Home
last modified time | relevance | path

Searched defs:p_at_pos (Results 1 – 25 of 38) sorted by relevance

12

/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.h227 …t_restore_node_funcs(void *self, ObjectID p_id, const NodePath &p_at, int p_at_pos) { reinterpret_… in _live_edit_restore_node_funcs()
229 …odePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { reinterpret_… in _live_edit_reparent_node_funcs()
H A Dscene_main_loop.cpp1424 void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in _live_edit_restore_node_func()
1497 …e_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in _live_edit_reparent_node_func()
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.h227 …t_restore_node_funcs(void *self, ObjectID p_id, const NodePath &p_at, int p_at_pos) { reinterpret_… in _live_edit_restore_node_funcs()
229 …odePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { reinterpret_… in _live_edit_reparent_node_funcs()
H A Dscene_main_loop.cpp1424 void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in _live_edit_restore_node_func()
1497 …e_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in _live_edit_reparent_node_func()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dsprite_frames_editor_plugin.cpp61 void SpriteFramesEditor::_file_load_request(const DVector<String> &p_path, int p_at_pos) { in _file_load_request()
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dsprite_frames_editor_plugin.cpp61 void SpriteFramesEditor::_file_load_request(const DVector<String> &p_path, int p_at_pos) { in _file_load_request()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Danimated_sprite.cpp36 void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { in add_frame()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Danimated_sprite.cpp36 void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { in add_frame()
/dports/devel/godot/godot-3.2.3-stable/servers/
H A Daudio_server.cpp593 void AudioServer::add_bus(int p_at_pos) { in add_bus()
830 void AudioServer::add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos) { in add_bus_effect()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/
H A Daudio_server.cpp593 void AudioServer::add_bus(int p_at_pos) { in add_bus()
830 void AudioServer::add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos) { in add_bus_effect()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Danimated_sprite.cpp104 void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { in add_frame()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Danimated_sprite.cpp104 void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { in add_frame()
/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Dscript_editor_debugger.cpp1557 … ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in live_debug_restore_node()
1578 …t_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in live_debug_reparent_node()
H A Deditor_data.cpp476 int EditorData::add_edited_scene(int p_at_pos) { in add_edited_scene()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Dscript_editor_debugger.cpp1557 … ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in live_debug_restore_node()
1578 …t_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in live_debug_reparent_node()
H A Deditor_data.cpp476 int EditorData::add_edited_scene(int p_at_pos) { in add_edited_scene()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dsprite_frames_editor_plugin.cpp255 void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) { in _file_load_request()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dsprite_frames_editor_plugin.cpp255 void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) { in _file_load_request()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dscene_tree.cpp1595 void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in _live_edit_restore_node_func()
1668 …e_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in _live_edit_reparent_node_func()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dscene_tree.cpp1595 void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in _live_edit_restore_node_func()
1668 …e_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in _live_edit_reparent_node_func()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Dscript_editor_debugger.cpp2031 … ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in live_debug_restore_node()
2052 …t_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in live_debug_reparent_node()
H A Deditor_export.cpp205 void EditorExportPreset::add_patch(const String &p_path, int p_at_pos) { in add_patch()
1269 void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) { in add_export_preset()
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dscript_editor_debugger.cpp2031 … ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in live_debug_restore_node()
2052 …t_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in live_debug_reparent_node()
H A Deditor_export.cpp205 void EditorExportPreset::add_patch(const String &p_path, int p_at_pos) { in add_patch()
1269 void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) { in add_export_preset()
H A Deditor_data.cpp538 int EditorData::add_edited_scene(int p_at_pos) { in add_edited_scene()

12