Searched defs:pXSource (Results 1 – 3 of 3) sorted by relevance
806 XSPRITE* pXSource = &xsprite[pSource->extra]; in randomDropPickupObject() local841 XSPRITE* pXSource = &xsprite[pSource->extra]; in randomSpawnDude() local1478 void windGenStopWindOnSectors(XSPRITE* pXSource) { in windGenStopWindOnSectors()1619 void trPlayerCtrlSetRace(XSPRITE* pXSource, PLAYER* pPlayer) { in trPlayerCtrlSetRace()2409 void useEffectGen(XSPRITE* pXSource, spritetype* pSprite) { in useEffectGen()2600 void damageSprites(XSPRITE* pXSource, spritetype* pSprite) { in damageSprites()3689 XSPRITE* pXSource = &xsprite[pSource->extra]; in modernTypeTrigger() local3953 void aiFightFreeAllTargets(XSPRITE* pXSource) { in aiFightFreeAllTargets()4739 bool txIsRanged(XSPRITE* pXSource) { in txIsRanged()5033 void useSoundGen(XSPRITE* pXSource, spritetype* pSprite) { in useSoundGen()[all …]
1614 spritetype* pSource = pSprite; XSPRITE* pXSource = &xsprite[pSource->extra]; in genDudeSpawn() local
3737 XSPRITE* pXSource = (pSource->extra >= 0) ? &xsprite[pSource->extra] : NULL; in actImpactMissile() local6112 XSPRITE* pXSource = &xsprite[pSource->extra]; in actSpawnDude() local