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Searched defs:obtainable (Results 1 – 8 of 8) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/core/
H A DEquipmentItem.h110 bool obtainable; /**< whether the player can receive this item */ variable
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Drings.h45 obtainable: 1, /* is available for sale in the shop */ member
H A Dweapons.h52 obtainable: 1; member
106 obtainable: 1, /* available in the shop */ member
H A Darmour.h74 obtainable: 1, /* available in the shop? */ member
H A Dspells.h99 obtainable: 1; /* available in the shop */ member
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/core/
H A DEquipmentItem.cpp187 void EquipmentItem::set_obtainable(bool obtainable) { in set_obtainable()
/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Ditems.c1438 int obtainable; in item_obtainable() local
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/
H A DItemApi.cpp292 bool obtainable = LuaTools::opt_boolean(l, 2, true); in item_api_set_obtainable() local