Searched defs:only_sound (Results 1 – 4 of 4) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | battle_animation.h | 103 bool only_sound = false; variable
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H A D | battle_animation.cpp | 35 BattleAnimation::BattleAnimation(const lcf::rpg::Animation& anim, bool only_sound, int cutoff) : in BattleAnimation() 279 …onst lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, bool only_sound, int cutoff_f… in BattleAnimationBattle() 318 …onst lcf::rpg::Animation& anim, std::vector<Game_Battler*> battlers, bool only_sound, int cutoff_f… in BattleAnimationBattler()
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H A D | game_battle.cpp | 152 …attleAnimation(int animation_id, std::vector<Game_Battler*> targets, bool only_sound, int cutoff, … in ShowBattleAnimation()
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H A D | game_battlealgorithm.cpp | 103 int Game_BattleAlgorithm::AlgorithmBase::PlayAnimation(int anim_id, bool only_sound, int cutoff, bo… in PlayAnimation()
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