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Searched defs:pInputElementDescs (Results 1 – 24 of 24) sorted by relevance

/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/common/
H A Dd3d11ShaderCache.cpp79 D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs, in CompileVertexShader()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d11_4.h726 #define ID3D11Device4_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
1560 #define ID3D11Device5_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d10_1.h1539 #define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d11_2.h2530 #define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d11_1.h4841 #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d10.h6215 #define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInput… argument
H A Dd3d11_3.h6456 #define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d11.h13685 #define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInput… argument
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_4.h740 #define ID3D11Device4_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
1589 #define ID3D11Device5_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d11_2.h2559 #define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d11_1.h4956 #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d11_3.h6627 #define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d11.h14274 #define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInput… argument
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_4.h740 #define ID3D11Device4_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
1589 #define ID3D11Device5_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d11_2.h2559 #define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d11_1.h4956 #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d11_3.h6627 #define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
H A Dd3d11.h14274 #define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInput… argument
/dports/graphics/vkd3d/vkd3d-1.2/include/
H A Dvkd3d_d3d12.h1492 const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; member
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d12.h1513 const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; member
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d12.h1513 const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; member
/dports/multimedia/QtAV/QtAV-1.13.0/contrib/dxsdk/
H A Dd3d11.h14258 #define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInput… argument
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D12/
H A Dmod.rs2302 pub pInputElementDescs: *mut D3D12_INPUT_ELEMENT_DESC, field
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D12/
H A Dmod.rs5835 pub pInputElementDescs: *mut D3D12_INPUT_ELEMENT_DESC, field