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Searched defs:numlocals (Results 1 – 11 of 11) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/glk/glulx/
H A Dserial.cpp679 uint numlocals, frlen, locpos; in write_stackstate() local
815 uint frameend, frm, frm2, frm3, locpos, frlen, numlocals; in read_stackstate() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/glulxe/
H A Dserial.cpp824 uint numlocals, frlen, locpos; in write_stackstate() local
960 uint frameend, frm, frm2, frm3, locpos, frlen, numlocals; in read_stackstate() local
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32def.cpp2541 uint16_t *numlocals = (cs.currentStateIdx >= 0) ? in C_ParseCommand() local
2578 uint16_t *numlocals = (cs.currentStateIdx >= 0) ? in C_ParseCommand() local
H A Dm32def.h66 uint16_t numlocals; // number of local int32_t vars to allocate member
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32def.cpp2545 uint16_t *numlocals = (cs.currentStateIdx >= 0) ? in C_ParseCommand() local
2582 uint16_t *numlocals = (cs.currentStateIdx >= 0) ? in C_ParseCommand() local
H A Dm32def.h66 uint16_t numlocals; // number of local int32_t vars to allocate member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32def.cpp2537 uint16_t *numlocals = (cs.currentStateIdx >= 0) ? in C_ParseCommand() local
2574 uint16_t *numlocals = (cs.currentStateIdx >= 0) ? in C_ParseCommand() local
H A Dm32def.h66 uint16_t numlocals; // number of local int32_t vars to allocate member
/dports/games/tesseract/tesseract/src/engine/
H A Dcommand.cpp2279 int numlocals = op>>8, offset = numargs-numlocals; in runcode() local
/dports/games/tesseract-data/tesseract/src/engine/
H A Dcommand.cpp2279 int numlocals = op>>8, offset = numargs-numlocals; in runcode() local
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dcommand.cpp2656 int numlocals = op>>8, offset = numargs-numlocals; in runcode() local