int numVertices) { in createVertexBuffer() 112 int numVertices) { in updateVertexBuffer()
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/dports/math/scilab/scilab-6.1.1/scilab/modules/graphic_objects/src/cpp/ |
H A D | MeshFecDataDecomposer.cpp | 33 int numVertices = 0; in getDataSize() local 45 int numVertices = 0; in fillVertices() local 109 int numVertices = 0; in fillTextureCoordinates() local 205 int numVertices = 0; in fillColors() local 386 int numVertices = 0; in fillIndices() local 498 int MeshFecDataDecomposer::areFaceIndicesValid(int numVertices, int v0, int v1, int v2) in areFaceIndicesValid() 508 int MeshFecDataDecomposer::areSegmentIndicesValid(int numVertices, int v0, int v1) in areSegmentIndicesValid() 547 int numVertices = 0; in fillWireIndices() local
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/dports/math/g2o/g2o-20201223_git/g2o/core/ |
H A D | jacobian_workspace.cpp | 68 int numVertices = e->vertices().size(); in updateSize() local 94 void JacobianWorkspace::updateSize(int numVertices, int dimension, bool reset) in updateSize()
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/dports/math/dune-grid/dune-grid-de36e4b4e99da4cd7a120a39779345e701821115/dune/grid/uggrid/ |
H A D | boundaryextractor.hh | 33 int numVertices() const { in numVertices() function in Dune::UGGridBoundarySegment 76 int numVertices() const { in numVertices() function in Dune::UGGridBoundarySegment
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/dports/devel/emscripten/emscripten-2.0.3/tests/glbook/Common/ |
H A D | esShapes.c | 60 int numVertices = ( numParallels + 1 ) * ( numSlices + 1 ); in esGenSphere() local 145 int numVertices = 24; in esGenCube() local
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