/dports/games/openfodder/openfodder-1.6.0/Source/ |
H A D | Fodder.cpp | 4255 void cFodder::sub_22C87(sSprite* pSprite) { in sub_22C87() 4708 void cFodder::sub_23525(sSprite* pSprite) { in sub_23525() 4796 void cFodder::sub_236F7(sSprite* pSprite) { in sub_236F7() 5395 void cFodder::sub_243E9(sSprite* pSprite) { in sub_243E9() 5468 void cFodder::sub_245BF(sSprite* pSprite) { in sub_245BF() 6295 void cFodder::sub_2593D(sSprite* pSprite) { in sub_2593D() 6349 void cFodder::sub_25A31(sSprite* pSprite) { in sub_25A31() 6363 void cFodder::sub_25A66(sSprite* pSprite) { in sub_25A66() 6557 void cFodder::sub_25F2B(sSprite* pSprite) { in sub_25F2B() 6784 void cFodder::sub_26490(sSprite* pSprite) { in sub_26490() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | callback.cpp | 53 spritetype *pSprite = &sprite[nSprite]; in fxFlameLick() local 81 spritetype *pSprite = &sprite[nSprite]; in Remove() local 92 spritetype *pSprite = &sprite[nSprite]; in FlareBurst() local 124 spritetype *pSprite = &sprite[nSprite]; in fxFlareSpark() local 137 spritetype *pSprite = &sprite[nSprite]; in fxFlareSparkLite() local 151 spritetype *pSprite = &sprite[nSprite]; in fxZombieBloodSpurt() local 179 spritetype *pSprite = &sprite[nSprite]; in fxBloodSpurt() local 194 spritetype* pSprite = &sprite[nSprite]; in fxArcSpark() local 208 spritetype *pSprite = &sprite[nSprite]; in fxDynPuff() local 228 spritetype *pSprite = &sprite[nSprite]; in Respawn() local [all …]
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H A D | aizomba.cpp | 79 spritetype *pSprite = &sprite[nSprite]; in HackSeqCallback() local 103 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 109 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 123 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase() 169 static void thinkPonder(spritetype *pSprite, XSPRITE *pXSprite) in thinkPonder() 220 static void myThinkTarget(spritetype *pSprite, XSPRITE *pXSprite) in myThinkTarget() 258 static void myThinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in myThinkSearch() 264 static void entryEZombie(spritetype *pSprite, XSPRITE *pXSprite) in entryEZombie() 271 static void entryAIdle(spritetype *pSprite, XSPRITE *pXSprite) in entryAIdle() 277 static void entryEStand(spritetype *pSprite, XSPRITE *pXSprite) in entryEStand()
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H A D | aiunicult.cpp | 178 void genDudeUpdate(spritetype* pSprite) { in genDudeUpdate() 189 spritetype* pSprite = &sprite[nSprite]; in punchCallback() local 1193 void removeDudeStuff(spritetype* pSprite) { in removeDudeStuff() 1505 int getRecoilChance(spritetype* pSprite) { in getRecoilChance() 1514 int getDodgeChance(spritetype* pSprite) { in getDodgeChance() 1689 void genDudeTransform(spritetype* pSprite) { in genDudeTransform() 1808 void updateTargetOfLeech(spritetype* pSprite) { in updateTargetOfLeech() 1829 void updateTargetOfSlaves(spritetype* pSprite) { in updateTargetOfSlaves() 1919 bool canSwim(spritetype* pSprite) { in canSwim() 1923 bool canDuck(spritetype* pSprite) { in canDuck() [all …]
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H A D | aihound.cpp | 68 spritetype *pSprite = &sprite[nSprite]; in BiteSeqCallback() local 96 spritetype *pSprite = &sprite[nSprite]; in BurnSeqCallback() local 100 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 106 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 125 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
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H A D | ai.cpp | 81 bool sub_5BDA8(spritetype *pSprite, int nSeq) in sub_5BDA8() 123 bool isImmune(spritetype* pSprite, int dmgType, int minScale) { in isImmune() 294 void aiMoveForward(spritetype *pSprite, XSPRITE *pXSprite) in aiMoveForward() 308 void aiMoveTurn(spritetype *pSprite, XSPRITE *pXSprite) in aiMoveTurn() 317 void aiMoveDodge(spritetype *pSprite, XSPRITE *pXSprite) in aiMoveDodge() 343 void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite) in aiActivateDude() 1154 void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite) in RecoilDude() 1400 void aiThinkTarget(spritetype *pSprite, XSPRITE *pXSprite) in aiThinkTarget() 1439 void sub_5F15C(spritetype *pSprite, XSPRITE *pXSprite) in sub_5F15C() 1504 spritetype *pSprite = &sprite[nSprite]; in aiProcessDudes() local [all …]
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H A D | fx.cpp | 133 spritetype *pSprite = &sprite[nSprite]; in sub_73FFC() local 176 spritetype *pSprite = actSpawnSprite(nSector, x, y, z, 1, 0); in fxSpawn() local 207 spritetype *pSprite = &sprite[nSprite]; in fxProcess() local 271 void fxSpawnBlood(spritetype *pSprite, int a2) in fxSpawnBlood() 292 void sub_746D4(spritetype *pSprite, int a2) in sub_746D4() 317 void fxSpawnEjectingBrass(spritetype *pSprite, int z, int a3, int a4) in fxSpawnEjectingBrass() 336 void fxSpawnEjectingShell(spritetype *pSprite, int z, int a3, int a4) in fxSpawnEjectingShell()
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H A D | actor.cpp | 2427 spritetype *pSprite = &sprite[nSprite]; in actSpriteIdToOwnerId() local 3644 spritetype *pSprite = NULL; in actHitcodeToData() local 4373 int MoveThing(spritetype *pSprite) in MoveThing() 4551 void MoveDude(spritetype *pSprite) in MoveDude() 5092 int MoveMissile(spritetype *pSprite) in MoveMissile() 5258 void actExplodeSprite(spritetype *pSprite) in actExplodeSprite() 5430 bool IsUnderWater(spritetype *pSprite) in IsUnderWater() 6095 spritetype *pSprite = &sprite[nSprite]; in actSpawnSprite() local 6185 spritetype *pSprite = &sprite[nSprite]; in actSpawnSprite() local 6485 bool actCheckRespawn(spritetype *pSprite) in actCheckRespawn() [all …]
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H A D | aihand.cpp | 61 spritetype *pSprite = &sprite[nSprite]; in HandJumpSeqCallback() local 74 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 80 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 94 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
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H A D | triggers.cpp | 314 spritetype *pSprite = &sprite[nSprite]; in OperateSprite() local 749 spritetype *pSprite = &sprite[nSprite]; in SectorStartSound() local 773 spritetype *pSprite = &sprite[nSprite]; in SectorEndSound() local 797 spritetype *pSprite = &sprite[nSprite]; in PathSound() local 1483 spritetype *pSprite = NULL; in OperatePath() local 1629 spritetype *pSprite; in InitPath() local 1685 spritetype *pSprite = &sprite[nSprite]; in LinkSprite() local 2175 spritetype *pSprite = &sprite[nSprite]; in InitGenerator() local 2193 spritetype *pSprite = &sprite[nSprite]; in ActivateGenerator() local 2238 spritetype *pSprite = &sprite[nSprite]; in FireballTrapSeqCallback() local [all …]
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H A D | aiboneel.cpp | 77 spritetype *pSprite = &sprite[pXSprite->reference]; in BiteSeqCallback() local 102 static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite) in thinkTarget() 156 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 162 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 176 static void thinkPonder(spritetype *pSprite, XSPRITE *pXSprite) in thinkPonder() 230 static void MoveDodgeUp(spritetype *pSprite, XSPRITE *pXSprite) in MoveDodgeUp() 280 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase() 336 static void MoveForward(spritetype *pSprite, XSPRITE *pXSprite) in MoveForward() 369 static void MoveSwoop(spritetype *pSprite, XSPRITE *pXSprite) in MoveSwoop() 398 static void MoveAscend(spritetype *pSprite, XSPRITE *pXSprite) in MoveAscend() [all …]
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H A D | aibat.cpp | 76 spritetype *pSprite = &sprite[pXSprite->reference]; in BiteSeqCallback() local 89 static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite) in thinkTarget() 141 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 147 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 161 static void thinkPonder(spritetype *pSprite, XSPRITE *pXSprite) in thinkPonder() 215 static void MoveDodgeUp(spritetype *pSprite, XSPRITE *pXSprite) in MoveDodgeUp() 265 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase() 325 static void MoveForward(spritetype *pSprite, XSPRITE *pXSprite) in MoveForward() 358 static void MoveSwoop(spritetype *pSprite, XSPRITE *pXSprite) in MoveSwoop() 390 static void MoveFly(spritetype *pSprite, XSPRITE *pXSprite) in MoveFly() [all …]
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H A D | airat.cpp | 61 spritetype *pSprite = &sprite[nSprite]; in BiteSeqCallback() local 71 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 77 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 91 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
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H A D | aizombf.cpp | 72 spritetype *pSprite = &sprite[nSprite]; in HackSeqCallback() local 87 spritetype *pSprite = &sprite[nSprite]; in PukeSeqCallback() local 107 spritetype *pSprite = &sprite[nSprite]; in ThrowSeqCallback() local 111 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 117 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 131 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
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H A D | aicult.cpp | 102 spritetype *pSprite = &sprite[nSprite]; in TommySeqCallback() local 117 spritetype *pSprite = &sprite[nSprite]; in TeslaSeqCallback() local 135 spritetype *pSprite = &sprite[nSprite]; in ShotSeqCallback() local 159 spritetype *pSprite = &sprite[nSprite]; in ThrowSeqCallback() local 186 spritetype *pSprite = &sprite[nSprite]; in sub_68170() local 199 spritetype *pSprite = &sprite[nSprite]; in sub_68230() local 216 static char TargetNearExplosion(spritetype *pSprite) in TargetNearExplosion() 226 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 232 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 257 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
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H A D | aispid.cpp | 89 spritetype *pSprite = &sprite[nSprite]; in SpidBiteSeqCallback() local 139 spritetype *pSprite = &sprite[nSprite]; in SpidJumpSeqCallback() local 166 spritetype *pSprite = &sprite[nSprite]; in sub_71370() local 196 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 202 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 216 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
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H A D | aigarg.cpp | 105 spritetype *pSprite = &sprite[nSprite]; in SlashFSeqCallback() local 134 spritetype *pSprite = &sprite[nSprite]; in BlastSSeqCallback() local 229 spritetype *pSprite = &sprite[nSprite]; in ThrowSSeqCallback() local 233 static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite) in thinkTarget() 290 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 296 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 314 static void MoveDodgeUp(spritetype *pSprite, XSPRITE *pXSprite) in MoveDodgeUp() 372 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase() 603 static void MoveSlow(spritetype *pSprite, XSPRITE *pXSprite) in MoveSlow() 647 static void MoveSwoop(spritetype *pSprite, XSPRITE *pXSprite) in MoveSwoop() [all …]
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H A D | aiinnoc.cpp | 53 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 59 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 73 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
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H A D | aibeast.cpp | 83 spritetype *pSprite = &sprite[nSprite]; in SlashSeqCallback() local 102 spritetype *pSprite = &sprite[nSprite]; in StompSeqCallback() local 190 static void MorphToBeast(spritetype *pSprite, XSPRITE *pXSprite) in MorphToBeast() 196 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 202 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 227 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase() 389 static void thinkSwimGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkSwimGoto() 458 static void MoveForward(spritetype *pSprite, XSPRITE *pXSprite) in MoveForward() 478 static void sub_628A0(spritetype *pSprite, XSPRITE *pXSprite) in sub_628A0() 511 static void sub_62AE0(spritetype *pSprite, XSPRITE *pXSprite) in sub_62AE0() [all …]
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H A D | aigilbst.cpp | 76 spritetype *pSprite = &sprite[nSprite]; in GillBiteSeqCallback() local 88 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 94 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 119 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase() 243 static void thinkSwimGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkSwimGoto() 257 static void thinkSwimChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkSwimChase() 312 static void sub_6CB00(spritetype *pSprite, XSPRITE *pXSprite) in sub_6CB00() 345 static void sub_6CD74(spritetype *pSprite, XSPRITE *pXSprite) in sub_6CD74() 381 static void sub_6D03C(spritetype *pSprite, XSPRITE *pXSprite) in sub_6D03C()
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H A D | aicaleb.cpp | 75 spritetype *pSprite = &sprite[nSprite]; in SeqAttackCallback() local 97 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 103 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 128 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase() 256 static void thinkSwimGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkSwimGoto() 270 static void thinkSwimChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkSwimChase() 320 static void sub_65D04(spritetype *pSprite, XSPRITE *pXSprite) in sub_65D04() 353 static void sub_65F44(spritetype *pSprite, XSPRITE *pXSprite) in sub_65F44() 389 static void sub_661E0(spritetype *pSprite, XSPRITE *pXSprite) in sub_661E0()
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H A D | aighost.cpp | 87 spritetype *pSprite = &sprite[nSprite]; in SlashSeqCallback() local 117 spritetype *pSprite = &sprite[nSprite]; in BlastSeqCallback() local 207 static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite) in thinkTarget() 263 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch() 269 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto() 287 static void MoveDodgeUp(spritetype *pSprite, XSPRITE *pXSprite) in MoveDodgeUp() 345 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase() 457 static void MoveForward(spritetype *pSprite, XSPRITE *pXSprite) in MoveForward() 494 static void MoveSlow(spritetype *pSprite, XSPRITE *pXSprite) in MoveSlow() 535 static void MoveSwoop(spritetype *pSprite, XSPRITE *pXSprite) in MoveSwoop() [all …]
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H A D | aipod.cpp | 91 spritetype *pSprite = &sprite[nSprite]; in sub_6FFA0() local 148 spritetype *pSprite = &sprite[nSprite]; in sub_70284() local 168 static void sub_7034C(spritetype *pSprite, XSPRITE *pXSprite) in sub_7034C() 174 static void sub_70380(spritetype *pSprite, XSPRITE *pXSprite) in sub_70380() 203 static void sub_704D8(spritetype *pSprite, XSPRITE *pXSprite) in sub_704D8()
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H A D | aitchern.cpp | 69 spritetype *pSprite = &sprite[nSprite]; in sub_71A90() local 85 spritetype *pSprite = &sprite[nSprite]; in sub_71BD4() local 159 spritetype *pSprite = &sprite[nSprite]; in sub_720AC() local 233 static void sub_72580(spritetype *pSprite, XSPRITE *pXSprite) in sub_72580() 239 static void sub_725A4(spritetype *pSprite, XSPRITE *pXSprite) in sub_725A4() 296 static void sub_72850(spritetype *pSprite, XSPRITE *pXSprite) in sub_72850() 314 static void sub_72934(spritetype *pSprite, XSPRITE *pXSprite) in sub_72934()
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H A D | weapon.cpp | 130 void QAV::PlaySound3D(spritetype *pSprite, int nSound, int a3, int a4) in PlaySound3D() 314 spritetype *pSprite; in UpdateAimVector() local 1346 spritetype *pSprite = pPlayer->pSprite; in FireFlare() local 1366 spritetype *pSprite = pPlayer->pSprite; in AltFireFlare() local 1388 spritetype *pSprite = pPlayer->pSprite; in FireVoodoo() local 1562 spritetype *pSprite = pPlayer->pSprite; in FireTesla() local 1586 spritetype *pSprite = pPlayer->pSprite; in AltFireTesla() local 1596 spritetype *pSprite = pPlayer->pSprite; in FireNapalm() local 1616 spritetype *pSprite = pPlayer->pSprite; in FireNapalm2() local 2553 spritetype *pSprite = &sprite[nSprite]; in sub_51340() local [all …]
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