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Searched defs:orientated (Results 1 – 19 of 19) sorted by path

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ais.c669 int orientated,speed; in NPCSetVelocity() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DEntity.cpp1910 void idEntity::Bind( idEntity *master, bool orientated ) { in Bind()
1935 void idEntity::BindToJoint( idEntity *master, const char *jointname, bool orientated ) { in BindToJoint()
1973 void idEntity::BindToJoint( idEntity *master, jointHandle_t jointnum, bool orientated ) { in BindToJoint()
1998 void idEntity::BindToBody( idEntity *master, int bodyId, bool orientated ) { in BindToBody()
3932 void idEntity::Event_BindToJoint( idEntity *master, const char *jointname, float orientated ) { in Event_BindToJoint()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_AF.cpp7869 void idPhysics_AF::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_Base.cpp671 void idPhysics_Base::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_Monster.cpp738 void idPhysics_Monster::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_Parametric.cpp961 void idPhysics_Parametric::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_Player.cpp1980 void idPhysics_Player::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_RigidBody.cpp1417 void idPhysics_RigidBody::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_Static.cpp738 void idPhysics_Static::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_StaticMulti.cpp931 void idPhysics_StaticMulti::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DEntity.cpp1818 void idEntity::Bind( idEntity *master, bool orientated ) { in Bind()
1843 void idEntity::BindToJoint( idEntity *master, const char *jointname, bool orientated ) { in BindToJoint()
1881 void idEntity::BindToJoint( idEntity *master, jointHandle_t jointnum, bool orientated ) { in BindToJoint()
1906 void idEntity::BindToBody( idEntity *master, int bodyId, bool orientated ) { in BindToBody()
3823 void idEntity::Event_BindToJoint( idEntity *master, const char *jointname, float orientated ) { in Event_BindToJoint()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_AF.cpp7868 void idPhysics_AF::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_Base.cpp671 void idPhysics_Base::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_Monster.cpp738 void idPhysics_Monster::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_Parametric.cpp961 void idPhysics_Parametric::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_Player.cpp1980 void idPhysics_Player::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_RigidBody.cpp1417 void idPhysics_RigidBody::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_Static.cpp738 void idPhysics_Static::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
H A DPhysics_StaticMulti.cpp931 void idPhysics_StaticMulti::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()