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Searched defs:pVictim (Results 1 – 18 of 18) sorted by relevance

/dports/games/shootingstar/shootingstar-1.2.0/src/game/
H A DcFlameSystem.cpp67 cBurnable *pVictim = dynamic_cast<cBurnable*> (pObject); in OnObjectCollision() local
H A DcBurningEffect.cpp39 cBurningEffect::cBurningEffect (cHurtable *pVictim): in cBurningEffect()
H A DcExplosionSystem.cpp78 cBurnable *pVictim = dynamic_cast<cBurnable*> (pOther); in OnObjectCollision() local
/dports/editors/libreoffice/libreoffice-7.2.6.2/sw/source/core/text/
H A Dporglue.cxx118 void SwGluePortion::Join( SwGluePortion *pVictim ) in Join()
H A Dporlin.cxx200 SwLinePortion *SwLinePortion::Cut( SwLinePortion *pVictim ) in Cut()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/sw/source/core/text/
H A Dporglue.cxx120 void SwGluePortion::Join( SwGluePortion *pVictim ) in Join()
H A Dporlin.cxx204 SwLinePortion *SwLinePortion::Cut( SwLinePortion *pVictim ) in Cut()
/dports/games/3dc/3Dc/include/
H A D3Dc.h142 Piece *pVictim; member
/dports/editors/ted/Ted-2.23/docBase/
H A DdocSectProperties.c820 static int docSectColsSumOthers( int * pVictim, in docSectColsSumOthers()
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-sdl2/
H A Daction_dialog.c419 struct player *pVictim = NULL; in spy_steal_popup() local
/dports/games/freeciv/freeciv-2.6.6/client/gui-sdl2/
H A Daction_dialog.c419 struct player *pVictim = NULL; in spy_steal_popup() local
/dports/games/freeciv/freeciv-2.6.6/client/gui-sdl/
H A Daction_dialog.c415 struct player *pVictim = NULL; in spy_steal_popup() local
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-sdl/
H A Daction_dialog.c415 struct player *pVictim = NULL; in spy_steal_popup() local
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/
H A DTextureManager.cpp111 TxtrCacheEntry * pVictim = m_pHead; in CleanUp() local
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dplayer.cpp1844 void playerFrag(PLAYER *pKiller, PLAYER *pVictim) in playerFrag()
H A Dnnexts.cpp6285 bool readyForCrit(spritetype* pHunter, spritetype* pVictim) { in readyForCrit()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAuto_Resolve.cc928 UINT32 VirtualSoldierDressWound(SOLDIERTYPE* pSoldier, SOLDIERTYPE* pVictim, OBJECTTYPE* pKit, INT1… in VirtualSoldierDressWound()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.cc7096 UINT32 SoldierDressWound( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pVictim, INT16 sKitPts, INT16 sStatus… in SoldierDressWound()