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Searched defs:otherObjWrap (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp50 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap; in preallocateChildAlgorithms() local
242 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap; in processCollision() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp48 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap; in preallocateChildAlgorithms() local
219 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap; in processCollision() local
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp47 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap; in preallocateChildAlgorithms() local
233 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap; in processCollision() local
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp47 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap; in preallocateChildAlgorithms() local
233 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap; in processCollision() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp47 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap; in preallocateChildAlgorithms() local
228 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap; in processCollision() local
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp47 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap; in preallocateChildAlgorithms() local
228 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap; in processCollision() local
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp47 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap; in preallocateChildAlgorithms() local
233 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap; in processCollision() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCompoundCollisionAlgorithm.cpp47 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap; in preallocateChildAlgorithms() local
228 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap; in processCollision() local