/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d3d11_2.h | 1664 #define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForA… argument 1667 #define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 1673 #define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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H A D | d3d11_3.h | 3473 #define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForA… argument 3476 #define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 3482 #define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 5421 #define ID3D11DeviceContext4_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForA… argument 5424 #define ID3D11DeviceContext4_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 5430 #define ID3D11DeviceContext4_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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H A D | d3d11_1.h | 2170 #define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForA… argument 2173 #define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 2179 #define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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H A D | d3d11.h | 8954 #define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForAr… argument 8957 #define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 8963 #define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_2.h | 1680 #define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForA… argument 1683 #define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 1689 #define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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H A D | d3d11_3.h | 3602 #define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForA… argument 3605 #define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 3611 #define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 5577 #define ID3D11DeviceContext4_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForA… argument 5580 #define ID3D11DeviceContext4_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 5586 #define ID3D11DeviceContext4_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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H A D | d3d11_1.h | 2233 #define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForA… argument 2236 #define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 2242 #define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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H A D | d3d11.h | 9394 #define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForAr… argument 9397 #define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 9403 #define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_2.h | 1680 #define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForA… argument 1683 #define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 1689 #define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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H A D | d3d11_3.h | 3602 #define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForA… argument 3605 #define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 3611 #define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 5577 #define ID3D11DeviceContext4_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForA… argument 5580 #define ID3D11DeviceContext4_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 5586 #define ID3D11DeviceContext4_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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H A D | d3d11_1.h | 2233 #define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForA… argument 2236 #define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 2242 #define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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H A D | d3d11.h | 9394 #define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForAr… argument 9397 #define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 9403 #define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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/dports/multimedia/QtAV/QtAV-1.13.0/contrib/dxsdk/ |
H A D | d3d11.h | 9379 #define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForAr… argument 9382 #define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument 9388 #define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ argument
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