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Searched defs:pUnorderedAccessView (Results 1 – 15 of 15) sorted by relevance

/dports/multimedia/kodi/xbmc-19.3-Matrix/lib/win32/Effects11/
H A DEffect.h115 SUnorderedAccessView *pUnorderedAccessView; member
536 ID3D11UnorderedAccessView *pUnorderedAccessView; member
H A DEffectLoad.cpp2582 SUnorderedAccessView *pUnorderedAccessView = nullptr; in GrabShaderData() local
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d11_2.h1700 #define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
1703 #define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
H A Dd3d11_3.h3509 #define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
3512 #define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
5457 #define ID3D11DeviceContext4_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
5460 #define ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
H A Dd3d11_1.h2206 #define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
2209 #define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
H A Dd3d11.h8990 #define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
8993 #define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_2.h1716 #define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
1719 #define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
H A Dd3d11_3.h3638 #define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
3641 #define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
5613 #define ID3D11DeviceContext4_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
5616 #define ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
H A Dd3d11_1.h2269 #define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
2272 #define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
H A Dd3d11.h9430 #define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
9433 #define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_2.h1716 #define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
1719 #define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
H A Dd3d11_3.h3638 #define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
3641 #define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
5613 #define ID3D11DeviceContext4_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
5616 #define ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
H A Dd3d11_1.h2269 #define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
2272 #define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
H A Dd3d11.h9430 #define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
9433 #define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument
/dports/multimedia/QtAV/QtAV-1.13.0/contrib/dxsdk/
H A Dd3d11.h9415 #define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ argument
9418 #define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ argument