1-- loss probabilities array (one in X will be lost)
2local loss_prob = {}
3
4loss_prob["default:cobble"] = 3
5loss_prob["default:dirt"] = 4
6
7local radius_max = tonumber(core.setting_get("tnt_radius_max") or 25)
8local time_max = tonumber(core.setting_get("tnt_time_max") or 3)
9
10local eject_drops = function(pos, stack)
11	local obj = core.add_item(pos, stack)
12
13	if obj == nil then
14		return
15	end
16	obj:get_luaentity().collect = true
17	obj:setacceleration({x=0, y=-10, z=0})
18	obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
19end
20
21local add_drop = function(drops, pos, item)
22	if loss_prob[item] ~= nil then
23		if math.random(1,loss_prob[item]) == 1 then
24			return
25		end
26	end
27
28	if drops[item] == nil then
29		drops[item] = ItemStack(item)
30	else
31		drops[item]:add_item(item)
32	end
33
34	if drops[item]:get_free_space() == 0 then
35		stack = drops[item]
36		eject_drops(pos, stack)
37		drops[item] = nil
38	end
39end
40
41local function destroy(drops, pos, last, fast)
42	if core.is_protected(pos, "") then
43		return
44	end
45
46	local nodename = core.get_node(pos).name
47	if nodename ~= "air" then
48		core.remove_node(pos, (fast and 1 or 0))
49		if last then
50			nodeupdate(pos)
51		end
52		if not core.registered_nodes[nodename] or not core.registered_nodes[nodename].groups then
53			-- broken map and unknown nodes
54			return
55		end
56		if core.registered_nodes[nodename].groups.flammable ~= nil then
57			core.set_node(pos, {name="fire:basic_flame"}, (fast and 2 or 0))
58			return
59		end
60		local drop = core.get_node_drops(nodename, "")
61		for _,item in ipairs(drop) do
62			if type(item) == "string" then
63				add_drop(drops, pos, item)
64			else
65				for i=1,item:get_count() do
66					add_drop(drops, pos, item:get_name())
67				end
68			end
69		end
70	end
71end
72
73boom = function(pos, time, force)
74	core.after(time, function(pos)
75		if not force and core.get_node(pos).name ~= "tnt:tnt_burning" then
76			return
77		end
78		core.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
79		core.set_node(pos, {name="tnt:boom"}, 2)
80		core.after(0.5, function(pos)
81			core.remove_node(pos, 2)
82		end, {x=pos.x, y=pos.y, z=pos.z})
83
84
85		local radius = 2
86		local drops = {}
87		local list = {}
88		local dr = 0
89		local tnts = 1
90		local destroyed = 0
91		local melted = 0
92		local end_ms = os.clock() + time_max
93		local last = nil;
94		while dr<radius do
95			dr=dr+1
96			if os.clock() > end_ms or dr>=radius then last=1 end
97			for dx=-dr,dr,dr*2 do
98				for dy=-dr,dr,1 do
99					for dz=-dr,dr,1 do
100						table.insert(list, {x=dx, y=dy, z=dz})
101					end
102				end
103			end
104			for dy=-dr,dr,dr*2 do
105				for dx=-dr+1,dr-1,1 do
106					for dz=-dr,dr,1 do
107						table.insert(list, {x=dx, y=dy, z=dz})
108					end
109				end
110			end
111			for dz=-dr,dr,dr*2 do
112				for dx=-dr+1,dr-1,1 do
113					for dy=-dr+1,dr-1,1 do
114						table.insert(list, {x=dx, y=dy, z=dz})
115					end
116				end
117			end
118				for _,p in ipairs(list) do
119					local np = {x=pos.x+p.x, y=pos.y+p.y, z=pos.z+p.z}
120
121					local node =  core.get_node(np)
122					if node.name == "air" then
123					elseif node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
124						if radius < radius_max and not last and dr < radius then
125							if radius <= 5 then
126								radius = radius + 1
127							elseif radius <= 10 then
128								radius = radius + 0.5
129							elseif radius <= 20 then
130								radius = radius + 0.3
131							else
132								radius = radius + 0.2
133							end
134							core.remove_node(np, 2)
135						tnts = tnts + 1
136						else
137						core.set_node(np, {name="tnt:tnt_burning"}, 2)
138						boom(np, 1)
139						end
140					elseif node.name == "fire:basic_flame"
141						--or string.find(node.name, "default:water_")
142						--or string.find(node.name, "default:lava_")
143						or node.name == "tnt:boom"
144						then
145
146					elseif last and radius > 10 and math.random(1,15) <= 1 then
147						melted = melted + core.freeze_melt(np, 1)
148					else
149						if math.abs(p.x)<2 and math.abs(p.y)<2 and math.abs(p.z)<2 then
150							destroy(drops, np, dr == radius, radius > 7)
151							destroyed = destroyed + 1
152						else
153							if math.random(1,5) <= 4 then
154								destroy(drops, np, dr == radius, radius > 7)
155								destroyed = destroyed + 1
156							end
157						end
158					end
159				end
160			if last then break end
161		end
162
163		local objects = core.get_objects_inside_radius(pos, radius*2)
164		for _,obj in ipairs(objects) do
165			--if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
166				local p = obj:getpos()
167				local v = obj:getvelocity()
168				local vec = {x=p.x-pos.x, y=p.y-pos.y, z=p.z-pos.z}
169				local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
170				local damage = ((radius*20)/dist)
171				--print("DMG dist="..dist.." damage="..damage)
172				if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
173				obj:punch(obj, 1.0, {
174					full_punch_interval=1.0,
175					damage_groups={fleshy=damage},
176				}, vec)
177				end
178				if v ~= nil then
179					--obj:setvelocity({x=(p.x - pos.x) + (radius / 4) + v.x, y=(p.y - pos.y) + (radius / 2) + v.y, z=(p.z - pos.z) + (radius / 4) + v.z})
180					obj:setvelocity({x=(p.x - pos.x) + (radius / 2) + v.x, y=(p.y - pos.y) + radius + v.y,       z=(p.z - pos.z) + (radius / 2) + v.z})
181				end
182			--end
183		end
184
185		core.log("action", "tnt:tnt : exploded=" .. tnts .. " radius=".. dr .." radius_want=" .. radius .. " destroyed="..destroyed .. " melted="..melted)
186
187		for _,stack in pairs(drops) do
188			eject_drops(pos, stack)
189		end
190		local radiusp = radius+1
191		core.add_particlespawner(
192			100, --amount
193			0.1, --time
194			{x=pos.x-radiusp, y=pos.y-radiusp, z=pos.z-radiusp}, --minpos
195			{x=pos.x+radiusp, y=pos.y+radiusp, z=pos.z+radiusp}, --maxpos
196			{x=-0, y=-0, z=-0}, --minvel
197			{x=0, y=0, z=0}, --maxvel
198			{x=-0.5,y=5,z=-0.5}, --minacc
199			{x=0.5,y=5,z=0.5}, --maxacc
200			0.1, --minexptime
201			1, --maxexptime
202			8, --minsize
203			15, --maxsize
204			false, --collisiondetection
205			"tnt_smoke.png" --texture
206		)
207	end, pos)
208end
209
210core.register_node("tnt:tnt", {
211	description = "TNT",
212	tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
213	groups = {dig_immediate=2, mesecon=2},
214	sounds = default.node_sound_wood_defaults(),
215
216	on_punch = function(pos, node, puncher)
217		if puncher:get_wielded_item():get_name() == "default:torch" then
218			core.sound_play("tnt_ignite", {pos=pos})
219			core.set_node(pos, {name="tnt:tnt_burning"})
220			boom(pos, 4)
221		elseif math.random(1, 200) <= 1 then
222			boom(pos, 0.1, 1)
223		end
224	end,
225
226	on_dig = function(pos, node, puncher)
227		if math.random(1,10) <= 1 then
228			boom(pos, 0.1, 1)
229		else
230			return core.node_dig(pos, node, puncher)
231		end
232	end,
233
234	mesecons = {
235		effector = {
236			action_on = function(pos, node)
237				core.set_node(pos, {name="tnt:tnt_burning"})
238				boom(pos, 0)
239			end
240		},
241	},
242})
243
244core.register_node("tnt:tnt_burning", {
245	tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
246	light_source = 5,
247	drop = "",
248	sounds = default.node_sound_wood_defaults(),
249})
250
251core.register_node("tnt:boom", {
252	drawtype = "plantlike",
253	tiles = {"tnt_boom.png"},
254	light_source = LIGHT_MAX,
255	walkable = false,
256	drop = "",
257	groups = {dig_immediate=3},
258})
259
260burn = function(pos)
261	if core.get_node(pos).name == "tnt:tnt" then
262		core.sound_play("tnt_ignite", {pos=pos})
263		core.set_node(pos, {name="tnt:tnt_burning"})
264		boom(pos, 1)
265		return
266	end
267	if core.get_node(pos).name ~= "tnt:gunpowder" then
268		return
269	end
270	core.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
271	core.set_node(pos, {name="tnt:gunpowder_burning"})
272
273	core.after(1, function(pos)
274		if core.get_node(pos).name ~= "tnt:gunpowder_burning" then
275			return
276		end
277		core.after(0.5, function(pos)
278			core.remove_node(pos)
279		end, {x=pos.x, y=pos.y, z=pos.z})
280		for dx=-1,1 do
281			for dz=-1,1 do
282				for dy=-1,1 do
283					pos.x = pos.x+dx
284					pos.y = pos.y+dy
285					pos.z = pos.z+dz
286
287					if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
288						if dy == 0 then
289							burn({x=pos.x, y=pos.y, z=pos.z})
290						else
291							if math.abs(dx) == 1 or math.abs(dz) == 1 then
292								burn({x=pos.x, y=pos.y, z=pos.z})
293							end
294						end
295					end
296
297					pos.x = pos.x-dx
298					pos.y = pos.y-dy
299					pos.z = pos.z-dz
300				end
301			end
302		end
303	end, pos)
304end
305
306core.register_node("tnt:gunpowder", {
307	description = "Gun Powder",
308	drawtype = "raillike",
309	paramtype = "light",
310	sunlight_propagates = true,
311	walkable = false,
312	tiles = {"tnt_gunpowder.png",},
313	inventory_image = "tnt_gunpowder_inventory.png",
314	wield_image = "tnt_gunpowder_inventory.png",
315	selection_box = {
316		type = "fixed",
317		fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
318	},
319	groups = {dig_immediate=2,attached_node=1},
320	sounds = default.node_sound_leaves_defaults(),
321
322	on_punch = function(pos, node, puncher)
323		if puncher:get_wielded_item():get_name() == "default:torch" then
324			burn(pos)
325		end
326	end,
327})
328
329core.register_node("tnt:gunpowder_burning", {
330	drawtype = "raillike",
331	paramtype = "light",
332	sunlight_propagates = true,
333	walkable = false,
334	light_source = 5,
335	tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
336	selection_box = {
337		type = "fixed",
338		fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
339	},
340	drop = "",
341	groups = {dig_immediate=2,attached_node=1},
342	sounds = default.node_sound_leaves_defaults(),
343})
344
345core.register_abm({
346	nodenames = {"tnt:tnt", "tnt:gunpowder"},
347	neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
348	interval = 2,
349	chance = 10,
350	action = function(pos, node)
351		if node.name == "tnt:tnt" then
352			core.set_node(pos, {name="tnt:tnt_burning"})
353			boom({x=pos.x, y=pos.y, z=pos.z}, 0)
354		else
355			burn(pos)
356		end
357	end
358})
359
360core.register_craft({
361	output = "tnt:gunpowder",
362	type = "shapeless",
363	recipe = {"default:coal_lump", "default:gravel"}
364})
365
366core.register_craft({
367	output = "tnt:tnt",
368	recipe = {
369		{"", "group:wood", ""},
370		{"group:wood", "tnt:gunpowder", "group:wood"},
371		{"", "group:wood", ""}
372	}
373})
374
375if core.setting_get("log_mods") then
376	core.log("action", "tnt loaded")
377end
378