/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/opt/nwk/ |
H A D | nwkMerge.c | 157 static inline void Nwk_ManGraphListAdd( Nwk_Grf_t * p, int * pList, Nwk_Vrt_t * pVertex ) in Nwk_ManGraphListAdd() 181 static inline void Nwk_ManGraphListDelete( Nwk_Grf_t * p, int * pList, Nwk_Vrt_t * pVertex ) in Nwk_ManGraphListDelete() 210 static inline void Nwk_ManGraphListInsert( Nwk_Grf_t * p, Nwk_Vrt_t * pVertex ) in Nwk_ManGraphListInsert() 243 static inline void Nwk_ManGraphListExtract( Nwk_Grf_t * p, Nwk_Vrt_t * pVertex ) in Nwk_ManGraphListExtract() 279 Nwk_Vrt_t * pVertex; in Nwk_ManGraphPrepare() local 404 Nwk_Vrt_t * pVertex, * pNext; in Nwk_ManGraphCheckLists() local 460 void Nwk_ManGraphUpdate( Nwk_Grf_t * p, Nwk_Vrt_t * pVertex, Nwk_Vrt_t * pNext ) in Nwk_ManGraphUpdate() 623 Nwk_Vrt_t * pVertex, * pNext; in Nwk_ManGraphSolve() local
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/simplex/face/ |
H A D | jumping_pos.h | 57 …JumpingPos(FaceType * const pFace, int const z, VertexType * const pVertex) : Pos<FACE_TYPE>(pFace… in JumpingPos() 59 …JumpingPos(FaceType * const pFace, VertexType * const pVertex) : Pos<FACE_TYPE>(pFace, pVert… in JumpingPos()
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/dports/devel/vcglib/vcglib-2020.09/vcg/simplex/face/ |
H A D | jumping_pos.h | 57 …JumpingPos(FaceType * const pFace, int const z, VertexType * const pVertex) : Pos<FACE_TYPE>(pFace… in JumpingPos() 59 …JumpingPos(FaceType * const pFace, VertexType * const pVertex) : Pos<FACE_TYPE>(pFace, pVert… in JumpingPos()
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/opensubdiv/vtr/ |
H A D | sparseSelector.h | 79 …bool wasVertexSelected(Index pVertex) const { return _refine->getParentVertexSparseTag(pVertex)._s… in wasVertexSelected() 83 …void markVertexSelected(Index pVertex) const { _refine->getParentVertexSparseTag(pVertex)._selecte… in markVertexSelected()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msRawImporter/ |
H A D | msPlugInImpl.cpp | 62 msMesh_FindVertex (msMesh *pMesh, msVertex *pVertex) in msMesh_FindVertex() 139 msVertex Vertex, *pVertex; in Execute() local
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | drawpoly_pc.cpp | 214 void drawFUS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in drawFUS3PC() 357 void drawGUS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in drawGUS3PC() 519 void drawFTS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in drawFTS3PC() 716 void drawGTS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in drawGTS3PC() 935 void drawFUL3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex, SVECTOR *pNormal) { in drawFUL3PC() 2497 void drawTRI3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in drawTRI3PC() 2628 void fastDrawFUS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in fastDrawFUS3PC() 2715 void fastDrawGUS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in fastDrawGUS3PC() 2815 void fastDrawFTS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in fastDrawFTS3PC() 2928 void fastDrawGTS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in fastDrawGTS3PC() [all …]
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/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/main/src/ |
H A D | InternalUtilities.cpp | 172 float *pVertex = static_cast<float *>(vBuf->lock (Ogre::HardwareBuffer::HBL_DISCARD)); in generateSphericDome() local 213 …void InternalUtilities::fillGradientsDomeBuffers (float *pVertex, unsigned short *pIndices, int se… in fillGradientsDomeBuffers() 287 …void InternalUtilities::fillStarfieldDomeBuffers (float *pVertex, unsigned short *pIndices, int se… in fillStarfieldDomeBuffers()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msTextImporter/ |
H A D | msPlugInImpl.cpp | 72 msMesh_FindVertex (msMesh *pMesh, msVertex *pVertex) in msMesh_FindVertex() 148 msVertex *pVertex = msMesh_GetVertexAt(pMesh, nVertex); in Execute() local
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/src/ |
H A D | GeomUtils.cpp | 85 float* pVertex = static_cast<float*>(vBuf->lock(HardwareBuffer::HBL_DISCARD)); in createSphere() local 213 float* pVertex = static_cast<float*>(vBuf->lock(HardwareBuffer::HBL_DISCARD)); in createCone() local
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/src/ |
H A D | GeomUtils.cpp | 84 float* pVertex = static_cast<float*>(vBuf->lock(HardwareBuffer::HBL_DISCARD)); in createSphere() local 212 float* pVertex = static_cast<float*>(vBuf->lock(HardwareBuffer::HBL_DISCARD)); in createCone() local
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msRawExporter/ |
H A D | msPlugInImpl.cpp | 124 msVertex *pVertex; in Execute() local
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/dports/math/cgal/CGAL-5.3/include/CGAL/IO/3MF/ |
H A D | read_3mf.h | 112 NMR::MODELMESHVERTEX pVertex; in extract_soups() local
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msASCIIImporter/ |
H A D | msPlugInImpl.cpp | 143 msVertex *pVertex = msMesh_GetVertexAt (pMesh, j); in Execute() local 254 msVertex *pVertex = msMesh_GetVertexAt (pMesh, nVertex); in Execute() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/ |
H A D | gropengldeferred.cpp | 370 float *pVertex = Vertices; in gr_opengl_deferred_light_cylinder_init() local 483 float *pVertex = Vertices; in gr_opengl_deferred_light_sphere_init() local
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/GraphViewer/ |
H A D | View2D.cpp | 285 GG_VERTEX* pVertex = m_pGraph->m_pVertexs; in DrawGraphEdges() local 345 GG_VERTEX* pVertex = m_pGraph->m_pVertexs; in DrawGraphVertexs() local
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H A D | DlgInfo.cpp | 344 GG_VERTEX* pVertex = &m_pGraph->m_pVertexs[m_uIndex & 0x7fffffff]; in OnSelchangeInfoSelex() local
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msTextExporter/ |
H A D | msPlugInImpl.cpp | 133 msVertex *pVertex = msMesh_GetVertexAt(pMesh, j); in Execute() local
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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/domhex/ |
H A D | directions3D.cpp | 347 MVertex *pVertex = pElem->getVertex(j); in build_vertex_to_vertices() local 376 MVertex *pVertex = pElem->getVertex(j); in build_vertex_to_elements() local 398 MVertex *pVertex = pElem->getVertex(j); in build_listVertices() local 417 MVertex *pVertex = listVertices[i]; in buildAnnData() local 510 MVertex *pVertex = it->first; in initFace() local 567 MVertex *pVertex = listVertices[index]; // nearest vertex on contour in initFace() local 610 MVertex *pVertex = listVertices[index]; in initRegion() local 621 MVertex *pVertex = Frame_field::listVertices[index]; in findCross() local 645 MVertex *pVertex = *it; in findBarycenter() local
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | Q3BSPFileParser.cpp | 197 sQ3BSPVertex *pVertex = new sQ3BSPVertex; in getVertices() local
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Q3BSP/ |
H A D | Q3BSPFileParser.cpp | 196 sQ3BSPVertex *pVertex = new sQ3BSPVertex; in getVertices() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | Q3BSPFileParser.cpp | 202 sQ3BSPVertex *pVertex = new sQ3BSPVertex; in getVertices() local
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Q3BSP/ |
H A D | Q3BSPFileParser.cpp | 194 sQ3BSPVertex *pVertex = new sQ3BSPVertex; in getVertices() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | Q3BSPFileParser.cpp | 200 sQ3BSPVertex *pVertex = new sQ3BSPVertex; in getVertices() local
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | Q3BSPFileParser.cpp | 201 sQ3BSPVertex *pVertex = new sQ3BSPVertex; in getVertices() local
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/dports/lang/squeak/Squeak-4.10.2.2614-src/unix/src/plugins/Squeak3D/ |
H A D | Squeak3D.c | 1152 float *pVertex; in b3dTransformPrimitiveNormal() local 1177 float *pVertex; in b3dTransformPrimitivePosition() local 1194 float *pVertex; in b3dTransformPrimitiveRasterPosition() local 2613 static sqInt transformPrimitiveNormalbyrescale(float *pVertex, float *matrix, sqInt rescale) { in transformPrimitiveNormalbyrescale() 2649 static sqInt transformPrimitivePositionby(float *pVertex, float *matrix) { in transformPrimitivePositionby() 2685 static sqInt transformPrimitivePositionFastby(float *pVertex, float *matrix) { in transformPrimitivePositionFastby() 2708 static sqInt transformPrimitivePositionFasterby(float *pVertex, float *matrix) { in transformPrimitivePositionFasterby() 2730 static sqInt transformPrimitiveRasterPositionby(float *pVertex, float *matrix) { in transformPrimitiveRasterPositionby() 2760 float *pVertex; in transformVBcountbyandflags() local
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