Searched defs:numlocals (Results 1 – 11 of 11) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/glk/glulx/ |
H A D | serial.cpp | 679 uint numlocals, frlen, locpos; in write_stackstate() local 815 uint frameend, frm, frm2, frm3, locpos, frlen, numlocals; in read_stackstate() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/glulxe/ |
H A D | serial.cpp | 824 uint numlocals, frlen, locpos; in write_stackstate() local 960 uint frameend, frm, frm2, frm3, locpos, frlen, numlocals; in read_stackstate() local
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32def.cpp | 2541 uint16_t *numlocals = (cs.currentStateIdx >= 0) ? in C_ParseCommand() local 2578 uint16_t *numlocals = (cs.currentStateIdx >= 0) ? in C_ParseCommand() local
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H A D | m32def.h | 66 uint16_t numlocals; // number of local int32_t vars to allocate member
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32def.cpp | 2545 uint16_t *numlocals = (cs.currentStateIdx >= 0) ? in C_ParseCommand() local 2582 uint16_t *numlocals = (cs.currentStateIdx >= 0) ? in C_ParseCommand() local
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H A D | m32def.h | 66 uint16_t numlocals; // number of local int32_t vars to allocate member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32def.cpp | 2537 uint16_t *numlocals = (cs.currentStateIdx >= 0) ? in C_ParseCommand() local 2574 uint16_t *numlocals = (cs.currentStateIdx >= 0) ? in C_ParseCommand() local
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H A D | m32def.h | 66 uint16_t numlocals; // number of local int32_t vars to allocate member
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | command.cpp | 2279 int numlocals = op>>8, offset = numargs-numlocals; in runcode() local
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | command.cpp | 2279 int numlocals = op>>8, offset = numargs-numlocals; in runcode() local
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | command.cpp | 2656 int numlocals = op>>8, offset = numargs-numlocals; in runcode() local
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