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Searched defs:pXDude (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daispid.cpp63 static char sub_70D30(XSPRITE *pXDude, int a2, int a3) in sub_70D30()
H A Dnnexts.cpp2373 XSPRITE* pXDude = &xsprite[pSprite->extra]; in useTeleportTarget() local
3517 XSPRITE* pXDude = &xsprite[pDude->extra]; in condCheckSprite() local
3905 bool aiFightDudeCanSeeTarget(XSPRITE* pXDude, DUDEINFO* pDudeInfo, spritetype* pTarget) { in aiFightDudeCanSeeTarget()
3934 spritetype* pDude = &sprite[rxBucket[i].index]; XSPRITE* pXDude = &xsprite[pDude->extra]; in aiFightActivateDudes() local
3964 bool aiFightDudeIsAffected(XSPRITE* pXDude) { in aiFightDudeIsAffected()
3980 bool aiFightIsMateOf(XSPRITE* pXDude, XSPRITE* pXSprite) { in aiFightIsMateOf()
4006 spritetype* pDude = NULL; XSPRITE* pXDude = NULL; in aiFightAlarmDudesInSight() local
5826 XSPRITE* pXDude = &xsprite[sprite[nSprite].extra]; in isActive() local
6033 XSPRITE* pXDude = &xsprite[sprite[i].extra]; in aiPatrolMarkerBusy() local
6232 spritetype* pDude = NULL; XSPRITE* pXDude = NULL; in aiPatrolAlarm() local
H A Daiunicult.cpp1615 spritetype* pDude = actSpawnSprite(pSprite, 6); XSPRITE* pXDude = &xsprite[pDude->extra]; in genDudeSpawn() local
1818 XSPRITE* pXDude = &xsprite[pSprite->extra]; XSPRITE* pXLeech = &xsprite[pLeech->extra]; in updateTargetOfLeech() local
H A Dactor.cpp2913 bool actHealDude(XSPRITE *pXDude, int a2, int a3) in actHealDude()
5749 XSPRITE *pXDude = &xsprite[pDude->extra]; in actProcessSprites() local