/dports/cad/sumo/sumo-1.2.0/src/utils/shapes/ |
H A D | PolygonDynamics.cpp | 114 const Position& objPos = myTrackedObject->getPosition(); in update() local 228 const Position& objPos = myTrackedObject->getPosition(); in initTrackedPosition() local
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/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/graph/demos/ui/ |
H A D | SceneUIController.java | 210 …public void pickShape(final int glWinX, final int glWinY, final float[] objPos, final UIShape[] sh… in pickShape() 225 private UIShape pickShapeImpl(final int glWinX, final int glWinY, final float[] objPos) { in pickShapeImpl() 268 …ds(final UIShape activeShape, final int glWinX, final int glWinY, final float[] objPos, final Runn… in windowToShapeCoords() 281 …peCoordsImpl(final UIShape activeShape, final int glWinX, final int glWinY, final float[] objPos) { in windowToShapeCoordsImpl() 314 final float[] winZ, final float[] objPos) { in mapWin2ObjectCoords() 397 final float[] objPos = new float[3]; in gestureDetected() local 416 final float[] objPos = new float[3]; in dispatchMouseEventPickShape() local 427 final float[] objPos = new float[3]; in dispatchMouseEventForShape() local
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H A D | UIShape.java | 426 public final float[] objPos; field in UIShape.PointerEventInfo 432 … PointerEventInfo(final int glWinX, final int glWinY, final UIShape shape, final float[] objPos) { in PointerEventInfo() 449 …patchGestureEvent(final GestureEvent e, final int glWinX, final int glWinY, final float[] objPos) { in dispatchGestureEvent() 462 … dispatchMouseEvent(final MouseEvent e, final int glWinX, final int glWinY, final float[] objPos) { in dispatchMouseEvent()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/ |
H A D | backdrop.cpp | 102 …:calcFrFrame(const Frame &frame, uint8 *width, uint8 *height, uint16 x, uint16 y, ObjPos *objPos) { in calcFrFrame() 141 ObjPos objPos; in showAllObs() local 219 ObjPos objPos; in showAllFree() local 267 ObjPos objPos; in showAllEx() local
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/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/ |
H A D | backdrop.cpp | 102 …:calcFrFrame(const Frame &frame, uint8 *width, uint8 *height, uint16 x, uint16 y, ObjPos *objPos) { in calcFrFrame() 141 ObjPos objPos; in showAllObs() local 219 ObjPos objPos; in showAllFree() local 267 ObjPos objPos; in showAllEx() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | TargetAnimation.h | 119 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | TargetAnimation.h | 115 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/ |
H A D | TargetAnimation.h | 119 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | TargetAnimation.h | 117 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
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/dports/multimedia/assimp/assimp-5.1.3/code/Common/ |
H A D | TargetAnimation.h | 106 const std::vector<aiVectorKey> *objPos, *targetObjPos; variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | TargetAnimation.h | 117 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | TargetAnimation.h | 119 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | TargetAnimation.h | 118 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
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/dports/games/cosmosmash/cosmosmash-1.4.8/src/roundbeetle/ |
H A D | SampleToFramePanner.cpp | 64 Vec objPos; in getFrames() local
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/dports/graphics/jogamp-jogl/jogl/make/config/jogl/ |
H A D | glu-CustomJavaCode-base.java | 1342 …_offset, float[] proj, int proj_offset, int[] view, int view_offset, float[] objPos, int objPos_of… in gluUnProject() 1349 …oatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, java.nio.FloatBuffer objPos) { in gluUnProject() 1356 …oj_offset, int[] view, int view_offset, float nearVal, float farVal, float[] objPos, int objPos_of… in gluUnProject4() 1363 …atBuffer proj, java.nio.IntBuffer view, float nearVal, float farVal, java.nio.FloatBuffer objPos) { in gluUnProject4() 1406 …offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_o… in gluUnProject() 1422 …_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_o… in gluUnProject4()
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H A D | glu-CustomJavaCode-gl2.java | 174 …offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_o… in gluUnProject() 181 …le winY, double winZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer objPos) { in gluUnProject() 188 …_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_o… in gluUnProject4() 195 …fer model, DoubleBuffer proj, IntBuffer view, double nearVal, double farVal, DoubleBuffer objPos) { in gluUnProject4()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | dsooctree.cpp | 49 Point3d objPos = _obj->getPosition(); in getChild() local
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H A D | staroctree.cpp | 64 Point3f objPos = obj.getPosition(); in getChild() local
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | staroctree.cpp | 64 Point3f objPos = obj.getPosition(); in getChild() local
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H A D | dsooctree.cpp | 49 Point3d objPos = _obj->getPosition(); in getChild() local
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/gumps/ |
H A D | ItemMenu_gump.cc | 138 for (auto& objPos : objects) { in paint() local
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/ |
H A D | glu-CustomJavaCode.java | 1028 …offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_o… in gluUnProject() 1035 …eBuffer model, java.nio.DoubleBuffer proj, java.nio.IntBuffer view, java.nio.DoubleBuffer objPos) { in gluUnProject() 1042 …_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_o… in gluUnProject4() 1049 …uffer proj, java.nio.IntBuffer view, double nearVal, double farVal, java.nio.DoubleBuffer objPos) { in gluUnProject4()
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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | speldefs.h | 125 inline TilePoint objPos(GameObject *go) { in objPos() function
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/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/graph/demos/ |
H A D | GPURendererListenerBase01.java | 154 final float[] winZ, final float[] objPos) { in mapWin2ObjectCoords()
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/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/ |
H A D | BuilderCAI.cpp | 240 bool CBuilderCAI::IsInBuildRange(const float3& objPos, const float objRadius) const in IsInBuildRange() argument 255 bool CBuilderCAI::MoveInBuildRange(const float3& objPos, float objRadius, const bool checkMoveTypeF… in MoveInBuildRange()
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