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Searched defs:obstacle (Results 1 – 25 of 173) sorted by relevance

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/dports/games/blobwars/blobwars-2.00/src/
H A Dobstacles.cpp26 Entity *obstacle = new Entity(); in addObstacle() local
42 Entity *obstacle = (Entity*)map.obstacleList.getHead(); in checkObstacleContact() local
101 Entity *obstacle = (Entity*)map.obstacleList.getHead(); in doObstacles() local
H A Dtriggers.cpp56 Entity *obstacle = (Entity*)map.obstacleList.getHead(); in activateTrigger() local
/dports/games/jfk/jfk-0.1.1/src/server/
H A Dobject_s.h21 class obstacle; variable
50 virtual void collide_with_obstacle(const obstacle*) {}; in collide_with_obstacle()
H A Dobstacle_s.cc11 obstacle::obstacle(int itype) in obstacle() function in obstacle
/dports/games/jfk/jfk-0.1.1/src/client/
H A Dobjects_c.cc93 obstacle::obstacle(level *lvl, int type) : in obstacle() function in obstacle
101 obstacle::obstacle(level *lvl, const string data) : in obstacle() function in obstacle
/dports/games/jfk/jfk-0.1.1/art/object/
H A DMakefile.am1 SUBDIRS = weapon item person explosion bullet obstacle subdir
/dports/games/jfk/jfk-0.1.1/art/object/obstacle/
H A DMakefile.am1 obstacledir = $(datadir)/jfk/art/object/obstacle directory
/dports/devel/fuzzylite/fuzzylite-6.0/examples/mamdani/
H A DObstacleAvoidance.cpp12 InputVariable* obstacle = new InputVariable; in main() local
H A DObstacleAvoidance.java22 InputVariable obstacle = new InputVariable(); in main() local
/dports/devel/fuzzylite/fuzzylite-6.0/examples/takagi-sugeno/
H A DObstacleAvoidance.java22 InputVariable obstacle = new InputVariable(); in main() local
H A DObstacleAvoidance.cpp12 InputVariable* obstacle = new InputVariable; in main() local
/dports/devel/fuzzylite/fuzzylite-6.0/examples/hybrid/
H A DObstacleAvoidance.cpp12 InputVariable* obstacle = new InputVariable; in main() local
H A DObstacleAvoidance.java22 InputVariable obstacle = new InputVariable(); in main() local
/dports/games/jfk/jfk-0.1.1/src/lib/
H A Dobstacle.cc11 obstacle::obstacle(int itype) in obstacle() function in obstacle
/dports/science/chrono/chrono-7.0.1/src/demos/python/irrlicht/
H A Ddemo_IRR_custom_contact.py43 ball_radius, obstacle): argument
102 obstacle = MyObstacle(obst_radius, obst_center) variable
/dports/graphics/scantailor/scantailor-advanced-1.0.16/imageproc/
H A DMaxWhitespaceFinder.cpp63 void MaxWhitespaceFinder::addObstacle(const QRect& obstacle) { in addObstacle()
159 for (const QRect& obstacle : region.obstacles()) { in findPivotObstacle() local
345 for (const QRect& obstacle : other_region.obstacles()) { in addObstacles() local
/dports/science/chrono/chrono-7.0.1/src/demos/irrlicht/
H A Ddemo_IRR_custom_contact.cpp58 const MyObstacle& obstacle) in MyCustomCollisionDetection()
116 MyObstacle obstacle; in main() local
/dports/science/chrono/chrono-7.0.1/src/demos/multicore/
H A Ddemo_MCORE_custom_contact.cpp56 const MyObstacle& obstacle) in MyCustomCollisionDetection()
114 MyObstacle obstacle; in main() local
/dports/games/tesseract-data/tesseract/src/game/
H A Dai.h59 struct obstacle struct
61 void *owner;
62 int numwaypoints;
63 float above;
65 obstacle(void *owner, float above = -1) : owner(owner), numwaypoints(0), above(above) {} in owner()
/dports/games/tesseract/tesseract/src/game/
H A Dai.h59 struct obstacle struct
61 void *owner;
62 int numwaypoints;
63 float above;
65 obstacle(void *owner, float above = -1) : owner(owner), numwaypoints(0), above(above) {} in owner()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dai.h59 struct obstacle struct
61 void *owner;
62 int numwaypoints;
63 float above;
65 obstacle(void *owner, float above = -1) : owner(owner), numwaypoints(0), above(above) {} in owner()
/dports/cad/alliance/alliance/src/nero/src/
H A DMNodes.cpp105 void CMatrixNodes::obstacle (CRect &rect, int z) in obstacle() function in CMatrixNodes
/dports/misc/ompl/ompl-1.5.2/demos/
H A DLTLWithTriangulation.cpp84 Polygon obstacle(4); in addObstaclesAndPropositions() local
137 for (const auto & obstacle : obstacles) in isStateValid() local
/dports/games/battletanks/btanks-0.9.8083/engine/ai/
H A Dwaypoints.cpp42 const Object * obstacle = NULL; in calculate() local
/dports/games/bzflag-server/bzflag-2.4.22/src/
H A DMakefile.am25 obstacle \ subdir

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