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Searched defs:onGround (Results 26 – 50 of 65) sorted by relevance

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/dports/games/legend-of-edgar/edgar-1.34/src/boss/
H A Dgargoyle.c722 long onGround = self->flags & ON_GROUND; in dropAttack() local
1043 long onGround; in lanceStabFinish() local
2866 long onGround; in die() local
H A Dsorceror_2.c1183 long onGround; in flameWaveDrop() local
2529 long onGround; in die() local
H A Dfly_boss.c419 long onGround = (self->flags & ON_GROUND); in drop() local
H A Dawesome_boss.c1196 long onGround = self->flags & ON_GROUND; in dropAttack() local
H A Dgrimlore.c3122 long onGround; in fistCrush() local
3185 long onGround; in fistMoveToMiddle() local
H A Darmour_boss.c1361 long onGround = self->flags & ON_GROUND; in armourDie() local
H A Dcave_boss.c2498 long onGround = self->flags & ON_GROUND; in stunned() local
H A Dmataeus.c865 long onGround = self->flags & ON_GROUND; in stunned() local
/dports/games/legend-of-edgar/edgar-1.34/src/enemy/
H A Dsplitter.c776 long onGround = (self->flags & ON_GROUND); in smallCreditsMove() local
H A Dmaster_tortoise.c842 long onGround = (self->flags & ON_GROUND); in becomeRampagingStage1() local
H A Dlarge_book.c2099 long onGround; in dropOnPlayer() local
/dports/astro/qmapshack/qmapshack-V_1.16.1/src/qmapshack/realtime/opensky/
H A DCRtOpenSky.h53 bool onGround = false; member
/dports/games/flightgear/flightgear-2020.3.11/src/ATC/
H A Datc_mgr.cxx77 bool onGround = fgGetBool("/sim/presets/onground"); in postinit() local
/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/
H A DDeformableRigid.cpp237 bool onGround = false; in initPhysics() local
H A DGraspDeformable.cpp339 bool onGround = false; in initPhysics() local
/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/
H A DDeformableRigid.cpp237 bool onGround = false; in initPhysics() local
H A DGraspDeformable.cpp339 bool onGround = false; in initPhysics() local
/dports/games/flightgear/flightgear-2020.3.11/src/AIModel/
H A DAIAircraft.hxx95 inline bool onGround() const { return no_roll; }; in onGround() function in FGAIAircraft
/dports/games/openlierox/OpenLieroX/src/common/
H A DPhysicsLX56.cpp459 const bool onGround = worm->CheckOnGround(); in simulateWorm() local
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp537 bool btKinematicCharacterController::onGround () const in onGround() function in btKinematicCharacterController
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp626 bool btKinematicCharacterController::onGround () const in onGround() function in btKinematicCharacterController
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp626 bool btKinematicCharacterController::onGround () const in onGround() function in btKinematicCharacterController
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_func_attack.c345 qboolean onGround = qfalse; in AIFunc_LoperAttack2() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp751 bool btKinematicCharacterController::onGround () const in onGround() function in btKinematicCharacterController
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_func_attack.c465 qboolean onGround = qfalse; in AIFunc_LoperAttack2() local

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