/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/common/ |
H A D | d3d11ShaderCache.cpp | 79 D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs, in CompileVertexShader()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d3d11_4.h | 726 #define ID3D11Device4_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument 1560 #define ID3D11Device5_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d10_1.h | 1539 #define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d11_2.h | 2530 #define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d11_1.h | 4841 #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d10.h | 6215 #define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInput… argument
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H A D | d3d11_3.h | 6456 #define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d11.h | 13685 #define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInput… argument
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_4.h | 740 #define ID3D11Device4_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument 1589 #define ID3D11Device5_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d11_2.h | 2559 #define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d11_1.h | 4956 #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d11_3.h | 6627 #define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d11.h | 14274 #define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInput… argument
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_4.h | 740 #define ID3D11Device4_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument 1589 #define ID3D11Device5_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d11_2.h | 2559 #define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d11_1.h | 4956 #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d11_3.h | 6627 #define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInpu… argument
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H A D | d3d11.h | 14274 #define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInput… argument
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/dports/graphics/vkd3d/vkd3d-1.2/include/ |
H A D | vkd3d_d3d12.h | 1492 const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; member
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d12.h | 1513 const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; member
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d12.h | 1513 const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; member
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/dports/multimedia/QtAV/QtAV-1.13.0/contrib/dxsdk/ |
H A D | d3d11.h | 14258 #define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInput… argument
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D12/ |
H A D | mod.rs | 2302 pub pInputElementDescs: *mut D3D12_INPUT_ELEMENT_DESC, field
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D12/ |
H A D | mod.rs | 5835 pub pInputElementDescs: *mut D3D12_INPUT_ELEMENT_DESC, field
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