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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dtile_set_editor_plugin.cpp38 void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { in _import_node()
156 void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge) { in _import_scene()
H A Dcube_grid_theme_editor_plugin.cpp66 void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { in _import_scene()
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dtile_set_editor_plugin.cpp38 void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { in _import_node()
156 void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge) { in _import_scene()
H A Dcube_grid_theme_editor_plugin.cpp66 void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { in _import_scene()
/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Dgdnative.cpp143 void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdna… in _gdnative_report_version_mismatch()
160 void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what) { in _gdnative_report_loading_error()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Dgdnative.cpp143 void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdna… in _gdnative_report_version_mismatch()
160 void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what) { in _gdnative_report_loading_error()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dspatial_sample_player.cpp98 void SpatialSamplePlayer::set_sample_library(const Ref<SampleLibrary> &p_library) { in set_sample_library()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dspatial_sample_player.cpp98 void SpatialSamplePlayer::set_sample_library(const Ref<SampleLibrary> &p_library) { in set_sample_library()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dsample_player_2d.cpp97 void SamplePlayer2D::set_sample_library(const Ref<SampleLibrary> &p_library) { in set_sample_library()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dsample_player_2d.cpp97 void SamplePlayer2D::set_sample_library(const Ref<SampleLibrary> &p_library) { in set_sample_library()
/dports/multimedia/vlc/vlc-3.0.16/modules/text_renderer/freetype/
H A Dfreetype.h78 FT_Library p_library; /* handle to library */ member
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dmesh_library_editor_plugin.cpp69 void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { in _import_scene()
H A Dtile_set_editor_plugin.cpp50 void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { in _import_node()
161 void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge) { in _import_scene()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dmesh_library_editor_plugin.cpp69 void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { in _import_scene()
H A Dtile_set_editor_plugin.cpp50 void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { in _import_node()
161 void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge) { in _import_scene()
/dports/multimedia/vlc/vlc-3.0.16/modules/codec/
H A Dlibass.c89 ASS_Library *p_library; member
175 ASS_Library *p_library = p_sys->p_library = ass_library_init(); in Create() local
/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/
H A Dgdnative_library_editor_plugin.cpp37 void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) { in edit()
H A Dgdnative.cpp270 void GDNative::set_library(Ref<GDNativeLibrary> p_library) { in set_library()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/
H A Dgdnative_library_editor_plugin.cpp37 void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) { in edit()
H A Dgdnative.cpp270 void GDNative::set_library(Ref<GDNativeLibrary> p_library) { in set_library()
/dports/devel/godot2/godot-2.1.6-stable/scene/audio/
H A Dsample_player.cpp495 void SamplePlayer::set_sample_library(const Ref<SampleLibrary> &p_library) { in set_sample_library()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/
H A Dsample_player.cpp495 void SamplePlayer::set_sample_library(const Ref<SampleLibrary> &p_library) { in set_sample_library()
/dports/multimedia/vlc/vlc-3.0.16/modules/video_output/android/
H A Dutils.c274 void *p_library = dlopen("libandroid.so", RTLD_NOW); in LoadNativeWindowAPI() local
/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/nativescript/
H A Dnativescript.cpp120 void NativeScript::set_library(Ref<GDNativeLibrary> p_library) { in set_library()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/nativescript/
H A Dnativescript.cpp120 void NativeScript::set_library(Ref<GDNativeLibrary> p_library) { in set_library()