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Searched defs:pVeh (Results 1 – 25 of 39) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DFighterNPC.c120 static qboolean Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update()
140 static qboolean Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board()
217 qboolean FighterOverValidLandingSurface( Vehicle_t *pVeh ) in FighterOverValidLandingSurface()
228 qboolean FighterIsLanded( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterIsLanded()
238 qboolean FighterIsLanding( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterIsLanding()
268 qboolean FighterSuspended( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterSuspended()
293 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
1276 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
1686 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
1766 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders()
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H A DWalkerNPC.c40 static void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets()
58 static qboolean Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board()
78 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
193 void WalkerYawAdjust(Vehicle_t *pVeh, playerState_t *riderPS, playerState_t *parentPS) in WalkerYawAdjust()
254 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
324 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
493 void G_CreateWalkerNPC( Vehicle_t **pVeh, const char *strAnimalType ) in G_CreateWalkerNPC()
H A DAnimalNPC.c42 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate()
96 static qboolean Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update()
109 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
251 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
347 void AnimalProcessOri(Vehicle_t *pVeh) in AnimalProcessOri()
353 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
485 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders()
696 void G_CreateAnimalNPC( Vehicle_t **pVeh, const char *strAnimalType ) in G_CreateAnimalNPC()
H A DSpeederNPC.c49 qboolean VEH_StartStrafeRam(Vehicle_t *pVeh, qboolean Right, int Duration) in VEH_StartStrafeRam()
56 qboolean Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update()
82 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
282 void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
339 void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
351 void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders()
664 void G_CreateSpeederNPC( Vehicle_t **pVeh, const char *strType ) in G_CreateSpeederNPC()
H A Dg_vehicles.c147 void Animate( Vehicle_t *pVeh ) in Animate()
284 qboolean Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board()
475 qboolean VEH_TryEject( Vehicle_t *pVeh, in VEH_TryEject()
579 void G_EjectDroidUnit( Vehicle_t *pVeh, qboolean kill ) in G_EjectDroidUnit()
892 qboolean EjectAll( Vehicle_t *pVeh ) in EjectAll()
986 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate()
1066 void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets()
1073 qboolean Initialize( Vehicle_t *pVeh ) in Initialize()
1818 static void AttachRiders( Vehicle_t *pVeh ) in AttachRiders()
1959 void G_VehicleDamageBoxSizing(Vehicle_t *pVeh) in G_VehicleDamageBoxSizing()
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H A Dg_vehicleTurret.c33 void VEH_TurretCheckFire( Vehicle_t *pVeh, in VEH_TurretCheckFire()
82 void VEH_TurretAnglesToEnemy( Vehicle_t *pVeh, int curMuzzle, float fSpeed, gentity_t *turretEnemy,… in VEH_TurretAnglesToEnemy()
110 qboolean VEH_TurretAim( Vehicle_t *pVeh, in VEH_TurretAim()
214 static qboolean VEH_TurretFindEnemies( Vehicle_t *pVeh, in VEH_TurretFindEnemies()
329 void VEH_TurretObeyPassengerControl( Vehicle_t *pVeh, gentity_t *parent, int turretNum ) in VEH_TurretObeyPassengerControl()
349 void VEH_TurretThink( Vehicle_t *pVeh, gentity_t *parent, int turretNum ) in VEH_TurretThink()
H A DNPC_reactions.c1041 Vehicle_t *pVeh = self->m_pVehicle; in NPC_Use() local
H A Dg_utils.c409 void G_AllocateVehicleObject(Vehicle_t **pVeh) in G_AllocateVehicleObject()
434 void G_FreeVehicleObject(Vehicle_t *pVeh) in G_FreeVehicleObject()
1624 Vehicle_t *pVeh = currentVeh->m_pVehicle; in TryUse() local
1703 Vehicle_t *pVeh = target->m_pVehicle; in TryUse() local
H A Dbg_pmove.c395 Vehicle_t *pVeh = forwhom->m_pVehicle; in PM_pitch_roll_for_slope() local
497 Vehicle_t *pVeh; in PM_SetVehicleAngles() local
649 void BG_VehicleTurnRateForSpeed( Vehicle_t *pVeh, float speed, float *mPitchOverride, float *mYawOv… in BG_VehicleTurnRateForSpeed()
694 Vehicle_t *pVeh; in PM_HoverTrace() local
3046 Vehicle_t *pVeh = NULL; in PM_AirMove() local
6416 Vehicle_t *pVeh; in PM_VehicleWeaponAnimate() local
7808 qboolean BG_UnrestrainedPitchRoll( playerState_t *ps, Vehicle_t *pVeh ) in BG_UnrestrainedPitchRoll()
9648 Vehicle_t *pVeh = veh->m_pVehicle; in PM_VehicleViewAngles() local
H A Dbg_vehicleLoad.c1455 void AttachRidersGeneric( Vehicle_t *pVeh ) in AttachRidersGeneric()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DFighterNPC.cpp199 static bool Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update()
223 static bool Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board()
300 qboolean FighterOverValidLandingSurface( Vehicle_t *pVeh ) in FighterOverValidLandingSurface()
311 qboolean FighterIsLanded( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterIsLanded()
321 qboolean FighterIsLanding( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterIsLanding()
351 qboolean FighterSuspended( Vehicle_t *pVeh, playerState_t *parentPS ) in FighterSuspended()
381 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
1181 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
1570 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
1674 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders()
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H A DWalkerNPC.cpp103 static void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets()
125 static bool Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board()
148 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
274 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
373 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
550 void G_CreateWalkerNPC( Vehicle_t **pVeh, const char *strAnimalType ) in G_CreateWalkerNPC()
H A Dg_vehicles.cpp320 Vehicle_t *pVeh = NULL; in G_KnockOffVehicle() local
515 void Animate( Vehicle_t *pVeh ) in Animate()
629 bool Board( Vehicle_t *pVeh, bgEntity_t *pEnt ) in Board()
847 bool VEH_TryEject( Vehicle_t *pVeh, in VEH_TryEject()
1315 bool EjectAll( Vehicle_t *pVeh ) in EjectAll()
1399 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate()
1528 void RegisterAssets( Vehicle_t *pVeh ) in RegisterAssets()
1535 bool Initialize( Vehicle_t *pVeh ) in Initialize()
2482 static void AttachRiders( Vehicle_t *pVeh )
2663 void G_VehicleDamageBoxSizing(Vehicle_t *pVeh)
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H A DAnimalNPC.cpp119 static void DeathUpdate( Vehicle_t *pVeh ) in DeathUpdate()
173 static bool Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update()
190 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
360 static void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
489 void AnimalProcessOri(Vehicle_t *pVeh) in AnimalProcessOri()
602 static void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
746 static void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders()
1044 void G_CreateAnimalNPC( Vehicle_t **pVeh, const char *strAnimalType ) in G_CreateAnimalNPC()
H A DSpeederNPC.cpp121 bool VEH_StartStrafeRam(Vehicle_t *pVeh, bool Right) in VEH_StartStrafeRam()
159 bool VEH_StartStrafeRam(Vehicle_t *pVeh, bool Right, int Duration) in VEH_StartStrafeRam()
168 bool Update( Vehicle_t *pVeh, const usercmd_t *pUcmd ) in Update()
297 static void ProcessMoveCommands( Vehicle_t *pVeh ) in ProcessMoveCommands()
555 void ProcessOrientCommands( Vehicle_t *pVeh ) in ProcessOrientCommands()
658 void AnimateVehicle( Vehicle_t *pVeh ) in AnimateVehicle()
680 void AnimateRiders( Vehicle_t *pVeh ) in AnimateRiders()
1157 void G_CreateSpeederNPC( Vehicle_t **pVeh, const char *strType ) in G_CreateSpeederNPC()
H A DAI_GalakMech.cpp133 Vehicle_t* pVeh = G_IsRidingVehicle(player); in Pilot_Update() local
277 Vehicle_t* pVeh = NPCInfo->greetEnt->m_pVehicle; in Pilot_MasterUpdate() local
H A Dg_weapon.cpp138 Vehicle_t* pVeh = G_IsRidingVehicle(owner); in CreateMissile() local
851 Vehicle_t *pVeh = ent->m_pVehicle; in FireVehicleWeapon() local
1191 Vehicle_t *pVeh = NULL; in FireWeapon() local
H A Dbg_misc.cpp656 Vehicle_t *pVeh = g_entities[ps->clientNum].m_pVehicle; in PlayerStateToEntityState() local
H A DNPC_reactions.cpp1076 Vehicle_t *pVeh = self->m_pVehicle; in NPC_Use() local
H A DNPC.cpp152 Vehicle_t *pVeh = g_entities[self->s.m_iVehicleNum].m_pVehicle; in G_OkayToRemoveCorpse() local
457 Vehicle_t *pVeh = forwhom->m_pVehicle; in pitch_roll_for_slope() local
H A Dbg_pmove.cpp209 qboolean BG_UnrestrainedPitchRoll( playerState_t *ps, Vehicle_t *pVeh ) in BG_UnrestrainedPitchRoll()
2897 Vehicle_t *pVeh = NULL; in PM_AirMove() local
4443 Vehicle_t *pVeh = pm->gent->m_pVehicle; in PM_FallToDeath() local
4516 Vehicle_t *pVeh = pm->gent->m_pVehicle; in PM_SetVehicleAngles() local
4707 void BG_ExternThisSoICanRecompileInDebug( Vehicle_t *pVeh, playerState_t *riderPS ) in BG_ExternThisSoICanRecompileInDebug()
4740 void BG_VehicleTurnRateForSpeed( Vehicle_t *pVeh, float speed, float *mPitchOverride, float *mYawOv… in BG_VehicleTurnRateForSpeed()
5335 Vehicle_t *pVeh = pm->gent->m_pVehicle; in PM_HoverTrace() local
14725 Vehicle_t *pVeh = NULL; in Pmove() local
H A Dg_active.cpp339 Vehicle_t *pVeh = G_IsRidingVehicle( self ); in G_ValidateLookEnemy() local
4416 Vehicle_t *pVeh = NULL; in ClientAlterSpeed() local
4765 Vehicle_t *pVeh = NULL; in ClientThink_real() local
5629 Vehicle_t *pVeh = NULL; in ClientThink() local
H A Dg_combat.cpp3651 Vehicle_t *pVeh = g_entities[self->s.m_iVehicleNum].m_pVehicle; in player_die() local
6221 Vehicle_t* pVeh = G_IsRidingVehicle(attacker); in G_Damage() local
6239 Vehicle_t* pVeh = targ->m_pVehicle; in G_Damage() local
6392 Vehicle_t *pVeh = targ->m_pVehicle; in G_Damage() local
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_draw.cpp607 static void CG_DrawVehicleSheild( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleSheild()
683 static void CG_DrawVehicleTurboRecharge( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleTurboRecharge()
727 static void CG_DrawVehicleSpeed( const centity_t *cent, const Vehicle_t *pVeh, const char *entHud ) in CG_DrawVehicleSpeed()
826 static void CG_DrawVehicleArmor( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleArmor()
892 static void CG_DrawVehicleAmmo( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleAmmo()
954 static void CG_DrawVehicleAmmoUpper( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleAmmoUpper()
1016 static void CG_DrawVehicleAmmoLower( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleAmmoLower()
1077 static void CG_DrawVehicleHud( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawVehicleHud()
1134 static void CG_DrawTauntaunHud( const centity_t *cent, const Vehicle_t *pVeh ) in CG_DrawTauntaunHud()
1520 Vehicle_t *pVeh; in CG_DrawCustomHealthHud() local
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_event.c1156 void CG_CalcVehMuzzle(Vehicle_t *pVeh, centity_t *ent, int muzzleNum) in CG_CalcVehMuzzle()
1192 Vehicle_t *pVeh = veh->m_pVehicle; in CG_VehMuzzleFireFX() local

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