/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/ |
H A D | scene_main_loop.h | 227 …t_restore_node_funcs(void *self, ObjectID p_id, const NodePath &p_at, int p_at_pos) { reinterpret_… in _live_edit_restore_node_funcs() 229 …odePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { reinterpret_… in _live_edit_reparent_node_funcs()
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H A D | scene_main_loop.cpp | 1424 void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in _live_edit_restore_node_func() 1497 …e_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in _live_edit_reparent_node_func()
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/dports/devel/godot2/godot-2.1.6-stable/scene/main/ |
H A D | scene_main_loop.h | 227 …t_restore_node_funcs(void *self, ObjectID p_id, const NodePath &p_at, int p_at_pos) { reinterpret_… in _live_edit_restore_node_funcs() 229 …odePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { reinterpret_… in _live_edit_reparent_node_funcs()
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H A D | scene_main_loop.cpp | 1424 void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in _live_edit_restore_node_func() 1497 …e_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in _live_edit_reparent_node_func()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | sprite_frames_editor_plugin.cpp | 61 void SpriteFramesEditor::_file_load_request(const DVector<String> &p_path, int p_at_pos) { in _file_load_request()
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | sprite_frames_editor_plugin.cpp | 61 void SpriteFramesEditor::_file_load_request(const DVector<String> &p_path, int p_at_pos) { in _file_load_request()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | animated_sprite.cpp | 36 void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { in add_frame()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | animated_sprite.cpp | 36 void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { in add_frame()
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/dports/devel/godot/godot-3.2.3-stable/servers/ |
H A D | audio_server.cpp | 593 void AudioServer::add_bus(int p_at_pos) { in add_bus() 830 void AudioServer::add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos) { in add_bus_effect()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/ |
H A D | audio_server.cpp | 593 void AudioServer::add_bus(int p_at_pos) { in add_bus() 830 void AudioServer::add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos) { in add_bus_effect()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | animated_sprite.cpp | 104 void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { in add_frame()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | animated_sprite.cpp | 104 void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { in add_frame()
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/dports/devel/godot2/godot-2.1.6-stable/editor/ |
H A D | script_editor_debugger.cpp | 1557 … ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in live_debug_restore_node() 1578 …t_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in live_debug_reparent_node()
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H A D | editor_data.cpp | 476 int EditorData::add_edited_scene(int p_at_pos) { in add_edited_scene()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/ |
H A D | script_editor_debugger.cpp | 1557 … ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in live_debug_restore_node() 1578 …t_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in live_debug_reparent_node()
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H A D | editor_data.cpp | 476 int EditorData::add_edited_scene(int p_at_pos) { in add_edited_scene()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | sprite_frames_editor_plugin.cpp | 255 void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) { in _file_load_request()
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | sprite_frames_editor_plugin.cpp | 255 void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) { in _file_load_request()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/ |
H A D | scene_tree.cpp | 1595 void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in _live_edit_restore_node_func() 1668 …e_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in _live_edit_reparent_node_func()
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/dports/devel/godot/godot-3.2.3-stable/scene/main/ |
H A D | scene_tree.cpp | 1595 void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in _live_edit_restore_node_func() 1668 …e_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in _live_edit_reparent_node_func()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | script_editor_debugger.cpp | 2031 … ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in live_debug_restore_node() 2052 …t_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in live_debug_reparent_node()
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H A D | editor_export.cpp | 205 void EditorExportPreset::add_patch(const String &p_path, int p_at_pos) { in add_patch() 1269 void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) { in add_export_preset()
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | script_editor_debugger.cpp | 2031 … ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) { in live_debug_restore_node() 2052 …t_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { in live_debug_reparent_node()
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H A D | editor_export.cpp | 205 void EditorExportPreset::add_patch(const String &p_path, int p_at_pos) { in add_patch() 1269 void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) { in add_export_preset()
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H A D | editor_data.cpp | 538 int EditorData::add_edited_scene(int p_at_pos) { in add_edited_scene()
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