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Searched defs:p_base_path (Results 1 – 22 of 22) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Dscript_create_dialog.cpp37 void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path) { in config()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Dscript_create_dialog.cpp37 void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path) { in config()
/dports/devel/godot/godot-3.2.3-stable/core/io/
H A Dlogger.cpp182 RotatedFileLogger::RotatedFileLogger(const String &p_base_path, int p_max_files) : in RotatedFileLogger()
/dports/devel/godot-tools/godot-3.2.3-stable/core/io/
H A Dlogger.cpp182 RotatedFileLogger::RotatedFileLogger(const String &p_base_path, int p_max_files) : in RotatedFileLogger()
/dports/devel/godot2-tools/godot-2.1.6-stable/modules/gdscript/
H A Dgd_parser.cpp3314 Error GDParser::_parse(const String &p_base_path) { in _parse()
3342 Error GDParser::parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path, const … in parse_bytecode()
3366 Error GDParser::parse(const String &p_code, const String &p_base_path, bool p_just_validate, const … in parse()
H A Dgd_editor.cpp2006 Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_ow… in complete_code()
2323 Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_ow… in complete_code()
/dports/devel/godot2/godot-2.1.6-stable/modules/gdscript/
H A Dgd_parser.cpp3314 Error GDParser::_parse(const String &p_base_path) { in _parse()
3342 Error GDParser::parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path, const … in parse_bytecode()
3366 Error GDParser::parse(const String &p_code, const String &p_base_path, bool p_just_validate, const … in parse()
H A Dgd_editor.cpp2006 Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_ow… in complete_code()
2323 Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_ow… in complete_code()
/dports/devel/godot2/godot-2.1.6-stable/core/
H A Dscript_language.h187 …virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List… in complete_code()
/dports/devel/godot2-tools/godot-2.1.6-stable/core/
H A Dscript_language.h187 …virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List… in complete_code()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/
H A Danimation_tree.cpp122 float AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_… in _pre_process()
1404 void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node)… in _update_properties_for_node()
/dports/devel/godot/godot-3.2.3-stable/scene/animation/
H A Danimation_tree.cpp122 float AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_… in _pre_process()
1404 void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node)… in _update_properties_for_node()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Dscript_create_dialog.cpp99 void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path, bool p_built_… in config()
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dscript_create_dialog.cpp99 void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path, bool p_built_… in config()
/dports/devel/godot/godot-3.2.3-stable/modules/gdscript/
H A Dgdscript_parser.cpp8698 Error GDScriptParser::_parse(const String &p_base_path) {
8796 Error GDScriptParser::parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path, …
8810 Error GDScriptParser::parse(const String &p_code, const String &p_base_path, bool p_just_validate, …
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdscript/
H A Dgdscript_parser.cpp8698 Error GDScriptParser::_parse(const String &p_base_path) {
8796 Error GDScriptParser::parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path, …
8810 Error GDScriptParser::parse(const String &p_code, const String &p_base_path, bool p_just_validate, …
/dports/devel/godot/godot-3.2.3-stable/editor/import/
H A Dresource_importer_scene.cpp960 void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool … in _make_external_resources()
H A Deditor_scene_importer_gltf.cpp377 Error EditorSceneImporterGLTF::_parse_buffers(GLTFState &state, const String &p_base_path) { in _parse_buffers()
1254 Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_base_path) { in _parse_images()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/import/
H A Dresource_importer_scene.cpp960 void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool … in _make_external_resources()
H A Deditor_scene_importer_gltf.cpp377 Error EditorSceneImporterGLTF::_parse_buffers(GLTFState &state, const String &p_base_path) { in _parse_buffers()
1254 Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_base_path) { in _parse_images()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dscript_editor_plugin.cpp2289 void ScriptEditor::open_script_create_dialog(const String &p_base_name, const String &p_base_path) { in open_script_create_dialog()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dscript_editor_plugin.cpp2289 void ScriptEditor::open_script_create_dialog(const String &p_base_name, const String &p_base_path) { in open_script_create_dialog()