Searched defs:pXWall (Results 1 – 8 of 8) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | sectorfx.cpp | 314 XWALL *pXWall = &xwall[nXWall]; in DoSectorPanning() local 361 XWALL *pXWall = &xwall[nXWall]; in InitSectorFX() local
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H A D | triggers.cpp | 115 char SetWallState(int nWall, XWALL *pXWall, int nState) in SetWallState() 650 void SetupGibWallState(walltype *pWall, XWALL *pXWall) in SetupGibWallState() 680 void OperateWall(int nWall, XWALL *pXWall, EVENT event) { in OperateWall() 1714 void LinkWall(int nWall, XWALL *pXWall, EVENT event) in LinkWall() 1741 void trTriggerWall(unsigned int nWall, XWALL *pXWall, int command) { in trTriggerWall() 1804 XWALL *pXWall = &xwall[wall[nWall].extra]; in trMessageWall() local 2012 XWALL *pXWall = &xwall[nXWall]; in trInit() local
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H A D | db.cpp | 1046 XWALL *pXWall = &xwall[nXWall]; in dbLoadMap() local 1553 XWALL* pXWall = &xwall[wall[i].extra]; in dbSaveMap() local
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H A D | actor.cpp | 3648 XWALL *pXWall = NULL; in actHitcodeToData() local 5195 XWALL *pXWall = &xwall[pWall->extra]; in MoveMissile() local 5725 XWALL *pXWall = &xwall[wall[nWall].extra]; in actProcessSprites() local 6626 XWALL *pXWall = &xwall[nXWall]; in actFireVector() local
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H A D | mapedit.cpp | 633 XWALL* pXWall = &xwall[nXWall]; in TrackWall() local 725 XWALL* pXWall = &xwall[nXWall]; in Draw() local 810 XWALL* pXWall = &xwall[nXWall]; in Draw() local 2361 XWALL* pXWall = &xwall[nXWall]; in XWallControlSet() local 2391 XWALL* pXWall = &xwall[nXWall]; in XWallControlRead() local
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H A D | gameutil.cpp | 891 XWALL *pXWall = &xwall[pWall->extra]; in GetClosestSpriteSectors() local
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H A D | player.cpp | 1517 XWALL *pXWall = &xwall[a3]; in ProcessInput() local
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H A D | nnexts.cpp | 4717 bool modernTypeOperateWall(int nWall, walltype* pWall, XWALL* pXWall, EVENT event) { in modernTypeOperateWall()
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