1 /* $Id: gr.c,v 1.13 2003/04/11 23:51:48 btb Exp $ */
2 /*
3  *
4  * OGL video functions. - Added 9/15/99 Matthew Mueller
5  *
6  *
7  */
8 
9 #ifdef HAVE_CONFIG_H
10 #include <conf.h>
11 #endif
12 
13 #include <stdlib.h>
14 #include <stdio.h>
15 #include <string.h>
16 #ifdef __WINDOWS__
17 #include <windows.h>
18 #endif
19 
20 #if defined(__APPLE__) && defined(__MACH__)
21 //#include <OpenGL/gl.h>
22 #else
23 //#include <GL/gl.h>
24 #endif
25 #include <unistd.h>
26 #include <sys/types.h>
27 #include <sys/stat.h>
28 #include <fcntl.h>
29 #include <errno.h>
30 
31 #include "hudmsg.h"
32 #include "game.h"
33 #include "text.h"
34 #include "gr.h"
35 #include "gamefont.h"
36 #include "grdef.h"
37 #include "palette.h"
38 #include "u_mem.h"
39 #include "error.h"
40 
41 #include "inferno.h"
42 #include "screens.h"
43 
44 #include "strutil.h"
45 #include "mono.h"
46 #include "args.h"
47 #include "key.h"
48 
49 #define DECLARE_VARS
50 #include "ogl_init.h"
51 #if defined(__APPLE__) && defined(__MACH__)
52 #include <OpenGL/glu.h>
53 #undef GL_ARB_multitexture // hack!
54 #else
55 #include <GL/glu.h>
56 #endif
57 
58 int ogl_voodoohack=0;
59 
60 int gr_installed = 0;
61 
62 
63 void gr_palette_clear(); // Function prototype for gr_init;
64 int gl_initialized=0;
65 int gl_reticle = 0;
66 
67 int ogl_fullscreen=0;
68 
gr_check_fullscreen(void)69 int gr_check_fullscreen(void){
70 	return ogl_fullscreen;
71 }
72 
gr_do_fullscreen(int f)73 void gr_do_fullscreen(int f){
74 	if (ogl_voodoohack)
75 		ogl_fullscreen=1;//force fullscreen mode on voodoos.
76 	else
77 		ogl_fullscreen=f;
78 	if (gl_initialized){
79 		ogl_do_fullscreen_internal();
80 	}
81 }
82 
gr_toggle_fullscreen(void)83 int gr_toggle_fullscreen(void){
84 	gr_do_fullscreen(!ogl_fullscreen);
85 	//	grd_curscreen->sc_mode=0;//hack to get it to reset screen mode
86 	return ogl_fullscreen;
87 }
88 
arch_toggle_fullscreen_menu(void)89 int arch_toggle_fullscreen_menu(void){
90 	unsigned char *buf=NULL;
91 
92 	if (ogl_readpixels_ok){
93 		MALLOC(buf,unsigned char,grd_curscreen->sc_w*grd_curscreen->sc_h*3);
94 		glReadBuffer(GL_FRONT);
95 		glReadPixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
96 	}
97 
98 	gr_do_fullscreen(!ogl_fullscreen);
99 
100 	if (ogl_readpixels_ok){
101 //		glWritePixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
102 		glRasterPos2f(0,0);
103 		glDrawPixels(grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
104 		free(buf);
105 	}
106 	//	grd_curscreen->sc_mode=0;//hack to get it to reset screen mode
107 
108 	return ogl_fullscreen;
109 }
110 
ogl_init_state(void)111 void ogl_init_state(void){
112 	/* select clearing (background) color   */
113 	glClearColor(0.0, 0.0, 0.0, 0.0);
114 	glShadeModel(GL_SMOOTH);
115 
116 	/* initialize viewing values */
117 	glMatrixMode(GL_PROJECTION);
118 	glLoadIdentity();
119 	glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
120 	glScalef(1.0, -1.0, 1.0);
121 	glTranslatef(0.0, -1.0, 0.0);
122 	gr_palette_step_up(0,0,0);//in case its left over from in game
123 }
124 
125 int last_screen_mode=-1;
126 
ogl_set_screen_mode(void)127 void ogl_set_screen_mode(void){
128 	if (last_screen_mode==Screen_mode)
129 		return;
130 	OGL_VIEWPORT(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h);
131 //	OGL_VIEWPORT(grd_curcanv->cv_bitmap.bm_x,grd_curcanv->cv_bitmap.bm_y,grd_curcanv->cv_bitmap.bm_w,grd_curcanv->cv_bitmap.bm_h);
132 	if (Screen_mode==SCREEN_GAME){
133 		glDrawBuffer(GL_BACK);
134 	}else{
135 		glClearColor(0.0, 0.0, 0.0, 0.0);
136 		glDrawBuffer(GL_FRONT);
137 		glClear(GL_COLOR_BUFFER_BIT);
138 		glMatrixMode(GL_PROJECTION);
139 		glLoadIdentity();//clear matrix
140 		glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
141 		glMatrixMode(GL_MODELVIEW);
142 		glLoadIdentity();//clear matrix
143 		glEnable(GL_BLEND);
144 		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
145 	}
146 	last_screen_mode=Screen_mode;
147 }
148 
gr_update()149 void gr_update()
150 {
151 	if (gl_initialized){
152 
153 		if(Screen_mode != SCREEN_GAME){
154 			glFlush();
155 		}
156 	}
157 }
158 
159 const char *gl_vendor,*gl_renderer,*gl_version,*gl_extensions;
160 
ogl_get_verinfo(void)161 void ogl_get_verinfo(void){
162 	int t;
163 	gl_vendor=glGetString(GL_VENDOR);
164 	gl_renderer=glGetString(GL_RENDERER);
165 	gl_version=glGetString(GL_VERSION);
166 	gl_extensions=glGetString(GL_EXTENSIONS);
167 
168 	con_printf(CON_VERBOSE, "gl vendor:%s renderer:%s version:%s extensions:%s\n",gl_vendor,gl_renderer,gl_version,gl_extensions);
169 
170 	ogl_intensity4_ok=1;ogl_luminance4_alpha4_ok=1;ogl_rgba2_ok=1;ogl_gettexlevelparam_ok=1;
171 
172 #ifdef __WINDOWS__
173 	dglMultiTexCoord2fARB = (glMultiTexCoord2fARB_fp)wglGetProcAddress("glMultiTexCoord2fARB");
174 	dglActiveTextureARB = (glActiveTextureARB_fp)wglGetProcAddress("glActiveTextureARB");
175 	dglMultiTexCoord2fSGIS = (glMultiTexCoord2fSGIS_fp)wglGetProcAddress("glMultiTexCoord2fSGIS");
176 	dglSelectTextureSGIS = (glSelectTextureSGIS_fp)wglGetProcAddress("glSelectTextureSGIS");
177 #endif
178 
179 	//multitexturing doesn't work yet.
180 #ifdef GL_ARB_multitexture
181 	ogl_arb_multitexture_ok=0;//(strstr(gl_extensions,"GL_ARB_multitexture")!=0 && glActiveTextureARB!=0 && 0);
182 	mprintf((0,"c:%p d:%p e:%p\n",strstr(gl_extensions,"GL_ARB_multitexture"),glActiveTextureARB,glBegin));
183 #endif
184 #ifdef GL_SGIS_multitexture
185 	ogl_sgis_multitexture_ok=0;//(strstr(gl_extensions,"GL_SGIS_multitexture")!=0 && glSelectTextureSGIS!=0 && 0);
186 	mprintf((0,"a:%p b:%p\n",strstr(gl_extensions,"GL_SGIS_multitexture"),glSelectTextureSGIS));
187 #endif
188 
189 	//add driver specific hacks here.  whee.
190 	if ((stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.0\n")==0 || stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.2\n")==0) && stricmp(gl_version,"1.2 Mesa 3.0")==0){
191 		ogl_intensity4_ok=0;//ignores alpha, always black background instead of transparent.
192 		ogl_readpixels_ok=0;//either just returns all black, or kills the X server entirely
193 		ogl_gettexlevelparam_ok=0;//returns random data..
194 	}
195 	if (stricmp(gl_vendor,"Matrox Graphics Inc.")==0){
196 		//displays garbage. reported by
197 		//  redomen@crcwnet.com (render="Matrox G400" version="1.1.3 5.52.015")
198 		//  orulz (Matrox G200)
199 		ogl_intensity4_ok=0;
200 	}
201 
202 	//allow overriding of stuff.
203 #ifdef GL_ARB_multitexture
204 	if ((t=FindArg("-gl_arb_multitexture_ok"))){
205 		ogl_arb_multitexture_ok=atoi(Args[t+1]);
206 	}
207 #endif
208 #ifdef GL_SGIS_multitexture
209 	if ((t=FindArg("-gl_sgis_multitexture_ok"))){
210 		ogl_sgis_multitexture_ok=atoi(Args[t+1]);
211 	}
212 #endif
213 	if ((t=FindArg("-gl_intensity4_ok"))){
214 		ogl_intensity4_ok=atoi(Args[t+1]);
215 	}
216 	if ((t=FindArg("-gl_luminance4_alpha4_ok"))){
217 		ogl_luminance4_alpha4_ok=atoi(Args[t+1]);
218 	}
219 	if ((t=FindArg("-gl_rgba2_ok"))){
220 		ogl_rgba2_ok=atoi(Args[t+1]);
221 	}
222 	if ((t=FindArg("-gl_readpixels_ok"))){
223 		ogl_readpixels_ok=atoi(Args[t+1]);
224 	}
225 	if ((t=FindArg("-gl_gettexlevelparam_ok"))){
226 		ogl_gettexlevelparam_ok=atoi(Args[t+1]);
227 	}
228 
229 	con_printf(CON_VERBOSE, "gl_arb_multitexture:%i gl_sgis_multitexture:%i\n",ogl_arb_multitexture_ok,ogl_sgis_multitexture_ok);
230 	con_printf(CON_VERBOSE, "gl_intensity4:%i gl_luminance4_alpha4:%i gl_rgba2:%i gl_readpixels:%i gl_gettexlevelparam:%i\n",ogl_intensity4_ok,ogl_luminance4_alpha4_ok,ogl_rgba2_ok,ogl_readpixels_ok,ogl_gettexlevelparam_ok);
231 }
232 
gr_set_mode(u_int32_t mode)233 int gr_set_mode(u_int32_t mode)
234 {
235 	unsigned int w,h;
236 	char *gr_bm_data;
237 
238 #ifdef NOGRAPH
239 return 0;
240 #endif
241 //	mode=0;
242 	if (mode<=0)
243 		return 0;
244 
245 	w=SM_W(mode);
246 	h=SM_H(mode);
247 
248 	//if (screen != NULL) gr_palette_clear();
249 
250 //	ogl_init_state();
251 
252 	gr_bm_data=grd_curscreen->sc_canvas.cv_bitmap.bm_data;//since we use realloc, we want to keep this pointer around.
253 	memset( grd_curscreen, 0, sizeof(grs_screen));
254 	grd_curscreen->sc_mode = mode;
255 	grd_curscreen->sc_w = w;
256 	grd_curscreen->sc_h = h;
257 	grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*3,grd_curscreen->sc_h*4);
258 	grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0;
259 	grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0;
260 	grd_curscreen->sc_canvas.cv_bitmap.bm_w = w;
261 	grd_curscreen->sc_canvas.cv_bitmap.bm_h = h;
262 	//grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = screen->pitch;
263 	grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = w;
264 	grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_OGL;
265 	//grd_curscreen->sc_canvas.cv_bitmap.bm_data = (unsigned char *)screen->pixels;
266 //	mprintf((0,"ogl/gr.c: reallocing %p to %i\n",grd_curscreen->sc_canvas.cv_bitmap.bm_data,w*h));
267 	grd_curscreen->sc_canvas.cv_bitmap.bm_data = d_realloc(gr_bm_data,w*h);
268 	gr_set_current_canvas(NULL);
269 	//gr_enable_default_palette_loading();
270 
271 	ogl_init_window(w,h);//platform specific code
272 
273 	ogl_get_verinfo();
274 
275 	OGL_VIEWPORT(0,0,w,h);
276 
277 	ogl_set_screen_mode();
278 
279 //	gamefont_choose_game_font(w,h);
280 
281 	return 0;
282 }
283 
284 #define GLstrcmptestr(a,b) if (stricmp(a,#b)==0 || stricmp(a,"GL_" #b)==0)return GL_ ## b;
ogl_atotexfilti(char * a,int min)285 int ogl_atotexfilti(char *a,int min){
286 	GLstrcmptestr(a,NEAREST);
287 	GLstrcmptestr(a,LINEAR);
288 	if (min){//mipmaps are valid only for the min filter
289 		GLstrcmptestr(a,NEAREST_MIPMAP_NEAREST);
290 		GLstrcmptestr(a,NEAREST_MIPMAP_LINEAR);
291 		GLstrcmptestr(a,LINEAR_MIPMAP_NEAREST);
292 		GLstrcmptestr(a,LINEAR_MIPMAP_LINEAR);
293 	}
294 	Error("unknown/invalid texture filter %s\n",a);
295 //	return GL_NEAREST;
296 }
ogl_testneedmipmaps(int i)297 int ogl_testneedmipmaps(int i){
298 	switch (i){
299 		case GL_NEAREST:
300 		case GL_LINEAR:
301 			return 0;
302 		case GL_NEAREST_MIPMAP_NEAREST:
303 		case GL_NEAREST_MIPMAP_LINEAR:
304 		case GL_LINEAR_MIPMAP_NEAREST:
305 		case GL_LINEAR_MIPMAP_LINEAR:
306 			return 1;
307 	}
308 	Error("unknown texture filter %x\n",i);
309 //	return -1;
310 }
311 #ifdef OGL_RUNTIME_LOAD
312 #if defined(__WINDOWS__) || defined(__MINGW32__)
313 char *OglLibPath="opengl32.dll";
314 #endif
315 #ifdef __unix__
316 char *OglLibPath="libGL.so";
317 #endif
318 
319 int ogl_rt_loaded=0;
ogl_init_load_library(void)320 int ogl_init_load_library(void)
321 {
322 	int retcode=0;
323 	if (!ogl_rt_loaded){
324 		int t;
325 		if ((t=FindArg("-gl_library")))
326 			OglLibPath=Args[t+1];
327 
328 		retcode = OpenGL_LoadLibrary(true);
329 		if(retcode)
330 		{
331 			mprintf((0,"Opengl loaded ok\n"));
332 
333 			if(!glEnd)
334 			{
335 				Error("Opengl: Functions not imported\n");
336 			}
337 		}else{
338 			Error("Opengl: error loading %s\n",OglLibPath);
339 		}
340 		ogl_rt_loaded=1;
341 	}
342 	return retcode;
343 }
344 #endif
345 
gr_init()346 int gr_init()
347 {
348 	int mode = SM(640,480);
349 	int retcode, t, glt = 0;
350 
351  	// Only do this function once!
352 	if (gr_installed==1)
353 		return -1;
354 
355 
356 #ifdef OGL_RUNTIME_LOAD
357 	ogl_init_load_library();
358 #endif
359 
360 #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
361 	if (FindArg("-gl_voodoo")){
362 		ogl_voodoohack=1;
363 		gr_toggle_fullscreen();
364 	}
365 	if (FindArg("-fullscreen"))
366 		gr_toggle_fullscreen();
367 #endif
368 	if ((glt=FindArg("-gl_alttexmerge")))
369 		ogl_alttexmerge=1;
370 	if ((t=FindArg("-gl_stdtexmerge")))
371 		if (t>=glt)//allow overriding of earlier args
372 			ogl_alttexmerge=0;
373 
374 	if ((glt=FindArg("-gl_16bittextures")))
375 		ogl_rgba_format=GL_RGB5_A1;
376 
377 	if ((glt=FindArg("-gl_mipmap"))){
378 		GL_texmagfilt=GL_LINEAR;
379 		GL_texminfilt=GL_LINEAR_MIPMAP_NEAREST;
380 	}
381 	if ((t=FindArg("-gl_simple"))){
382 		if (t>=glt){//allow overriding of earlier args
383 			glt=t;
384 			GL_texmagfilt=GL_NEAREST;
385 			GL_texminfilt=GL_NEAREST;
386 		}
387 	}
388 	if ((t=FindArg("-gl_texmagfilt")) || (t=FindArg("-gl_texmagfilter"))){
389 		if (t>=glt)//allow overriding of earlier args
390 			GL_texmagfilt=ogl_atotexfilti(Args[t+1],0);
391 	}
392 	if ((t=FindArg("-gl_texminfilt")) || (t=FindArg("-gl_texminfilter"))){
393 		if (t>=glt)//allow overriding of earlier args
394 			GL_texminfilt=ogl_atotexfilti(Args[t+1],1);
395 	}
396 	GL_needmipmaps=ogl_testneedmipmaps(GL_texminfilt);
397 	mprintf((0,"gr_init: texmagfilt:%x texminfilt:%x needmipmaps=%i\n",GL_texmagfilt,GL_texminfilt,GL_needmipmaps));
398 
399 	if ((t=FindArg("-gl_vidmem"))){
400 		ogl_mem_target=atoi(Args[t+1])*1024*1024;
401 	}
402 	if ((t=FindArg("-gl_reticle"))){
403 		gl_reticle=atoi(Args[t+1]);
404 	}
405 	//printf("ogl_mem_target=%i\n",ogl_mem_target);
406 
407 	ogl_init();//platform specific initialization
408 
409 	ogl_init_texture_list_internal();
410 
411 	MALLOC( grd_curscreen,grs_screen,1 );
412 	memset( grd_curscreen, 0, sizeof(grs_screen));
413 	grd_curscreen->sc_canvas.cv_bitmap.bm_data = NULL;
414 
415 	// Set the mode.
416 	if ((retcode=gr_set_mode(mode)))
417 	{
418 		return retcode;
419 	}
420 
421 	grd_curscreen->sc_canvas.cv_color = 0;
422 	grd_curscreen->sc_canvas.cv_drawmode = 0;
423 	grd_curscreen->sc_canvas.cv_font = NULL;
424 	grd_curscreen->sc_canvas.cv_font_fg_color = 0;
425 	grd_curscreen->sc_canvas.cv_font_bg_color = 0;
426 	gr_set_current_canvas( &grd_curscreen->sc_canvas );
427 
428 	gr_installed = 1;
429 
430 	atexit(gr_close);
431 
432 	return 0;
433 }
434 
gr_close()435 void gr_close()
436 {
437 //	mprintf((0,"ogl init: %s %s %s - %s\n",glGetString(GL_VENDOR),glGetString(GL_RENDERER),glGetString(GL_VERSION),glGetString,(GL_EXTENSIONS)));
438 
439 	ogl_close();//platform specific code
440 	if (grd_curscreen){
441 		if (grd_curscreen->sc_canvas.cv_bitmap.bm_data)
442 			d_free(grd_curscreen->sc_canvas.cv_bitmap.bm_data);
443 		d_free(grd_curscreen);
444 	}
445 #ifdef OGL_RUNTIME_LOAD
446 	if (ogl_rt_loaded)
447 		OpenGL_LoadLibrary(false);
448 #endif
449 }
450 extern int r_upixelc;
ogl_upixelc(int x,int y,int c)451 void ogl_upixelc(int x, int y, int c){
452 	r_upixelc++;
453 //	printf("gr_upixelc(%i,%i,%i)%i\n",x,y,c,Function_mode==FMODE_GAME);
454 //	if(Function_mode != FMODE_GAME){
455 //		grd_curcanv->cv_bitmap.bm_data[y*grd_curscreen->sc_canvas.cv_bitmap.bm_w+x]=c;
456 //	}else{
457 		OGL_DISABLE(TEXTURE_2D);
458 		glPointSize(1.0);
459 		glBegin(GL_POINTS);
460 //		glBegin(GL_LINES);
461 //	ogl_pal=gr_current_pal;
462 		glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
463 //	ogl_pal=gr_palette;
464 		glVertex2f((x+grd_curcanv->cv_bitmap.bm_x)/(float)last_width,1.0-(y+grd_curcanv->cv_bitmap.bm_y)/(float)last_height);
465 //		glVertex2f(x/((float)last_width+1),1.0-y/((float)last_height+1));
466 		glEnd();
467 //	}
468 }
ogl_urect(int left,int top,int right,int bot)469 void ogl_urect(int left,int top,int right,int bot){
470 	GLfloat xo,yo,xf,yf;
471 	int c=COLOR;
472 
473 	xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
474 	xf=(right+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
475 	yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
476 	yf=1.0-(bot+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
477 
478 	OGL_DISABLE(TEXTURE_2D);
479 	glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
480 	glBegin(GL_QUADS);
481 	glVertex2f(xo,yo);
482 	glVertex2f(xo,yf);
483 	glVertex2f(xf,yf);
484 	glVertex2f(xf,yo);
485 	glEnd();
486 }
ogl_ulinec(int left,int top,int right,int bot,int c)487 void ogl_ulinec(int left,int top,int right,int bot,int c){
488 	GLfloat xo,yo,xf,yf;
489 
490 	xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
491 	xf=(right+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
492 	yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
493 	yf=1.0-(bot+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
494 
495 	OGL_DISABLE(TEXTURE_2D);
496 	glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
497 	glBegin(GL_LINES);
498 	glVertex2f(xo,yo);
499 	glVertex2f(xf,yf);
500 	glEnd();
501 }
502 
503 
504 GLfloat last_r=0, last_g=0, last_b=0;
505 int do_pal_step=0;
ogl_do_palfx(void)506 void ogl_do_palfx(void){
507 //	GLfloat r,g,b,a;
508 	OGL_DISABLE(TEXTURE_2D);
509 	if (gr_palette_faded_out){
510 /*		glEnable(GL_BLEND);
511 		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
512 		glColor3f(0,0,0);
513 //		r=g=b=0.0;a=1.0;
514 	}else{
515 		if (do_pal_step){
516 			//glBlendFunc(GL_SRC_COLOR, GL_DST_COLOR);
517 			glEnable(GL_BLEND);
518 			glBlendFunc(GL_ONE,GL_ONE);
519 			glColor3f(last_r,last_g,last_b);
520 //			r=f2fl(last_r);g=f2fl(last_g);b=f2fl(last_b);a=0.5;
521 		}else
522 			return;
523 	}
524 
525 
526 	glBegin(GL_QUADS);
527 	glVertex2f(0,0);
528 	glVertex2f(0,1);
529 	glVertex2f(1,1);
530 	glVertex2f(1,0);
531 	glEnd();
532 
533 	glEnable(GL_BLEND);
534 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
535 }
536 
gr_palette_clear()537 void gr_palette_clear()
538 {
539 	gr_palette_faded_out=1;
540 }
541 
542 
gr_palette_step_up(int r,int g,int b)543 void gr_palette_step_up( int r, int g, int b )
544 {
545 	if (gr_palette_faded_out) return;
546 
547 //	if ( (r==last_r) && (g==last_g) && (b==last_b) ) return;
548 
549 /*	last_r = r/63.0;
550 	last_g = g/63.0;
551 	last_b = b/63.0;
552 	do_pal_step=(r || g || b);*/
553 
554 	last_r = (r+gr_palette_gamma)/63.0;
555 	last_g = (g+gr_palette_gamma)/63.0;
556 	last_b = (b+gr_palette_gamma)/63.0;
557 
558 	do_pal_step=(r || g || b || gr_palette_gamma);
559 
560 }
561 
562 //added on 980913 by adb to fix palette problems
563 // need a min without side effects...
564 #undef min
min(int x,int y)565 static inline int min(int x, int y) { return x < y ? x : y; }
566 //end changes by adb
567 
gr_palette_load(ubyte * pal)568 void gr_palette_load( ubyte *pal )
569 {
570  int i;//, j;
571 
572  for (i=0; i<768; i++ ) {
573      gr_current_pal[i] = pal[i];
574      if (gr_current_pal[i] > 63) gr_current_pal[i] = 63;
575  }
576  //palette = screen->format->palette;
577 
578  gr_palette_faded_out=0;
579 
580  init_computed_colors();
581 }
582 
583 
584 
gr_palette_fade_out(ubyte * pal,int nsteps,int allow_keys)585 int gr_palette_fade_out(ubyte *pal, int nsteps, int allow_keys)
586 {
587 	gr_palette_faded_out=1;
588 	return 0;
589 }
590 
591 
592 
gr_palette_fade_in(ubyte * pal,int nsteps,int allow_keys)593 int gr_palette_fade_in(ubyte *pal, int nsteps, int allow_keys)
594 {
595 	gr_palette_faded_out=0;
596 	return 0;
597 }
598 
599 
600 
gr_palette_read(ubyte * pal)601 void gr_palette_read(ubyte * pal)
602 {
603 	int i;
604 	for (i=0; i<768; i++ ) {
605 		pal[i]=gr_current_pal[i];
606 		if (pal[i] > 63) pal[i] = 63;
607 	}
608 }
609 
610 //writes out an uncompressed RGB .tga file
611 //if we got really spiffy, we could optionally link in libpng or something, and use that.
write_bmp(char * savename,int w,int h,unsigned char * buf)612 void write_bmp(char *savename,int w,int h,unsigned char *buf){
613 	int f;
614 #if defined(__WINDOWS__) || defined(__MINGW32__)
615 	f=open(savename,O_CREAT|O_EXCL|O_WRONLY,S_IRUSR|S_IWUSR);
616 #else
617 	f=open(savename,O_CREAT|O_EXCL|O_WRONLY,S_IRUSR|S_IWUSR|S_IRGRP|S_IROTH);
618 #endif
619 	if (f>=0){
620 		GLubyte    targaMagic[12] = { 0, //no identification field
621 			 0,//no colormap
622 			 2,//RGB image (well, BGR, actually)
623 			 0, 0, 0, 0, 0, 0, 0, 0, 0 };//no colormap or image origin stuff.
624 		GLubyte blah;
625 		int r;
626 		GLubyte *s;
627 		int x,y;
628 
629 		//write .TGA header.
630 		write (f,targaMagic,sizeof(targaMagic));
631 		blah=w%256;write (f,&blah,1);//w, low
632 		blah=w/256;write (f,&blah,1);//w, high
633 		blah=h%256;write (f,&blah,1);//h, low
634 		blah=h/256;write (f,&blah,1);//h, high
635 		blah=24;write (f,&blah,1);//24 bpp
636 		blah=0;write (f,&blah,1);//no attribute bits, origin is lowerleft, no interleave
637 
638 		s=buf;
639 		for (y=0;y<h;y++){//TGAs use BGR ordering of data.
640 			for (x=0;x<w;x++){
641 				blah=s[0];
642 				s[0]=s[2];
643 				s[2]=blah;
644 				s+=3;
645 			}
646 		}
647 		x=0;y=w*h*3;
648 		while (x<y){
649 			r=write(f,buf+x,y);
650 			if (r<=0){
651 				mprintf((0,"screenshot error, couldn't write to %s (err %i)\n",savename,errno));
652 				break;
653 			}
654 			x+=r;y-=r;
655 		}
656 		close(f);
657 	}else{
658 		mprintf((0,"screenshot error, couldn't open %s (err %i)\n",savename,errno));
659 	}
660 }
save_screen_shot(int automap_flag)661 void save_screen_shot(int automap_flag)
662 {
663 //	fix t1;
664 	char message[100];
665 	static int savenum=0;
666 	char savename[13];
667 	unsigned char *buf;
668 
669 	if (!ogl_readpixels_ok){
670 		if (!automap_flag)
671 			hud_message(MSGC_GAME_FEEDBACK,"glReadPixels not supported on your configuration");
672 		return;
673 	}
674 
675 	stop_time();
676 
677 //added/changed on 10/31/98 by Victor Rachels to fix overwrite each new game
678 	if ( savenum == 9999 ) savenum = 0;
679 	sprintf(savename,"scrn%04d.tga",savenum++);
680 
681 	while(!access(savename,0))
682 	{
683 		if ( savenum == 9999 ) savenum = 0;
684 		sprintf(savename,"scrn%04d.tga",savenum++);
685 	}
686 	sprintf( message, "%s '%s'", TXT_DUMPING_SCREEN, savename );
687 //end this section addition/change - Victor Rachels
688 
689 	if (automap_flag) {
690 //	save_font = grd_curcanv->cv_font;
691 //	gr_set_curfont(GAME_FONT);
692 //	gr_set_fontcolor(gr_find_closest_color_current(0,31,0),-1);
693 //	gr_get_string_size(message,&w,&h,&aw);
694 //		modex_print_message(32, 2, message);
695 	} else {
696 		hud_message(MSGC_GAME_FEEDBACK,message);
697 	}
698 
699 	buf = d_malloc(grd_curscreen->sc_w*grd_curscreen->sc_h*3);
700 	glReadBuffer(GL_FRONT);
701 	glReadPixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
702 	write_bmp(savename,grd_curscreen->sc_w,grd_curscreen->sc_h,buf);
703 	d_free(buf);
704 
705 	key_flush();
706 	start_time();
707 }
708