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Searched defs:pVertex (Results 1 – 25 of 94) sorted by relevance

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/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/opt/nwk/
H A DnwkMerge.c157 static inline void Nwk_ManGraphListAdd( Nwk_Grf_t * p, int * pList, Nwk_Vrt_t * pVertex ) in Nwk_ManGraphListAdd()
181 static inline void Nwk_ManGraphListDelete( Nwk_Grf_t * p, int * pList, Nwk_Vrt_t * pVertex ) in Nwk_ManGraphListDelete()
210 static inline void Nwk_ManGraphListInsert( Nwk_Grf_t * p, Nwk_Vrt_t * pVertex ) in Nwk_ManGraphListInsert()
243 static inline void Nwk_ManGraphListExtract( Nwk_Grf_t * p, Nwk_Vrt_t * pVertex ) in Nwk_ManGraphListExtract()
279 Nwk_Vrt_t * pVertex; in Nwk_ManGraphPrepare() local
404 Nwk_Vrt_t * pVertex, * pNext; in Nwk_ManGraphCheckLists() local
460 void Nwk_ManGraphUpdate( Nwk_Grf_t * p, Nwk_Vrt_t * pVertex, Nwk_Vrt_t * pNext ) in Nwk_ManGraphUpdate()
623 Nwk_Vrt_t * pVertex, * pNext; in Nwk_ManGraphSolve() local
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/simplex/face/
H A Djumping_pos.h57 …JumpingPos(FaceType * const pFace, int const z, VertexType * const pVertex) : Pos<FACE_TYPE>(pFace… in JumpingPos()
59 …JumpingPos(FaceType * const pFace, VertexType * const pVertex) : Pos<FACE_TYPE>(pFace, pVert… in JumpingPos()
/dports/devel/vcglib/vcglib-2020.09/vcg/simplex/face/
H A Djumping_pos.h57 …JumpingPos(FaceType * const pFace, int const z, VertexType * const pVertex) : Pos<FACE_TYPE>(pFace… in JumpingPos()
59 …JumpingPos(FaceType * const pFace, VertexType * const pVertex) : Pos<FACE_TYPE>(pFace, pVert… in JumpingPos()
/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/opensubdiv/vtr/
H A DsparseSelector.h79 …bool wasVertexSelected(Index pVertex) const { return _refine->getParentVertexSparseTag(pVertex)._s… in wasVertexSelected()
83 …void markVertexSelected(Index pVertex) const { _refine->getParentVertexSparseTag(pVertex)._selecte… in markVertexSelected()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msRawImporter/
H A DmsPlugInImpl.cpp62 msMesh_FindVertex (msMesh *pMesh, msVertex *pVertex) in msMesh_FindVertex()
139 msVertex Vertex, *pVertex; in Execute() local
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Ddrawpoly_pc.cpp214 void drawFUS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in drawFUS3PC()
357 void drawGUS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in drawGUS3PC()
519 void drawFTS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in drawFTS3PC()
716 void drawGTS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in drawGTS3PC()
935 void drawFUL3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex, SVECTOR *pNormal) { in drawFUL3PC()
2497 void drawTRI3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in drawTRI3PC()
2628 void fastDrawFUS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in fastDrawFUS3PC()
2715 void fastDrawGUS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in fastDrawGUS3PC()
2815 void fastDrawFTS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in fastDrawFTS3PC()
2928 void fastDrawGTS3PC(uint32 *polyStart, const uint32 n, SVECTORPC *pVertex) { in fastDrawGTS3PC()
[all …]
/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/main/src/
H A DInternalUtilities.cpp172 float *pVertex = static_cast<float *>(vBuf->lock (Ogre::HardwareBuffer::HBL_DISCARD)); in generateSphericDome() local
213 …void InternalUtilities::fillGradientsDomeBuffers (float *pVertex, unsigned short *pIndices, int se… in fillGradientsDomeBuffers()
287 …void InternalUtilities::fillStarfieldDomeBuffers (float *pVertex, unsigned short *pIndices, int se… in fillStarfieldDomeBuffers()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msTextImporter/
H A DmsPlugInImpl.cpp72 msMesh_FindVertex (msMesh *pMesh, msVertex *pVertex) in msMesh_FindVertex()
148 msVertex *pVertex = msMesh_GetVertexAt(pMesh, nVertex); in Execute() local
/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/src/
H A DGeomUtils.cpp85 float* pVertex = static_cast<float*>(vBuf->lock(HardwareBuffer::HBL_DISCARD)); in createSphere() local
213 float* pVertex = static_cast<float*>(vBuf->lock(HardwareBuffer::HBL_DISCARD)); in createCone() local
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/src/
H A DGeomUtils.cpp84 float* pVertex = static_cast<float*>(vBuf->lock(HardwareBuffer::HBL_DISCARD)); in createSphere() local
212 float* pVertex = static_cast<float*>(vBuf->lock(HardwareBuffer::HBL_DISCARD)); in createCone() local
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msRawExporter/
H A DmsPlugInImpl.cpp124 msVertex *pVertex; in Execute() local
/dports/math/cgal/CGAL-5.3/include/CGAL/IO/3MF/
H A Dread_3mf.h112 NMR::MODELMESHVERTEX pVertex; in extract_soups() local
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msASCIIImporter/
H A DmsPlugInImpl.cpp143 msVertex *pVertex = msMesh_GetVertexAt (pMesh, j); in Execute() local
254 msVertex *pVertex = msMesh_GetVertexAt (pMesh, nVertex); in Execute() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/
H A Dgropengldeferred.cpp370 float *pVertex = Vertices; in gr_opengl_deferred_light_cylinder_init() local
483 float *pVertex = Vertices; in gr_opengl_deferred_light_sphere_init() local
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/GraphViewer/
H A DView2D.cpp285 GG_VERTEX* pVertex = m_pGraph->m_pVertexs; in DrawGraphEdges() local
345 GG_VERTEX* pVertex = m_pGraph->m_pVertexs; in DrawGraphVertexs() local
H A DDlgInfo.cpp344 GG_VERTEX* pVertex = &m_pGraph->m_pVertexs[m_uIndex & 0x7fffffff]; in OnSelchangeInfoSelex() local
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msTextExporter/
H A DmsPlugInImpl.cpp133 msVertex *pVertex = msMesh_GetVertexAt(pMesh, j); in Execute() local
/dports/cad/gmsh/gmsh-4.9.2-source/contrib/domhex/
H A Ddirections3D.cpp347 MVertex *pVertex = pElem->getVertex(j); in build_vertex_to_vertices() local
376 MVertex *pVertex = pElem->getVertex(j); in build_vertex_to_elements() local
398 MVertex *pVertex = pElem->getVertex(j); in build_listVertices() local
417 MVertex *pVertex = listVertices[i]; in buildAnnData() local
510 MVertex *pVertex = it->first; in initFace() local
567 MVertex *pVertex = listVertices[index]; // nearest vertex on contour in initFace() local
610 MVertex *pVertex = listVertices[index]; in initRegion() local
621 MVertex *pVertex = Frame_field::listVertices[index]; in findCross() local
645 MVertex *pVertex = *it; in findBarycenter() local
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DQ3BSPFileParser.cpp197 sQ3BSPVertex *pVertex = new sQ3BSPVertex; in getVertices() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Q3BSP/
H A DQ3BSPFileParser.cpp196 sQ3BSPVertex *pVertex = new sQ3BSPVertex; in getVertices() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DQ3BSPFileParser.cpp202 sQ3BSPVertex *pVertex = new sQ3BSPVertex; in getVertices() local
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Q3BSP/
H A DQ3BSPFileParser.cpp194 sQ3BSPVertex *pVertex = new sQ3BSPVertex; in getVertices() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DQ3BSPFileParser.cpp200 sQ3BSPVertex *pVertex = new sQ3BSPVertex; in getVertices() local
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DQ3BSPFileParser.cpp201 sQ3BSPVertex *pVertex = new sQ3BSPVertex; in getVertices() local
/dports/lang/squeak/Squeak-4.10.2.2614-src/unix/src/plugins/Squeak3D/
H A DSqueak3D.c1152 float *pVertex; in b3dTransformPrimitiveNormal() local
1177 float *pVertex; in b3dTransformPrimitivePosition() local
1194 float *pVertex; in b3dTransformPrimitiveRasterPosition() local
2613 static sqInt transformPrimitiveNormalbyrescale(float *pVertex, float *matrix, sqInt rescale) { in transformPrimitiveNormalbyrescale()
2649 static sqInt transformPrimitivePositionby(float *pVertex, float *matrix) { in transformPrimitivePositionby()
2685 static sqInt transformPrimitivePositionFastby(float *pVertex, float *matrix) { in transformPrimitivePositionFastby()
2708 static sqInt transformPrimitivePositionFasterby(float *pVertex, float *matrix) { in transformPrimitivePositionFasterby()
2730 static sqInt transformPrimitiveRasterPositionby(float *pVertex, float *matrix) { in transformPrimitiveRasterPositionby()
2760 float *pVertex; in transformVBcountbyandflags() local

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