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Searched defs:pXWall (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dsectorfx.cpp314 XWALL *pXWall = &xwall[nXWall]; in DoSectorPanning() local
361 XWALL *pXWall = &xwall[nXWall]; in InitSectorFX() local
H A Dtriggers.cpp115 char SetWallState(int nWall, XWALL *pXWall, int nState) in SetWallState()
650 void SetupGibWallState(walltype *pWall, XWALL *pXWall) in SetupGibWallState()
680 void OperateWall(int nWall, XWALL *pXWall, EVENT event) { in OperateWall()
1714 void LinkWall(int nWall, XWALL *pXWall, EVENT event) in LinkWall()
1741 void trTriggerWall(unsigned int nWall, XWALL *pXWall, int command) { in trTriggerWall()
1804 XWALL *pXWall = &xwall[wall[nWall].extra]; in trMessageWall() local
2012 XWALL *pXWall = &xwall[nXWall]; in trInit() local
H A Ddb.cpp1046 XWALL *pXWall = &xwall[nXWall]; in dbLoadMap() local
1553 XWALL* pXWall = &xwall[wall[i].extra]; in dbSaveMap() local
H A Dactor.cpp3648 XWALL *pXWall = NULL; in actHitcodeToData() local
5195 XWALL *pXWall = &xwall[pWall->extra]; in MoveMissile() local
5725 XWALL *pXWall = &xwall[wall[nWall].extra]; in actProcessSprites() local
6626 XWALL *pXWall = &xwall[nXWall]; in actFireVector() local
H A Dmapedit.cpp633 XWALL* pXWall = &xwall[nXWall]; in TrackWall() local
725 XWALL* pXWall = &xwall[nXWall]; in Draw() local
810 XWALL* pXWall = &xwall[nXWall]; in Draw() local
2361 XWALL* pXWall = &xwall[nXWall]; in XWallControlSet() local
2391 XWALL* pXWall = &xwall[nXWall]; in XWallControlRead() local
H A Dgameutil.cpp891 XWALL *pXWall = &xwall[pWall->extra]; in GetClosestSpriteSectors() local
H A Dplayer.cpp1517 XWALL *pXWall = &xwall[a3]; in ProcessInput() local
H A Dnnexts.cpp4717 bool modernTypeOperateWall(int nWall, walltype* pWall, XWALL* pXWall, EVENT event) { in modernTypeOperateWall()