/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/common/ |
H A D | aselib.h | 40 int numtriangles; member
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/ |
H A D | btStridingMeshInterface.cpp | 36 int stride,numverts,numtriangles; in InternalProcessAllTriangles() local 211 int stride,numverts,numtriangles; in serialize() local
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btStridingMeshInterface.cpp | 34 int stride, numverts, numtriangles; in InternalProcessAllTriangles() local 234 int stride, numverts, numtriangles; in serialize() local
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/ |
H A D | btStridingMeshInterface.cpp | 34 int stride, numverts, numtriangles; in InternalProcessAllTriangles() local 234 int stride, numverts, numtriangles; in serialize() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btStridingMeshInterface.cpp | 34 int stride, numverts, numtriangles; in InternalProcessAllTriangles() local 234 int stride, numverts, numtriangles; in serialize() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/ |
H A D | btStridingMeshInterface.cpp | 36 int stride,numverts,numtriangles; in InternalProcessAllTriangles() local 241 int stride,numverts,numtriangles; in serialize() local
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btStridingMeshInterface.cpp | 34 int stride, numverts, numtriangles; in InternalProcessAllTriangles() local 234 int stride, numverts, numtriangles; in serialize() local
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/ |
H A D | btStridingMeshInterface.cpp | 36 int stride,numverts,numtriangles; in InternalProcessAllTriangles() local 241 int stride,numverts,numtriangles; in serialize() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btStridingMeshInterface.cpp | 34 int stride, numverts, numtriangles; in InternalProcessAllTriangles() local 234 int stride, numverts, numtriangles; in serialize() local
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/ |
H A D | btStridingMeshInterface.cpp | 34 int stride, numverts, numtriangles; in InternalProcessAllTriangles() local 234 int stride, numverts, numtriangles; in serialize() local
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/ |
H A D | polyset.h | 42 int numtriangles; member
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/ |
H A D | polyset.h | 42 int numtriangles; member
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btStridingMeshInterface.cpp | 36 int stride,numverts,numtriangles; in InternalProcessAllTriangles() local 241 int stride,numverts,numtriangles; in serialize() local
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btStridingMeshInterface.cpp | 36 int stride,numverts,numtriangles; in InternalProcessAllTriangles() local 241 int stride,numverts,numtriangles; in serialize() local
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/ |
H A D | l3dslib.c | 59 void DefaultNodesList(mesh_node_t **nodesList, int *num_mesh_nodes, int *numtriangles) in DefaultNodesList() 283 void Load3DSTriangleList (char *filename, triangle_t **pptri, int *numtriangles, mesh_node_t **node… in Load3DSTriangleList()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/ |
H A D | l3dslib.c | 59 void DefaultNodesList( mesh_node_t **nodesList, int *num_mesh_nodes, int *numtriangles ){ in DefaultNodesList() 293 void Load3DSTriangleList( char *filename, triangle_t **pptri, int *numtriangles, mesh_node_t **node… in Load3DSTriangleList()
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/dports/math/vtk8/VTK-8.2.0/IO/Export/ |
H A D | vtkPOVExporter.cxx | 478 vtkIdType numtriangles = 0; in WritePolygons() local 571 vtkIdType numtriangles = 0; in WriteTriangleStrips() local
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/dports/math/vtk9/VTK-9.1.0/IO/Export/ |
H A D | vtkPOVExporter.cxx | 449 vtkIdType numtriangles = 0; in WritePolygons() local 535 vtkIdType numtriangles = 0; in WriteTriangleStrips() local
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/dports/math/vtk6/VTK-6.2.0/IO/Export/ |
H A D | vtkPOVExporter.cxx | 470 vtkIdType numtriangles = 0; in WritePolygons() local 563 vtkIdType numtriangles = 0; in WriteTriangleStrips() local
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3StridingMeshInterface.cpp | 33 int stride, numverts, numtriangles; in InternalProcessAllTriangles() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3StridingMeshInterface.cpp | 33 int stride, numverts, numtriangles; in InternalProcessAllTriangles() local
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3StridingMeshInterface.cpp | 33 int stride, numverts, numtriangles; in InternalProcessAllTriangles() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3StridingMeshInterface.cpp | 33 int stride, numverts, numtriangles; in InternalProcessAllTriangles() local
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/dports/games/quakeforge/quakeforge-0.7.2/tools/qfmodelgen/source/ |
H A D | trilib.c | 73 LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles) in LoadTriangleList()
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/dports/games/gtkradiant/GPL/Q2Tools/common/ |
H A D | trilib.c | 69 void LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles) in LoadTriangleList()
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