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Searched defs:pDepthStencilDesc (Results 1 – 25 of 29) sorted by relevance

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/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DOutputMerger.cpp799 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc) // IN in CalcPrivateDepthStencilStateSize()
890 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, // IN in CreateDepthStencilState()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DOutputMerger.cpp799 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc) // IN in CalcPrivateDepthStencilStateSize()
890 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, // IN in CreateDepthStencilState()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DOutputMerger.cpp799 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc) // IN in CalcPrivateDepthStencilStateSize()
890 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, // IN in CreateDepthStencilState()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DOutputMerger.cpp799 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc) // IN in CalcPrivateDepthStencilStateSize()
890 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, // IN in CreateDepthStencilState()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DOutputMerger.cpp799 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc) // IN in CalcPrivateDepthStencilStateSize()
890 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, // IN in CreateDepthStencilState()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DOutputMerger.cpp799 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc) // IN in CalcPrivateDepthStencilStateSize()
890 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, // IN in CreateDepthStencilState()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DOutputMerger.cpp799 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc) // IN in CalcPrivateDepthStencilStateSize()
890 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, // IN in CreateDepthStencilState()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DOutputMerger.cpp799 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc) // IN in CalcPrivateDepthStencilStateSize()
890 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, // IN in CreateDepthStencilState()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/d3d10umd/
H A DOutputMerger.cpp799 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc) // IN in CalcPrivateDepthStencilStateSize()
890 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, // IN in CreateDepthStencilState()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/d3d10umd/
H A DOutputMerger.cpp799 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc) // IN in CalcPrivateDepthStencilStateSize()
890 __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, // IN in CreateDepthStencilState()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d11_4.h756 #define ID3D11Device4_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
1590 #define ID3D11Device5_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
H A Dd3d10_1.h1557 #define ID3D10Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
H A Dd3d11_2.h2560 #define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
H A Dd3d11_1.h4871 #define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
H A Dd3d10.h6233 #define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
H A Dd3d11_3.h6486 #define ID3D11Device3_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_4.h770 #define ID3D11Device4_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
1619 #define ID3D11Device5_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
H A Dd3d11_2.h2589 #define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
H A Dd3d11_1.h4986 #define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
H A Dd3d11_3.h6657 #define ID3D11Device3_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_4.h770 #define ID3D11Device4_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
1619 #define ID3D11Device5_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
H A Dd3d11_2.h2589 #define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
H A Dd3d11_1.h4986 #define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
H A Dd3d11_3.h6657 #define ID3D11Device3_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ argument
/dports/multimedia/kodi/xbmc-19.3-Matrix/lib/win32/Effects11/
H A DEffectVariable.inl4445 …iable<IBaseInterface>::GetBackingStore(uint32_t Index, D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc)

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