/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d3d11_2.h | 1769 #define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 1775 #define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 1793 #define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument 1841 #define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 1853 #define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 1868 #define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
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H A D | d3d11_3.h | 3578 #define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 3584 #define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 3602 #define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument 3650 #define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 3662 #define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 3677 #define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument 5526 #define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 5532 #define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 5598 #define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 5610 #define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument [all …]
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H A D | d3d11_1.h | 2275 #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 2281 #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 2299 #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument 2347 #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 2359 #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 2374 #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
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H A D | d3d11.h | 9059 #define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 9065 #define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 9083 #define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ argument 9131 #define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 9143 #define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 9158 #define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_2.h | 1785 #define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 1791 #define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 1809 #define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument 1857 #define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 1869 #define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 1884 #define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
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H A D | d3d11_3.h | 3707 #define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 3713 #define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 3731 #define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument 3779 #define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 3791 #define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 3806 #define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument 5682 #define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 5688 #define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 5754 #define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 5766 #define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument [all …]
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H A D | d3d11_1.h | 2338 #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 2344 #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 2362 #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument 2410 #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 2422 #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 2437 #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
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H A D | d3d11.h | 9499 #define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 9505 #define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 9523 #define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ argument 9571 #define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 9583 #define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 9598 #define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d11_2.h | 1785 #define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 1791 #define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 1809 #define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument 1857 #define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 1869 #define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 1884 #define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
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H A D | d3d11_3.h | 3707 #define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 3713 #define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 3731 #define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument 3779 #define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 3791 #define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 3806 #define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument 5682 #define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 5688 #define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 5754 #define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 5766 #define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument [all …]
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H A D | d3d11_1.h | 2338 #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 2344 #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 2362 #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument 2410 #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 2422 #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 2437 #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
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H A D | d3d11.h | 9499 #define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 9505 #define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 9523 #define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ argument 9571 #define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 9583 #define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 9598 #define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
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/dports/multimedia/QtAV/QtAV-1.13.0/contrib/dxsdk/ |
H A D | d3d11.h | 9484 #define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument 9490 #define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument 9508 #define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ argument 9556 #define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument 9568 #define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument 9583 #define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
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