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Searched defs:only_sound (Results 1 – 4 of 4) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dbattle_animation.h103 bool only_sound = false; variable
H A Dbattle_animation.cpp35 BattleAnimation::BattleAnimation(const lcf::rpg::Animation& anim, bool only_sound, int cutoff) : in BattleAnimation()
279 …onst lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, bool only_sound, int cutoff_f… in BattleAnimationBattle()
318 …onst lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, bool only_sound, int cutoff_f… in BattleAnimationBattler()
H A Dgame_battle.cpp152 …attleAnimation(int animation_id, std::vector<Game_Battler*> targets, bool only_sound, int cutoff, … in ShowBattleAnimation()
H A Dgame_battlealgorithm.cpp103 int Game_BattleAlgorithm::AlgorithmBase::PlayAnimation(int anim_id, bool only_sound, int cutoff, bo… in PlayAnimation()