/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d3d12.h | 5446 #define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ argument 6091 #define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \ argument 6744 #define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \ argument 7731 #define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCo… argument 8556 #define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument 9038 #define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument 9570 #define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d12.h | 5935 #define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ argument 6594 #define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \ argument 7264 #define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \ argument 8284 #define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCo… argument 9162 #define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument 9657 #define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument 10204 #define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument 11160 #define ID3D12Device4_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument 12873 #define ID3D12Device5_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument 13932 #define ID3D12GraphicsCommandList3_Reset(This,pAllocator,pInitialState) \ argument [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d12.h | 5935 #define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ argument 6594 #define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \ argument 7264 #define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \ argument 8284 #define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCo… argument 9162 #define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument 9657 #define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument 10204 #define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument 11160 #define ID3D12Device4_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument 12873 #define ID3D12Device5_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument 13932 #define ID3D12GraphicsCommandList3_Reset(This,pAllocator,pInitialState) \ argument [all …]
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/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/src/runtime/ |
H A D | d3d12compute.cpp | 1462 ID3D12PipelineState *pInitialState = NULL; in new_command_list() local
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