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Searched defs:pSprite (Results 1 – 25 of 161) sorted by relevance

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/dports/games/openfodder/openfodder-1.6.0/Source/
H A DFodder.cpp4255 void cFodder::sub_22C87(sSprite* pSprite) { in sub_22C87()
4708 void cFodder::sub_23525(sSprite* pSprite) { in sub_23525()
4796 void cFodder::sub_236F7(sSprite* pSprite) { in sub_236F7()
5395 void cFodder::sub_243E9(sSprite* pSprite) { in sub_243E9()
5468 void cFodder::sub_245BF(sSprite* pSprite) { in sub_245BF()
6295 void cFodder::sub_2593D(sSprite* pSprite) { in sub_2593D()
6349 void cFodder::sub_25A31(sSprite* pSprite) { in sub_25A31()
6363 void cFodder::sub_25A66(sSprite* pSprite) { in sub_25A66()
6557 void cFodder::sub_25F2B(sSprite* pSprite) { in sub_25F2B()
6784 void cFodder::sub_26490(sSprite* pSprite) { in sub_26490()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dcallback.cpp53 spritetype *pSprite = &sprite[nSprite]; in fxFlameLick() local
81 spritetype *pSprite = &sprite[nSprite]; in Remove() local
92 spritetype *pSprite = &sprite[nSprite]; in FlareBurst() local
124 spritetype *pSprite = &sprite[nSprite]; in fxFlareSpark() local
137 spritetype *pSprite = &sprite[nSprite]; in fxFlareSparkLite() local
151 spritetype *pSprite = &sprite[nSprite]; in fxZombieBloodSpurt() local
179 spritetype *pSprite = &sprite[nSprite]; in fxBloodSpurt() local
194 spritetype* pSprite = &sprite[nSprite]; in fxArcSpark() local
208 spritetype *pSprite = &sprite[nSprite]; in fxDynPuff() local
228 spritetype *pSprite = &sprite[nSprite]; in Respawn() local
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H A Daizomba.cpp79 spritetype *pSprite = &sprite[nSprite]; in HackSeqCallback() local
103 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
109 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
123 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
169 static void thinkPonder(spritetype *pSprite, XSPRITE *pXSprite) in thinkPonder()
220 static void myThinkTarget(spritetype *pSprite, XSPRITE *pXSprite) in myThinkTarget()
258 static void myThinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in myThinkSearch()
264 static void entryEZombie(spritetype *pSprite, XSPRITE *pXSprite) in entryEZombie()
271 static void entryAIdle(spritetype *pSprite, XSPRITE *pXSprite) in entryAIdle()
277 static void entryEStand(spritetype *pSprite, XSPRITE *pXSprite) in entryEStand()
H A Daiunicult.cpp178 void genDudeUpdate(spritetype* pSprite) { in genDudeUpdate()
189 spritetype* pSprite = &sprite[nSprite]; in punchCallback() local
1193 void removeDudeStuff(spritetype* pSprite) { in removeDudeStuff()
1505 int getRecoilChance(spritetype* pSprite) { in getRecoilChance()
1514 int getDodgeChance(spritetype* pSprite) { in getDodgeChance()
1689 void genDudeTransform(spritetype* pSprite) { in genDudeTransform()
1808 void updateTargetOfLeech(spritetype* pSprite) { in updateTargetOfLeech()
1829 void updateTargetOfSlaves(spritetype* pSprite) { in updateTargetOfSlaves()
1919 bool canSwim(spritetype* pSprite) { in canSwim()
1923 bool canDuck(spritetype* pSprite) { in canDuck()
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H A Daihound.cpp68 spritetype *pSprite = &sprite[nSprite]; in BiteSeqCallback() local
96 spritetype *pSprite = &sprite[nSprite]; in BurnSeqCallback() local
100 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
106 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
125 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
H A Dai.cpp81 bool sub_5BDA8(spritetype *pSprite, int nSeq) in sub_5BDA8()
123 bool isImmune(spritetype* pSprite, int dmgType, int minScale) { in isImmune()
294 void aiMoveForward(spritetype *pSprite, XSPRITE *pXSprite) in aiMoveForward()
308 void aiMoveTurn(spritetype *pSprite, XSPRITE *pXSprite) in aiMoveTurn()
317 void aiMoveDodge(spritetype *pSprite, XSPRITE *pXSprite) in aiMoveDodge()
343 void aiActivateDude(spritetype *pSprite, XSPRITE *pXSprite) in aiActivateDude()
1154 void RecoilDude(spritetype *pSprite, XSPRITE *pXSprite) in RecoilDude()
1400 void aiThinkTarget(spritetype *pSprite, XSPRITE *pXSprite) in aiThinkTarget()
1439 void sub_5F15C(spritetype *pSprite, XSPRITE *pXSprite) in sub_5F15C()
1504 spritetype *pSprite = &sprite[nSprite]; in aiProcessDudes() local
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H A Dfx.cpp133 spritetype *pSprite = &sprite[nSprite]; in sub_73FFC() local
176 spritetype *pSprite = actSpawnSprite(nSector, x, y, z, 1, 0); in fxSpawn() local
207 spritetype *pSprite = &sprite[nSprite]; in fxProcess() local
271 void fxSpawnBlood(spritetype *pSprite, int a2) in fxSpawnBlood()
292 void sub_746D4(spritetype *pSprite, int a2) in sub_746D4()
317 void fxSpawnEjectingBrass(spritetype *pSprite, int z, int a3, int a4) in fxSpawnEjectingBrass()
336 void fxSpawnEjectingShell(spritetype *pSprite, int z, int a3, int a4) in fxSpawnEjectingShell()
H A Dactor.cpp2427 spritetype *pSprite = &sprite[nSprite]; in actSpriteIdToOwnerId() local
3644 spritetype *pSprite = NULL; in actHitcodeToData() local
4373 int MoveThing(spritetype *pSprite) in MoveThing()
4551 void MoveDude(spritetype *pSprite) in MoveDude()
5092 int MoveMissile(spritetype *pSprite) in MoveMissile()
5258 void actExplodeSprite(spritetype *pSprite) in actExplodeSprite()
5430 bool IsUnderWater(spritetype *pSprite) in IsUnderWater()
6095 spritetype *pSprite = &sprite[nSprite]; in actSpawnSprite() local
6185 spritetype *pSprite = &sprite[nSprite]; in actSpawnSprite() local
6485 bool actCheckRespawn(spritetype *pSprite) in actCheckRespawn()
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H A Daihand.cpp61 spritetype *pSprite = &sprite[nSprite]; in HandJumpSeqCallback() local
74 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
80 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
94 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
H A Dtriggers.cpp314 spritetype *pSprite = &sprite[nSprite]; in OperateSprite() local
749 spritetype *pSprite = &sprite[nSprite]; in SectorStartSound() local
773 spritetype *pSprite = &sprite[nSprite]; in SectorEndSound() local
797 spritetype *pSprite = &sprite[nSprite]; in PathSound() local
1483 spritetype *pSprite = NULL; in OperatePath() local
1629 spritetype *pSprite; in InitPath() local
1685 spritetype *pSprite = &sprite[nSprite]; in LinkSprite() local
2175 spritetype *pSprite = &sprite[nSprite]; in InitGenerator() local
2193 spritetype *pSprite = &sprite[nSprite]; in ActivateGenerator() local
2238 spritetype *pSprite = &sprite[nSprite]; in FireballTrapSeqCallback() local
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H A Daiboneel.cpp77 spritetype *pSprite = &sprite[pXSprite->reference]; in BiteSeqCallback() local
102 static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite) in thinkTarget()
156 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
162 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
176 static void thinkPonder(spritetype *pSprite, XSPRITE *pXSprite) in thinkPonder()
230 static void MoveDodgeUp(spritetype *pSprite, XSPRITE *pXSprite) in MoveDodgeUp()
280 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
336 static void MoveForward(spritetype *pSprite, XSPRITE *pXSprite) in MoveForward()
369 static void MoveSwoop(spritetype *pSprite, XSPRITE *pXSprite) in MoveSwoop()
398 static void MoveAscend(spritetype *pSprite, XSPRITE *pXSprite) in MoveAscend()
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H A Daibat.cpp76 spritetype *pSprite = &sprite[pXSprite->reference]; in BiteSeqCallback() local
89 static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite) in thinkTarget()
141 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
147 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
161 static void thinkPonder(spritetype *pSprite, XSPRITE *pXSprite) in thinkPonder()
215 static void MoveDodgeUp(spritetype *pSprite, XSPRITE *pXSprite) in MoveDodgeUp()
265 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
325 static void MoveForward(spritetype *pSprite, XSPRITE *pXSprite) in MoveForward()
358 static void MoveSwoop(spritetype *pSprite, XSPRITE *pXSprite) in MoveSwoop()
390 static void MoveFly(spritetype *pSprite, XSPRITE *pXSprite) in MoveFly()
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H A Dairat.cpp61 spritetype *pSprite = &sprite[nSprite]; in BiteSeqCallback() local
71 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
77 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
91 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
H A Daizombf.cpp72 spritetype *pSprite = &sprite[nSprite]; in HackSeqCallback() local
87 spritetype *pSprite = &sprite[nSprite]; in PukeSeqCallback() local
107 spritetype *pSprite = &sprite[nSprite]; in ThrowSeqCallback() local
111 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
117 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
131 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
H A Daicult.cpp102 spritetype *pSprite = &sprite[nSprite]; in TommySeqCallback() local
117 spritetype *pSprite = &sprite[nSprite]; in TeslaSeqCallback() local
135 spritetype *pSprite = &sprite[nSprite]; in ShotSeqCallback() local
159 spritetype *pSprite = &sprite[nSprite]; in ThrowSeqCallback() local
186 spritetype *pSprite = &sprite[nSprite]; in sub_68170() local
199 spritetype *pSprite = &sprite[nSprite]; in sub_68230() local
216 static char TargetNearExplosion(spritetype *pSprite) in TargetNearExplosion()
226 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
232 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
257 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
H A Daispid.cpp89 spritetype *pSprite = &sprite[nSprite]; in SpidBiteSeqCallback() local
139 spritetype *pSprite = &sprite[nSprite]; in SpidJumpSeqCallback() local
166 spritetype *pSprite = &sprite[nSprite]; in sub_71370() local
196 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
202 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
216 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
H A Daigarg.cpp105 spritetype *pSprite = &sprite[nSprite]; in SlashFSeqCallback() local
134 spritetype *pSprite = &sprite[nSprite]; in BlastSSeqCallback() local
229 spritetype *pSprite = &sprite[nSprite]; in ThrowSSeqCallback() local
233 static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite) in thinkTarget()
290 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
296 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
314 static void MoveDodgeUp(spritetype *pSprite, XSPRITE *pXSprite) in MoveDodgeUp()
372 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
603 static void MoveSlow(spritetype *pSprite, XSPRITE *pXSprite) in MoveSlow()
647 static void MoveSwoop(spritetype *pSprite, XSPRITE *pXSprite) in MoveSwoop()
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H A Daiinnoc.cpp53 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
59 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
73 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
H A Daibeast.cpp83 spritetype *pSprite = &sprite[nSprite]; in SlashSeqCallback() local
102 spritetype *pSprite = &sprite[nSprite]; in StompSeqCallback() local
190 static void MorphToBeast(spritetype *pSprite, XSPRITE *pXSprite) in MorphToBeast()
196 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
202 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
227 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
389 static void thinkSwimGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkSwimGoto()
458 static void MoveForward(spritetype *pSprite, XSPRITE *pXSprite) in MoveForward()
478 static void sub_628A0(spritetype *pSprite, XSPRITE *pXSprite) in sub_628A0()
511 static void sub_62AE0(spritetype *pSprite, XSPRITE *pXSprite) in sub_62AE0()
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H A Daigilbst.cpp76 spritetype *pSprite = &sprite[nSprite]; in GillBiteSeqCallback() local
88 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
94 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
119 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
243 static void thinkSwimGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkSwimGoto()
257 static void thinkSwimChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkSwimChase()
312 static void sub_6CB00(spritetype *pSprite, XSPRITE *pXSprite) in sub_6CB00()
345 static void sub_6CD74(spritetype *pSprite, XSPRITE *pXSprite) in sub_6CD74()
381 static void sub_6D03C(spritetype *pSprite, XSPRITE *pXSprite) in sub_6D03C()
H A Daicaleb.cpp75 spritetype *pSprite = &sprite[nSprite]; in SeqAttackCallback() local
97 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
103 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
128 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
256 static void thinkSwimGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkSwimGoto()
270 static void thinkSwimChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkSwimChase()
320 static void sub_65D04(spritetype *pSprite, XSPRITE *pXSprite) in sub_65D04()
353 static void sub_65F44(spritetype *pSprite, XSPRITE *pXSprite) in sub_65F44()
389 static void sub_661E0(spritetype *pSprite, XSPRITE *pXSprite) in sub_661E0()
H A Daighost.cpp87 spritetype *pSprite = &sprite[nSprite]; in SlashSeqCallback() local
117 spritetype *pSprite = &sprite[nSprite]; in BlastSeqCallback() local
207 static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite) in thinkTarget()
263 static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite) in thinkSearch()
269 static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite) in thinkGoto()
287 static void MoveDodgeUp(spritetype *pSprite, XSPRITE *pXSprite) in MoveDodgeUp()
345 static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite) in thinkChase()
457 static void MoveForward(spritetype *pSprite, XSPRITE *pXSprite) in MoveForward()
494 static void MoveSlow(spritetype *pSprite, XSPRITE *pXSprite) in MoveSlow()
535 static void MoveSwoop(spritetype *pSprite, XSPRITE *pXSprite) in MoveSwoop()
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H A Daipod.cpp91 spritetype *pSprite = &sprite[nSprite]; in sub_6FFA0() local
148 spritetype *pSprite = &sprite[nSprite]; in sub_70284() local
168 static void sub_7034C(spritetype *pSprite, XSPRITE *pXSprite) in sub_7034C()
174 static void sub_70380(spritetype *pSprite, XSPRITE *pXSprite) in sub_70380()
203 static void sub_704D8(spritetype *pSprite, XSPRITE *pXSprite) in sub_704D8()
H A Daitchern.cpp69 spritetype *pSprite = &sprite[nSprite]; in sub_71A90() local
85 spritetype *pSprite = &sprite[nSprite]; in sub_71BD4() local
159 spritetype *pSprite = &sprite[nSprite]; in sub_720AC() local
233 static void sub_72580(spritetype *pSprite, XSPRITE *pXSprite) in sub_72580()
239 static void sub_725A4(spritetype *pSprite, XSPRITE *pXSprite) in sub_725A4()
296 static void sub_72850(spritetype *pSprite, XSPRITE *pXSprite) in sub_72850()
314 static void sub_72934(spritetype *pSprite, XSPRITE *pXSprite) in sub_72934()
H A Dweapon.cpp130 void QAV::PlaySound3D(spritetype *pSprite, int nSound, int a3, int a4) in PlaySound3D()
314 spritetype *pSprite; in UpdateAimVector() local
1346 spritetype *pSprite = pPlayer->pSprite; in FireFlare() local
1366 spritetype *pSprite = pPlayer->pSprite; in AltFireFlare() local
1388 spritetype *pSprite = pPlayer->pSprite; in FireVoodoo() local
1562 spritetype *pSprite = pPlayer->pSprite; in FireTesla() local
1586 spritetype *pSprite = pPlayer->pSprite; in AltFireTesla() local
1596 spritetype *pSprite = pPlayer->pSprite; in FireNapalm() local
1616 spritetype *pSprite = pPlayer->pSprite; in FireNapalm2() local
2553 spritetype *pSprite = &sprite[nSprite]; in sub_51340() local
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