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Searched defs:pInitialState (Results 1 – 4 of 4) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d12.h5446 #define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ argument
6091 #define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \ argument
6744 #define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \ argument
7731 #define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCo… argument
8556 #define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
9038 #define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
9570 #define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d12.h5935 #define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ argument
6594 #define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \ argument
7264 #define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \ argument
8284 #define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCo… argument
9162 #define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
9657 #define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
10204 #define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
11160 #define ID3D12Device4_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
12873 #define ID3D12Device5_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
13932 #define ID3D12GraphicsCommandList3_Reset(This,pAllocator,pInitialState) \ argument
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d12.h5935 #define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ argument
6594 #define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \ argument
7264 #define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \ argument
8284 #define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCo… argument
9162 #define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
9657 #define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
10204 #define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
11160 #define ID3D12Device4_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
12873 #define ID3D12Device5_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppC… argument
13932 #define ID3D12GraphicsCommandList3_Reset(This,pAllocator,pInitialState) \ argument
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/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/src/runtime/
H A Dd3d12compute.cpp1462 ID3D12PipelineState *pInitialState = NULL; in new_command_list() local