/dports/games/blobwars/blobwars-2.00/src/ |
H A D | obstacles.cpp | 26 Entity *obstacle = new Entity(); in addObstacle() local 42 Entity *obstacle = (Entity*)map.obstacleList.getHead(); in checkObstacleContact() local 101 Entity *obstacle = (Entity*)map.obstacleList.getHead(); in doObstacles() local
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H A D | triggers.cpp | 56 Entity *obstacle = (Entity*)map.obstacleList.getHead(); in activateTrigger() local
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/dports/games/jfk/jfk-0.1.1/src/server/ |
H A D | object_s.h | 21 class obstacle; variable 50 virtual void collide_with_obstacle(const obstacle*) {}; in collide_with_obstacle()
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H A D | obstacle_s.cc | 11 obstacle::obstacle(int itype) in obstacle() function in obstacle
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/dports/games/jfk/jfk-0.1.1/src/client/ |
H A D | objects_c.cc | 93 obstacle::obstacle(level *lvl, int type) : in obstacle() function in obstacle 101 obstacle::obstacle(level *lvl, const string data) : in obstacle() function in obstacle
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/dports/games/jfk/jfk-0.1.1/art/object/ |
H A D | Makefile.am | 1 SUBDIRS = weapon item person explosion bullet obstacle subdir
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/dports/games/jfk/jfk-0.1.1/art/object/obstacle/ |
H A D | Makefile.am | 1 obstacledir = $(datadir)/jfk/art/object/obstacle directory
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/dports/devel/fuzzylite/fuzzylite-6.0/examples/mamdani/ |
H A D | ObstacleAvoidance.cpp | 12 InputVariable* obstacle = new InputVariable; in main() local
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H A D | ObstacleAvoidance.java | 22 InputVariable obstacle = new InputVariable(); in main() local
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/dports/devel/fuzzylite/fuzzylite-6.0/examples/takagi-sugeno/ |
H A D | ObstacleAvoidance.java | 22 InputVariable obstacle = new InputVariable(); in main() local
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H A D | ObstacleAvoidance.cpp | 12 InputVariable* obstacle = new InputVariable; in main() local
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/dports/devel/fuzzylite/fuzzylite-6.0/examples/hybrid/ |
H A D | ObstacleAvoidance.cpp | 12 InputVariable* obstacle = new InputVariable; in main() local
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H A D | ObstacleAvoidance.java | 22 InputVariable obstacle = new InputVariable(); in main() local
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/dports/games/jfk/jfk-0.1.1/src/lib/ |
H A D | obstacle.cc | 11 obstacle::obstacle(int itype) in obstacle() function in obstacle
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/dports/science/chrono/chrono-7.0.1/src/demos/python/irrlicht/ |
H A D | demo_IRR_custom_contact.py | 43 ball_radius, obstacle): argument 102 obstacle = MyObstacle(obst_radius, obst_center) variable
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/dports/graphics/scantailor/scantailor-advanced-1.0.16/imageproc/ |
H A D | MaxWhitespaceFinder.cpp | 63 void MaxWhitespaceFinder::addObstacle(const QRect& obstacle) { in addObstacle() 159 for (const QRect& obstacle : region.obstacles()) { in findPivotObstacle() local 345 for (const QRect& obstacle : other_region.obstacles()) { in addObstacles() local
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/dports/science/chrono/chrono-7.0.1/src/demos/irrlicht/ |
H A D | demo_IRR_custom_contact.cpp | 58 const MyObstacle& obstacle) in MyCustomCollisionDetection() 116 MyObstacle obstacle; in main() local
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/dports/science/chrono/chrono-7.0.1/src/demos/multicore/ |
H A D | demo_MCORE_custom_contact.cpp | 56 const MyObstacle& obstacle) in MyCustomCollisionDetection() 114 MyObstacle obstacle; in main() local
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | ai.h | 59 struct obstacle struct 61 void *owner; 62 int numwaypoints; 63 float above; 65 obstacle(void *owner, float above = -1) : owner(owner), numwaypoints(0), above(above) {} in owner()
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/dports/games/tesseract/tesseract/src/game/ |
H A D | ai.h | 59 struct obstacle struct 61 void *owner; 62 int numwaypoints; 63 float above; 65 obstacle(void *owner, float above = -1) : owner(owner), numwaypoints(0), above(above) {} in owner()
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | ai.h | 59 struct obstacle struct 61 void *owner; 62 int numwaypoints; 63 float above; 65 obstacle(void *owner, float above = -1) : owner(owner), numwaypoints(0), above(above) {} in owner()
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/dports/cad/alliance/alliance/src/nero/src/ |
H A D | MNodes.cpp | 105 void CMatrixNodes::obstacle (CRect &rect, int z) in obstacle() function in CMatrixNodes
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/dports/misc/ompl/ompl-1.5.2/demos/ |
H A D | LTLWithTriangulation.cpp | 84 Polygon obstacle(4); in addObstaclesAndPropositions() local 137 for (const auto & obstacle : obstacles) in isStateValid() local
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/dports/games/battletanks/btanks-0.9.8083/engine/ai/ |
H A D | waypoints.cpp | 42 const Object * obstacle = NULL; in calculate() local
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/dports/games/bzflag-server/bzflag-2.4.22/src/ |
H A D | Makefile.am | 25 obstacle \ subdir
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