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Searched defs:pXSource (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnnexts.cpp806 XSPRITE* pXSource = &xsprite[pSource->extra]; in randomDropPickupObject() local
841 XSPRITE* pXSource = &xsprite[pSource->extra]; in randomSpawnDude() local
1478 void windGenStopWindOnSectors(XSPRITE* pXSource) { in windGenStopWindOnSectors()
1619 void trPlayerCtrlSetRace(XSPRITE* pXSource, PLAYER* pPlayer) { in trPlayerCtrlSetRace()
2409 void useEffectGen(XSPRITE* pXSource, spritetype* pSprite) { in useEffectGen()
2600 void damageSprites(XSPRITE* pXSource, spritetype* pSprite) { in damageSprites()
3689 XSPRITE* pXSource = &xsprite[pSource->extra]; in modernTypeTrigger() local
3953 void aiFightFreeAllTargets(XSPRITE* pXSource) { in aiFightFreeAllTargets()
4739 bool txIsRanged(XSPRITE* pXSource) { in txIsRanged()
5033 void useSoundGen(XSPRITE* pXSource, spritetype* pSprite) { in useSoundGen()
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H A Daiunicult.cpp1614 spritetype* pSource = pSprite; XSPRITE* pXSource = &xsprite[pSource->extra]; in genDudeSpawn() local
H A Dactor.cpp3737 XSPRITE* pXSource = (pSource->extra >= 0) ? &xsprite[pSource->extra] : NULL; in actImpactMissile() local
6112 XSPRITE* pXSource = &xsprite[pSource->extra]; in actSpawnDude() local