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Searched defs:pNumClassInstances (Results 1 – 13 of 13) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d11_2.h1769 #define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
1775 #define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
1793 #define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument
1841 #define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
1853 #define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
1868 #define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
H A Dd3d11_3.h3578 #define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
3584 #define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
3602 #define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument
3650 #define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
3662 #define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
3677 #define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
5526 #define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
5532 #define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
5598 #define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
5610 #define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
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H A Dd3d11_1.h2275 #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
2281 #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
2299 #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument
2347 #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
2359 #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
2374 #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
H A Dd3d11.h9059 #define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
9065 #define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
9083 #define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ argument
9131 #define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
9143 #define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
9158 #define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_2.h1785 #define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
1791 #define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
1809 #define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument
1857 #define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
1869 #define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
1884 #define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
H A Dd3d11_3.h3707 #define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
3713 #define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
3731 #define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument
3779 #define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
3791 #define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
3806 #define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
5682 #define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
5688 #define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
5754 #define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
5766 #define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
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H A Dd3d11_1.h2338 #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
2344 #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
2362 #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument
2410 #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
2422 #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
2437 #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
H A Dd3d11.h9499 #define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
9505 #define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
9523 #define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ argument
9571 #define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
9583 #define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
9598 #define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_2.h1785 #define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
1791 #define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
1809 #define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument
1857 #define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
1869 #define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
1884 #define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
H A Dd3d11_3.h3707 #define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
3713 #define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
3731 #define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument
3779 #define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
3791 #define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
3806 #define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
5682 #define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
5688 #define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
5754 #define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
5766 #define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
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H A Dd3d11_1.h2338 #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
2344 #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
2362 #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)… argument
2410 #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
2422 #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
2437 #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
H A Dd3d11.h9499 #define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
9505 #define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
9523 #define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ argument
9571 #define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
9583 #define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
9598 #define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument
/dports/multimedia/QtAV/QtAV-1.13.0/contrib/dxsdk/
H A Dd3d11.h9484 #define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ argument
9490 #define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ argument
9508 #define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ argument
9556 #define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ argument
9568 #define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ argument
9583 #define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ argument