Searched defs:pVictim (Results 1 – 18 of 18) sorted by relevance
67 cBurnable *pVictim = dynamic_cast<cBurnable*> (pObject); in OnObjectCollision() local
39 cBurningEffect::cBurningEffect (cHurtable *pVictim): in cBurningEffect()
78 cBurnable *pVictim = dynamic_cast<cBurnable*> (pOther); in OnObjectCollision() local
118 void SwGluePortion::Join( SwGluePortion *pVictim ) in Join()
200 SwLinePortion *SwLinePortion::Cut( SwLinePortion *pVictim ) in Cut()
120 void SwGluePortion::Join( SwGluePortion *pVictim ) in Join()
204 SwLinePortion *SwLinePortion::Cut( SwLinePortion *pVictim ) in Cut()
142 Piece *pVictim; member
820 static int docSectColsSumOthers( int * pVictim, in docSectColsSumOthers()
419 struct player *pVictim = NULL; in spy_steal_popup() local
415 struct player *pVictim = NULL; in spy_steal_popup() local
111 TxtrCacheEntry * pVictim = m_pHead; in CleanUp() local
1844 void playerFrag(PLAYER *pKiller, PLAYER *pVictim) in playerFrag()
6285 bool readyForCrit(spritetype* pHunter, spritetype* pVictim) { in readyForCrit()
928 UINT32 VirtualSoldierDressWound(SOLDIERTYPE* pSoldier, SOLDIERTYPE* pVictim, OBJECTTYPE* pKit, INT1… in VirtualSoldierDressWound()
7096 UINT32 SoldierDressWound( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pVictim, INT16 sKitPts, INT16 sStatus… in SoldierDressWound()