/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_ais.c | 669 int orientated,speed; in NPCSetVelocity() local
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Entity.cpp | 1910 void idEntity::Bind( idEntity *master, bool orientated ) { in Bind() 1935 void idEntity::BindToJoint( idEntity *master, const char *jointname, bool orientated ) { in BindToJoint() 1973 void idEntity::BindToJoint( idEntity *master, jointHandle_t jointnum, bool orientated ) { in BindToJoint() 1998 void idEntity::BindToBody( idEntity *master, int bodyId, bool orientated ) { in BindToBody() 3932 void idEntity::Event_BindToJoint( idEntity *master, const char *jointname, float orientated ) { in Event_BindToJoint()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Physics_AF.cpp | 7869 void idPhysics_AF::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_Base.cpp | 671 void idPhysics_Base::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_Monster.cpp | 738 void idPhysics_Monster::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_Parametric.cpp | 961 void idPhysics_Parametric::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_Player.cpp | 1980 void idPhysics_Player::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_RigidBody.cpp | 1417 void idPhysics_RigidBody::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_Static.cpp | 738 void idPhysics_Static::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_StaticMulti.cpp | 931 void idPhysics_StaticMulti::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Entity.cpp | 1818 void idEntity::Bind( idEntity *master, bool orientated ) { in Bind() 1843 void idEntity::BindToJoint( idEntity *master, const char *jointname, bool orientated ) { in BindToJoint() 1881 void idEntity::BindToJoint( idEntity *master, jointHandle_t jointnum, bool orientated ) { in BindToJoint() 1906 void idEntity::BindToBody( idEntity *master, int bodyId, bool orientated ) { in BindToBody() 3823 void idEntity::Event_BindToJoint( idEntity *master, const char *jointname, float orientated ) { in Event_BindToJoint()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Physics_AF.cpp | 7868 void idPhysics_AF::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_Base.cpp | 671 void idPhysics_Base::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_Monster.cpp | 738 void idPhysics_Monster::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_Parametric.cpp | 961 void idPhysics_Parametric::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_Player.cpp | 1980 void idPhysics_Player::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_RigidBody.cpp | 1417 void idPhysics_RigidBody::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_Static.cpp | 738 void idPhysics_Static::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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H A D | Physics_StaticMulti.cpp | 931 void idPhysics_StaticMulti::SetMaster( idEntity *master, const bool orientated ) { in SetMaster()
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