/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | tile_set_editor_plugin.cpp | 38 void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { in _import_node() 156 void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge) { in _import_scene()
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H A D | cube_grid_theme_editor_plugin.cpp | 66 void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { in _import_scene()
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | tile_set_editor_plugin.cpp | 38 void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { in _import_node() 156 void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge) { in _import_scene()
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H A D | cube_grid_theme_editor_plugin.cpp | 66 void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { in _import_scene()
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | gdnative.cpp | 143 void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdna… in _gdnative_report_version_mismatch() 160 void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what) { in _gdnative_report_loading_error()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | gdnative.cpp | 143 void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdna… in _gdnative_report_version_mismatch() 160 void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what) { in _gdnative_report_loading_error()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | spatial_sample_player.cpp | 98 void SpatialSamplePlayer::set_sample_library(const Ref<SampleLibrary> &p_library) { in set_sample_library()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | spatial_sample_player.cpp | 98 void SpatialSamplePlayer::set_sample_library(const Ref<SampleLibrary> &p_library) { in set_sample_library()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | sample_player_2d.cpp | 97 void SamplePlayer2D::set_sample_library(const Ref<SampleLibrary> &p_library) { in set_sample_library()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | sample_player_2d.cpp | 97 void SamplePlayer2D::set_sample_library(const Ref<SampleLibrary> &p_library) { in set_sample_library()
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/dports/multimedia/vlc/vlc-3.0.16/modules/text_renderer/freetype/ |
H A D | freetype.h | 78 FT_Library p_library; /* handle to library */ member
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | mesh_library_editor_plugin.cpp | 69 void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { in _import_scene()
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H A D | tile_set_editor_plugin.cpp | 50 void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { in _import_node() 161 void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge) { in _import_scene()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | mesh_library_editor_plugin.cpp | 69 void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { in _import_scene()
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H A D | tile_set_editor_plugin.cpp | 50 void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { in _import_node() 161 void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge) { in _import_scene()
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/dports/multimedia/vlc/vlc-3.0.16/modules/codec/ |
H A D | libass.c | 89 ASS_Library *p_library; member 175 ASS_Library *p_library = p_sys->p_library = ass_library_init(); in Create() local
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/ |
H A D | gdnative_library_editor_plugin.cpp | 37 void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) { in edit()
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H A D | gdnative.cpp | 270 void GDNative::set_library(Ref<GDNativeLibrary> p_library) { in set_library()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/ |
H A D | gdnative_library_editor_plugin.cpp | 37 void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) { in edit()
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H A D | gdnative.cpp | 270 void GDNative::set_library(Ref<GDNativeLibrary> p_library) { in set_library()
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/dports/devel/godot2/godot-2.1.6-stable/scene/audio/ |
H A D | sample_player.cpp | 495 void SamplePlayer::set_sample_library(const Ref<SampleLibrary> &p_library) { in set_sample_library()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/ |
H A D | sample_player.cpp | 495 void SamplePlayer::set_sample_library(const Ref<SampleLibrary> &p_library) { in set_sample_library()
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/dports/multimedia/vlc/vlc-3.0.16/modules/video_output/android/ |
H A D | utils.c | 274 void *p_library = dlopen("libandroid.so", RTLD_NOW); in LoadNativeWindowAPI() local
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/nativescript/ |
H A D | nativescript.cpp | 120 void NativeScript::set_library(Ref<GDNativeLibrary> p_library) { in set_library()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/nativescript/ |
H A D | nativescript.cpp | 120 void NativeScript::set_library(Ref<GDNativeLibrary> p_library) { in set_library()
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