Searched defs:offsetXY (Results 1 – 9 of 9) sorted by relevance
290 int32_t offsetXY = scenario_rand() & 0x1E; in Create() local
284 IntVector2 offsetXY = position - knob_->GetPosition() - knob_->GetSize() / 2; in Page() local
348 const float offsetXY = distToTarget > maxAvoidDist*1.5? maxAvoidDist : maxAvoidDist/2; in checkWayIsClearForActor() local
132 bool checkWayIsClear(const osg::Vec3f& from, const osg::Vec3f& to, float offsetXY) in checkWayIsClear()
2930 const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM); in constructOffsetList() local2944 const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM); in constructOffsetList() local2958 const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM); in constructOffsetList() local2972 const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM); in constructOffsetList() local2984 const Index offsetXY = (y << LeafNodeType::LOG2DIM); in constructOffsetList() local2997 const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM); in constructOffsetList() local3036 const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM); in constructOffsetList() local3049 const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM); in constructOffsetList() local
269 … const auto offsetXY = getCoordsFromTensor(offsets, curId, (int)curPoint.fX, (int)curPoint.fY); in decodeMultiPose() local
804 trpg2dPoint offsetXY, local_tileID(_tileInfo.x,_tileInfo.y); in apply() local
800 trpg2dPoint offsetXY, tileID(_tileInfo.x,_tileInfo.y); in apply() local
1550 const Index offsetXY = offsetX + ((y & (DIM-1u)) << Log2Dim); in fill() local