Home
last modified time | relevance | path

Searched defs:objPos (Results 1 – 25 of 42) sorted by relevance

12

/dports/cad/sumo/sumo-1.2.0/src/utils/shapes/
H A DPolygonDynamics.cpp114 const Position& objPos = myTrackedObject->getPosition(); in update() local
228 const Position& objPos = myTrackedObject->getPosition(); in initTrackedPosition() local
/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/graph/demos/ui/
H A DSceneUIController.java210 …public void pickShape(final int glWinX, final int glWinY, final float[] objPos, final UIShape[] sh… in pickShape()
225 private UIShape pickShapeImpl(final int glWinX, final int glWinY, final float[] objPos) { in pickShapeImpl()
268 …ds(final UIShape activeShape, final int glWinX, final int glWinY, final float[] objPos, final Runn… in windowToShapeCoords()
281 …peCoordsImpl(final UIShape activeShape, final int glWinX, final int glWinY, final float[] objPos) { in windowToShapeCoordsImpl()
314 final float[] winZ, final float[] objPos) { in mapWin2ObjectCoords()
397 final float[] objPos = new float[3]; in gestureDetected() local
416 final float[] objPos = new float[3]; in dispatchMouseEventPickShape() local
427 final float[] objPos = new float[3]; in dispatchMouseEventForShape() local
H A DUIShape.java426 public final float[] objPos; field in UIShape.PointerEventInfo
432 … PointerEventInfo(final int glWinX, final int glWinY, final UIShape shape, final float[] objPos) { in PointerEventInfo()
449 …patchGestureEvent(final GestureEvent e, final int glWinX, final int glWinY, final float[] objPos) { in dispatchGestureEvent()
462 … dispatchMouseEvent(final MouseEvent e, final int glWinX, final int glWinY, final float[] objPos) { in dispatchMouseEvent()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/
H A Dbackdrop.cpp102 …:calcFrFrame(const Frame &frame, uint8 *width, uint8 *height, uint16 x, uint16 y, ObjPos *objPos) { in calcFrFrame()
141 ObjPos objPos; in showAllObs() local
219 ObjPos objPos; in showAllFree() local
267 ObjPos objPos; in showAllEx() local
/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/
H A Dbackdrop.cpp102 …:calcFrFrame(const Frame &frame, uint8 *width, uint8 *height, uint16 x, uint16 y, ObjPos *objPos) { in calcFrFrame()
141 ObjPos objPos; in showAllObs() local
219 ObjPos objPos; in showAllFree() local
267 ObjPos objPos; in showAllEx() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/
H A DTargetAnimation.h119 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DTargetAnimation.h115 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/
H A DTargetAnimation.h119 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DTargetAnimation.h117 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
/dports/multimedia/assimp/assimp-5.1.3/code/Common/
H A DTargetAnimation.h106 const std::vector<aiVectorKey> *objPos, *targetObjPos; variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DTargetAnimation.h117 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/
H A DTargetAnimation.h119 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DTargetAnimation.h118 const std::vector<aiVectorKey>* objPos,*targetObjPos; variable
/dports/games/cosmosmash/cosmosmash-1.4.8/src/roundbeetle/
H A DSampleToFramePanner.cpp64 Vec objPos; in getFrames() local
/dports/graphics/jogamp-jogl/jogl/make/config/jogl/
H A Dglu-CustomJavaCode-base.java1342 …_offset, float[] proj, int proj_offset, int[] view, int view_offset, float[] objPos, int objPos_of… in gluUnProject()
1349 …oatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, java.nio.FloatBuffer objPos) { in gluUnProject()
1356 …oj_offset, int[] view, int view_offset, float nearVal, float farVal, float[] objPos, int objPos_of… in gluUnProject4()
1363 …atBuffer proj, java.nio.IntBuffer view, float nearVal, float farVal, java.nio.FloatBuffer objPos) { in gluUnProject4()
1406 …offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_o… in gluUnProject()
1422 …_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_o… in gluUnProject4()
H A Dglu-CustomJavaCode-gl2.java174 …offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_o… in gluUnProject()
181 …le winY, double winZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer objPos) { in gluUnProject()
188 …_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_o… in gluUnProject4()
195 …fer model, DoubleBuffer proj, IntBuffer view, double nearVal, double farVal, DoubleBuffer objPos) { in gluUnProject4()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Ddsooctree.cpp49 Point3d objPos = _obj->getPosition(); in getChild() local
H A Dstaroctree.cpp64 Point3f objPos = obj.getPosition(); in getChild() local
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dstaroctree.cpp64 Point3f objPos = obj.getPosition(); in getChild() local
H A Ddsooctree.cpp49 Point3d objPos = _obj->getPosition(); in getChild() local
/dports/games/exult/exult-snapshot-v1.7.0.20211128/gumps/
H A DItemMenu_gump.cc138 for (auto& objPos : objects) { in paint() local
/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/
H A Dglu-CustomJavaCode.java1028 …offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_o… in gluUnProject()
1035 …eBuffer model, java.nio.DoubleBuffer proj, java.nio.IntBuffer view, java.nio.DoubleBuffer objPos) { in gluUnProject()
1042 …_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_o… in gluUnProject4()
1049 …uffer proj, java.nio.IntBuffer view, double nearVal, double farVal, java.nio.DoubleBuffer objPos) { in gluUnProject4()
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dspeldefs.h125 inline TilePoint objPos(GameObject *go) { in objPos() function
/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/graph/demos/
H A DGPURendererListenerBase01.java154 final float[] winZ, final float[] objPos) { in mapWin2ObjectCoords()
/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/
H A DBuilderCAI.cpp240 bool CBuilderCAI::IsInBuildRange(const float3& objPos, const float objRadius) const in IsInBuildRange() argument
255 bool CBuilderCAI::MoveInBuildRange(const float3& objPos, float objRadius, const bool checkMoveTypeF… in MoveInBuildRange()

12