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Searched defs:pLocal (Results 1 – 25 of 44) sorted by relevance

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/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4GameControl.cpp47 bool C4GameControl::InitLocal(C4Client *pLocal) in InitLocal()
56 bool C4GameControl::InitNetwork(C4Client *pLocal) in InitNetwork()
/dports/devel/loki/loki-0.1.7/test/Longevity/
H A Dmain.cpp179 Example *pLocal = new Example("Destroying local Example"); in main() local
/dports/biology/py-python-libsbml/python-libsbml-5.19.0/libsbml_source/src/sbml/packages/render/sbml/test/
H A DTestRenderReading.cpp3886 const LocalRenderInformation* pLocal=rPlugin->getRenderInformation(0); in START_TEST() local
5331 const LocalRenderInformation* pLocal=rPlugin->getRenderInformation(0); in START_TEST() local
/dports/games/openclonk/openclonk-release-8.1-src/src/network/
H A DC4Network2Client.h148 C4Network2Client *pLocal; variable
H A DC4Network2.cpp1022 C4Network2Client *pLocal = Clients.GetLocal(); in OnPuncherConnect() local
1094 C4Network2Client *pLocal = Clients.GetLocal(); in DrawStatus() local
/dports/editors/texmaker/texmaker-5.0.3/pdfium/xfa/fxfa/parser/
H A Dxfa_localemgr.cpp1165 IFX_Locale* pLocal = nullptr; in GetLocale() local
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/Shapes/
H A Db2PolygonShape.cpp174 b2Vec2 pLocal = b2MulT(xf.q, p - xf.p); in TestPoint() local
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp175 b2Vec2 pLocal = b2MulT(xf.q, p - xf.p); in TestPoint() local
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp175 b2Vec2 pLocal = b2MulT(xf.q, p - xf.p); in TestPoint() local
/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp175 b2Vec2 pLocal = b2MulT(xf.R, p - xf.position); in TestPoint() local
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2PolygonShape.cpp187 b2Vec2 pLocal = b2MulT(xf.R, p - xf.position); in TestPoint() local
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp220 b2Vec2 pLocal = b2MulT(xf.q, p - xf.p); in TestPoint() local
/dports/x11-drivers/xf86-input-wacom/xf86-input-wacom-0.39.0/src/
H A DwcmConfig.c403 static Bool wcmMatchDevice(InputInfoPtr pLocal, WacomCommonPtr *common_return) in wcmMatchDevice()
/dports/misc/box2d/box2d-2.4.1/src/collision/
H A Db2_polygon_shape.cpp252 b2Vec2 pLocal = b2MulT(xf.q, p - xf.p); in TestPoint() local
/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp253 b2Vec2 pLocal = b2MulT(xf.q, p - xf.p); in TestPoint() local
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp253 b2Vec2 pLocal = b2MulT(xf.q, p - xf.p); in TestPoint() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp253 b2Vec2 pLocal = b2MulT(xf.q, p - xf.p); in TestPoint() local
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp253 b2Vec2 pLocal = b2MulT(xf.q, p - xf.p); in TestPoint() local
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp256 b2Vec2 pLocal = b2MulT(xf.q, p - xf.p); in TestPoint() local
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Collision/Shapes/
H A Db2PolygonShape.cpp253 b2Vec2 pLocal = b2MulT(xf.q, p - xf.p); in TestPoint() local
/dports/ftp/filezilla/filezilla-3.55.1/src/interface/
H A Dfilter_manager.cpp212 wxCheckListBox* pLocal = XRCCTRL(*this, "ID_LOCALFILTERS", wxCheckListBox); in OnFilterSelect() local
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Collision/Shapes/
H A Db2PolygonShape.cpp247 b2Vec2 pLocal = b2MulT(xf.R, p - xf.position); in TestPoint() local
/dports/devel/love5/love-0.5-0/src/box2d/Source/Collision/Shapes/
H A Db2PolygonShape.cpp247 b2Vec2 pLocal = b2MulT(xf.R, p - xf.position); in TestPoint() local
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/Shapes/
H A Db2PolygonShape.cpp248 b2Vec2 pLocal = b2MulT(xf.R, p - xf.position); in TestPoint() local
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/
H A Db2Shape.cpp603 b2Vec2 pLocal = b2MulT(m_R, p - m_position); in TestPoint() local

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