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Searched defs:pLight (Results 1 – 25 of 64) sorted by relevance

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/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/fow/
H A DC4FoW.cpp180 C4FoWLight *pLight; in Add() local
206 C4FoWLight *pPrev = nullptr, *pLight; in Remove() local
225 for (C4FoWLight *pLight = pLights; pLight; pLight = pLight->getNext()) in Invalidate() local
233 for (C4FoWLight *pLight = pLights; pLight; pLight = pLight->getNext()) in Update() local
253 for (C4FoWLight *pLight = pLights; pLight; pLight = pLight->getNext()) in Render() local
H A DC4FoWLightSection.cpp32 C4FoWLightSection::C4FoWLightSection(C4FoWLight *pLight, int r) : pLight(pLight), iRot(r) in C4FoWLightSection()
/dports/graphics/pixie/Pixie/src/ri/
H A Dattributes.cpp239 CActiveLight *nLight,*pLight; in addLight() local
267 CActiveLight *cLight,*pLight; in removeLight() local
/dports/math/R-cran-igraph/igraph/src/simpleraytracer/
H A DRayTracer.cpp190 …racer::Specular(const Shape* pShapeToShade, const Point& rPointOnShapeToShade, const Light* pLight) in Specular()
243 void RayTracer::AddLight(Light* pLight) in AddLight()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/ShaderSystemMultiLight/src/
H A DSegmentedDynamicLightManager.cpp137 const Light* pLight = (*itLight); in regenerateActiveLightList() local
292 const Light* pLight = mSegmentedLightGrid[j][i]; in updateTextureFromSegmentedLists() local
/dports/graphics/ogre3d/ogre-1.11.6/Samples/ShaderSystemMultiLight/src/
H A DSegmentedDynamicLightManager.cpp148 const Light* pLight = (*itLight); in regenerateActiveLightList() local
303 const Light* pLight = mSegmentedLightGrid[j][i]; in updateTextureFromSegmentedLists() local
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DLightEffects.cc56 static void UpdateLightingSprite(LIGHTEFFECT* pLight) in UpdateLightingSprite()
H A DLighting.cc1618 LIGHT_NODE* const pLight = &t->lights[usNodeIndex & ~LIGHT_BACKLIGHT]; in LightDraw() local
1745 const LIGHT_NODE* const pLight = &t->lights[usNodeIndex & ~LIGHT_BACKLIGHT]; in ApplyTranslucencyToWalls() local
1795 LIGHT_NODE* const pLight = &t->lights[usNodeIndex & ~LIGHT_BACKLIGHT]; in LightErase() local
/dports/graphics/libgltf/libgltf-0.0.2/src/
H A DRenderScene.h331 Light* pLight; variable
H A DLoadScene.cpp641 Light* pLight = new Light(); in GetParseLight() local
686 Light* pLight = 0; in parseLights() local
H A DCommon.cpp1263 void Scene::insertLightMap(const std::string& key, Light* pLight) in insertLightMap()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DValidateDataStructure.cpp278 void ValidateDSProcess::Validate( const aiLight* pLight) in Validate()
H A DColladaParser.cpp959 void ColladaParser::ReadLight( Collada::Light& pLight) in ReadLight()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DValidateDataStructure.cpp280 void ValidateDSProcess::Validate( const aiLight* pLight) in Validate()
H A DColladaParser.cpp992 void ColladaParser::ReadLight( Collada::Light& pLight) in ReadLight()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DValidateDataStructure.cpp280 void ValidateDSProcess::Validate( const aiLight* pLight) in Validate()
H A DColladaParser.cpp1158 void ColladaParser::ReadLight( Collada::Light& pLight) in ReadLight()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DValidateDataStructure.cpp279 void ValidateDSProcess::Validate( const aiLight* pLight) in Validate()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A DDxStdMtl2.cpp1614 LightObject * pLight; in GetColor() local
1680 LightObject * pLight; in GetHotSpot() local
1702 LightObject * pLight; in GetFallOff() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp275 void ValidateDSProcess::Validate( const aiLight* pLight) in Validate()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DValidateDataStructure.cpp252 void ValidateDSProcess::Validate(const aiLight *pLight) { in Validate()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp275 void ValidateDSProcess::Validate( const aiLight* pLight) in Validate()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp275 void ValidateDSProcess::Validate( const aiLight* pLight) in Validate()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dloadsave.cpp758 static void LoadLighting(LoadHelper *file, LightListStruct *pLight) in LoadLighting()
1709 static void SaveLighting(SaveHelper *file, LightListStruct *pLight) in SaveLighting()
/dports/games/zhlt/zhlt-3.4/hlrad/
H A Dlightmap.cpp968 const char* pLight; in CreateDirectLights() local

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