/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | FighterNPC.c | 120 static qboolean Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update() 140 static qboolean Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board() 217 qboolean FighterOverValidLandingSurface( Vehicle_t *pVeh ) in FighterOverValidLandingSurface() 228 qboolean FighterIsLanded( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterIsLanded() 238 qboolean FighterIsLanding( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterIsLanding() 268 qboolean FighterSuspended( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterSuspended() 293 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 1276 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 1686 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 1766 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders() [all …]
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H A D | WalkerNPC.c | 40 static void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets() 58 static qboolean Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board() 78 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 193 void WalkerYawAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS) in WalkerYawAdjust() 254 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 324 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 493 void G_CreateWalkerNPC( Vehicle_t **pVeh, const char *strAnimalType ) in G_CreateWalkerNPC()
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H A D | AnimalNPC.c | 42 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate() 96 static qboolean Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update() 109 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 251 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 347 void AnimalProcessOri(Vehicle_t *pVeh) in AnimalProcessOri() 353 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 485 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders() 696 void G_CreateAnimalNPC( Vehicle_t **pVeh, const char *strAnimalType ) in G_CreateAnimalNPC()
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H A D | SpeederNPC.c | 49 qboolean VEH_StartStrafeRam(Vehicle_t *pVeh, qboolean Right, int Duration) in VEH_StartStrafeRam() 56 qboolean Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update() 82 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 282 void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 339 void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 351 void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders() 664 void G_CreateSpeederNPC( Vehicle_t **pVeh, const char *strType ) in G_CreateSpeederNPC()
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H A D | g_vehicles.c | 147 void Animate( Vehicle_t *pVeh ) in Animate() 284 qboolean Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board() 475 qboolean VEH_TryEject( Vehicle_t *pVeh, in VEH_TryEject() 579 void G_EjectDroidUnit( Vehicle_t *pVeh, qboolean kill ) in G_EjectDroidUnit() 892 qboolean EjectAll( Vehicle_t *pVeh ) in EjectAll() 986 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate() 1066 void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets() 1073 qboolean Initialize( Vehicle_t *pVeh ) in Initialize() 1818 static void AttachRiders( Vehicle_t *pVeh ) in AttachRiders() 1959 void G_VehicleDamageBoxSizing(Vehicle_t *pVeh) in G_VehicleDamageBoxSizing() [all …]
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H A D | g_vehicleTurret.c | 33 void VEH_TurretCheckFire( Vehicle_t *pVeh, in VEH_TurretCheckFire() 82 void VEH_TurretAnglesToEnemy( Vehicle_t *pVeh, int curMuzzle, float fSpeed, gentity_t *turretEnemy,… in VEH_TurretAnglesToEnemy() 110 qboolean VEH_TurretAim( Vehicle_t *pVeh, in VEH_TurretAim() 214 static qboolean VEH_TurretFindEnemies( Vehicle_t *pVeh, in VEH_TurretFindEnemies() 329 void VEH_TurretObeyPassengerControl( Vehicle_t *pVeh, gentity_t *parent, int turretNum ) in VEH_TurretObeyPassengerControl() 349 void VEH_TurretThink( Vehicle_t *pVeh, gentity_t *parent, int turretNum ) in VEH_TurretThink()
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H A D | NPC_reactions.c | 1041 Vehicle_t *pVeh = self->m_pVehicle; in NPC_Use() local
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H A D | g_utils.c | 409 void G_AllocateVehicleObject(Vehicle_t **pVeh) in G_AllocateVehicleObject() 434 void G_FreeVehicleObject(Vehicle_t *pVeh) in G_FreeVehicleObject() 1624 Vehicle_t *pVeh = currentVeh->m_pVehicle; in TryUse() local 1703 Vehicle_t *pVeh = target->m_pVehicle; in TryUse() local
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H A D | bg_pmove.c | 395 Vehicle_t *pVeh = forwhom->m_pVehicle; in PM_pitch_roll_for_slope() local 497 Vehicle_t *pVeh; in PM_SetVehicleAngles() local 649 void BG_VehicleTurnRateForSpeed( Vehicle_t *pVeh, float speed, float *mPitchOverride, float *mYawOv… in BG_VehicleTurnRateForSpeed() 694 Vehicle_t *pVeh; in PM_HoverTrace() local 3046 Vehicle_t *pVeh = NULL; in PM_AirMove() local 6416 Vehicle_t *pVeh; in PM_VehicleWeaponAnimate() local 7808 qboolean BG_UnrestrainedPitchRoll( playerState_t *ps, Vehicle_t *pVeh ) in BG_UnrestrainedPitchRoll() 9648 Vehicle_t *pVeh = veh->m_pVehicle; in PM_VehicleViewAngles() local
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H A D | bg_vehicleLoad.c | 1455 void AttachRidersGeneric( Vehicle_t *pVeh ) in AttachRidersGeneric()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | FighterNPC.cpp | 199 static bool Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update() 223 static bool Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board() 300 qboolean FighterOverValidLandingSurface( Vehicle_t *pVeh ) in FighterOverValidLandingSurface() 311 qboolean FighterIsLanded( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterIsLanded() 321 qboolean FighterIsLanding( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterIsLanding() 351 qboolean FighterSuspended( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterSuspended() 381 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 1181 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 1570 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 1674 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders() [all …]
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H A D | WalkerNPC.cpp | 103 static void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets() 125 static bool Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board() 148 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 274 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 373 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 550 void G_CreateWalkerNPC( Vehicle_t **pVeh, const char *strAnimalType ) in G_CreateWalkerNPC()
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H A D | g_vehicles.cpp | 320 Vehicle_t *pVeh = NULL; in G_KnockOffVehicle() local 515 void Animate( Vehicle_t *pVeh ) in Animate() 629 bool Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board() 847 bool VEH_TryEject( Vehicle_t *pVeh, in VEH_TryEject() 1315 bool EjectAll( Vehicle_t *pVeh ) in EjectAll() 1399 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate() 1528 void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets() 1535 bool Initialize( Vehicle_t *pVeh ) in Initialize() 2482 static void AttachRiders( Vehicle_t *pVeh ) 2663 void G_VehicleDamageBoxSizing(Vehicle_t *pVeh) [all …]
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H A D | AnimalNPC.cpp | 119 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate() 173 static bool Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update() 190 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 360 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 489 void AnimalProcessOri(Vehicle_t *pVeh) in AnimalProcessOri() 602 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 746 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders() 1044 void G_CreateAnimalNPC( Vehicle_t **pVeh, const char *strAnimalType ) in G_CreateAnimalNPC()
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H A D | SpeederNPC.cpp | 121 bool VEH_StartStrafeRam(Vehicle_t *pVeh, bool Right) in VEH_StartStrafeRam() 159 bool VEH_StartStrafeRam(Vehicle_t *pVeh, bool Right, int Duration) in VEH_StartStrafeRam() 168 bool Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update() 297 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands() 555 void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands() 658 void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle() 680 void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders() 1157 void G_CreateSpeederNPC( Vehicle_t **pVeh, const char *strType ) in G_CreateSpeederNPC()
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H A D | AI_GalakMech.cpp | 133 Vehicle_t* pVeh = G_IsRidingVehicle(player); in Pilot_Update() local 277 Vehicle_t* pVeh = NPCInfo->greetEnt->m_pVehicle; in Pilot_MasterUpdate() local
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H A D | g_weapon.cpp | 138 Vehicle_t* pVeh = G_IsRidingVehicle(owner); in CreateMissile() local 851 Vehicle_t *pVeh = ent->m_pVehicle; in FireVehicleWeapon() local 1191 Vehicle_t *pVeh = NULL; in FireWeapon() local
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H A D | bg_misc.cpp | 656 Vehicle_t *pVeh = g_entities[ps->clientNum].m_pVehicle; in PlayerStateToEntityState() local
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H A D | NPC_reactions.cpp | 1076 Vehicle_t *pVeh = self->m_pVehicle; in NPC_Use() local
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H A D | NPC.cpp | 152 Vehicle_t *pVeh = g_entities[self->s.m_iVehicleNum].m_pVehicle; in G_OkayToRemoveCorpse() local 457 Vehicle_t *pVeh = forwhom->m_pVehicle; in pitch_roll_for_slope() local
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H A D | bg_pmove.cpp | 209 qboolean BG_UnrestrainedPitchRoll( playerState_t *ps, Vehicle_t *pVeh ) in BG_UnrestrainedPitchRoll() 2897 Vehicle_t *pVeh = NULL; in PM_AirMove() local 4443 Vehicle_t *pVeh = pm->gent->m_pVehicle; in PM_FallToDeath() local 4516 Vehicle_t *pVeh = pm->gent->m_pVehicle; in PM_SetVehicleAngles() local 4707 void BG_ExternThisSoICanRecompileInDebug( Vehicle_t *pVeh, playerState_t *riderPS ) in BG_ExternThisSoICanRecompileInDebug() 4740 void BG_VehicleTurnRateForSpeed( Vehicle_t *pVeh, float speed, float *mPitchOverride, float *mYawOv… in BG_VehicleTurnRateForSpeed() 5335 Vehicle_t *pVeh = pm->gent->m_pVehicle; in PM_HoverTrace() local 14725 Vehicle_t *pVeh = NULL; in Pmove() local
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H A D | g_active.cpp | 339 Vehicle_t *pVeh = G_IsRidingVehicle( self ); in G_ValidateLookEnemy() local 4416 Vehicle_t *pVeh = NULL; in ClientAlterSpeed() local 4765 Vehicle_t *pVeh = NULL; in ClientThink_real() local 5629 Vehicle_t *pVeh = NULL; in ClientThink() local
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H A D | g_combat.cpp | 3651 Vehicle_t *pVeh = g_entities[self->s.m_iVehicleNum].m_pVehicle; in player_die() local 6221 Vehicle_t* pVeh = G_IsRidingVehicle(attacker); in G_Damage() local 6239 Vehicle_t* pVeh = targ->m_pVehicle; in G_Damage() local 6392 Vehicle_t *pVeh = targ->m_pVehicle; in G_Damage() local
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_draw.cpp | 607 static void CG_DrawVehicleSheild( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleSheild() 683 static void CG_DrawVehicleTurboRecharge( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleTurboRecharge() 727 static void CG_DrawVehicleSpeed( const centity_t *cent, const Vehicle_t *pVeh, const char *entHud ) in CG_DrawVehicleSpeed() 826 static void CG_DrawVehicleArmor( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleArmor() 892 static void CG_DrawVehicleAmmo( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleAmmo() 954 static void CG_DrawVehicleAmmoUpper( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleAmmoUpper() 1016 static void CG_DrawVehicleAmmoLower( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleAmmoLower() 1077 static void CG_DrawVehicleHud( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleHud() 1134 static void CG_DrawTauntaunHud( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawTauntaunHud() 1520 Vehicle_t *pVeh; in CG_DrawCustomHealthHud() local [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_event.c | 1156 void CG_CalcVehMuzzle(Vehicle_t *pVeh, centity_t *ent, int muzzleNum) in CG_CalcVehMuzzle() 1192 Vehicle_t *pVeh = veh->m_pVehicle; in CG_VehMuzzleFireFX() local
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