/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/ |
H A D | missionparse.cpp | 1878 int parse_create_object_sub(p_object *p_objp) in parse_create_object_sub() 3455 void mission_parse_handle_late_arrivals(p_object *p_objp) in mission_parse_handle_late_arrivals() 3571 void parse_common_object_data(p_object *p_objp) in parse_common_object_data() 3705 bool is_ship_assignable(p_object *p_objp) in is_ship_assignable() 3762 p_object *p_objp = &Parse_objects[i]; in process_loadout_objects() local 3777 p_object *p_objp = &Parse_objects[reassignments[m]]; in process_loadout_objects() local 4136 p_object *p_objp = &(*ii); in parse_wing_create_ships() local 6729 p_object *p_objp; in mission_parse_get_arrival_ship() local 6755 p_object *p_objp; in mission_parse_get_arrival_ship() local 7044 void mission_maybe_make_ship_arrive(p_object *p_objp) in mission_maybe_make_ship_arrive() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/mission/ |
H A D | missionparse.cpp | 1590 void position_ship_for_knossos_warpin(p_object *p_objp) in position_ship_for_knossos_warpin() 1773 int parse_create_object_sub(p_object *p_objp) in parse_create_object_sub() 2644 int parse_object(mission *pm, int flag, p_object *p_objp) in parse_object() 3550 bool is_ship_assignable(p_object *p_objp) in is_ship_assignable() 3607 p_object *p_objp = &Parse_objects[i]; in process_loadout_objects() local 3622 p_object *p_objp = &Parse_objects[reassignments[m]]; in process_loadout_objects() local 3976 p_object *p_objp = &(*ii); in parse_wing_create_ships() local 6348 p_object *p_objp; in mission_parse_get_arrival_ship() local 6367 p_object *p_objp; in mission_parse_get_arrival_ship() local 6638 void mission_maybe_make_ship_arrive(p_object *p_objp) in mission_maybe_make_ship_arrive() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudsquadmsg.cpp | 1584 p_object *p_objp; in hud_squadmsg_reinforcements_available() local 1791 p_object *p_objp; in hud_squadmsg_call_reinforcement() local 1890 p_object *p_objp; in hud_squadmsg_reinforcement_select() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudsquadmsg.cpp | 1558 p_object *p_objp; in hud_squadmsg_reinforcements_available() local 1765 p_object *p_objp; in hud_squadmsg_call_reinforcement() local 1867 p_object *p_objp; in hud_squadmsg_reinforcement_select() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/ |
H A D | missionshipchoice.cpp | 2356 p_object *p_objp; in create_wings() local 2723 p_object *p_objp; in ss_fixup_team_data() local 2984 p_object *p_objp; in ss_init_wing_info() local
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H A D | missionscreencommon.cpp | 1189 p_object *p_objp; in wss_direct_restore_loadout() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | sexp.cpp | 2272 p_object *p_objp; in check_sexp_syntax() local 3808 p_object *p_objp; in get_player_from_ship_node() local 4557 p_object *p_objp; member 4611 p_object *p_objp; in sexp_get_object_ship_wing_point_team() local 12682 p_object *p_objp; in sexp_alter_ship_flag_helper() local 12847 p_object *p_objp; in alter_flag_for_all_ships() local 18945 p_object *p_objp; in sexp_is_player() local 19009 p_object *p_objp; in sexp_set_respawns() local 19041 p_object *p_objp; in multi_sexp_set_respawns() local 19107 p_object *p_objp; in sexp_return_player_data() local [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/ |
H A D | multi_ingame.cpp | 1004 p_object *p_objp; in process_ingame_ships_packet() local
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H A D | multiutil.cpp | 579 int multi_find_player_by_parse_object( p_object *p_objp ) in multi_find_player_by_parse_object() 598 p_object *p_objp; in multi_find_player_by_ship_name() local
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H A D | multi.h | 448 p_object *p_objp; // pointer to parse object for my ship -- used with respawns member
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/gamesnd/ |
H A D | eventmusic.cpp | 1655 p_object *p_objp; in hostile_ships_to_arrive() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/network/ |
H A D | multi_ingame.cpp | 1004 p_object *p_objp; in process_ingame_ships_packet() local
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H A D | multiutil.cpp | 564 int multi_find_player_by_parse_object( p_object *p_objp ) in multi_find_player_by_parse_object() 583 p_object *p_objp; in multi_find_player_by_ship_name() local
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H A D | multi.h | 450 p_object *p_objp; // pointer to parse object for my ship -- used with respawns member
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionscreencommon.cpp | 1233 p_object *p_objp; in wss_direct_restore_loadout() local
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H A D | missionshipchoice.cpp | 2783 p_object *p_objp; in ss_fixup_team_data() local 3044 p_object *p_objp; in ss_init_wing_info() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/ |
H A D | sexp.cpp | 2190 p_object *p_objp = mission_parse_get_arrival_ship(shipname); in check_sexp_syntax() local 7883 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in sexp_set_object_position() local 7900 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in sexp_set_object_position() local 7994 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in sexp_set_object_orientation() local 8082 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in sexp_stuff_oswpt_location() local 8124 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in sexp_set_oswpt_facing() local 10634 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in sexp_change_iff_helper() local 14557 p_object *p_objp; in sexp_alter_ship_flag_helper() local 14678 p_object *p_objp; in alter_flag_for_all_ships() local 14914 p_object *p_objp; in multi_sexp_alter_ship_flag() local [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.cpp | 9266 p_object *p_objp; in change_ship_type() local 15695 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in ship_page_in() local 16371 p_object *p_objp; in ship_get_reinforcement_team() local
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H A D | shipfx.cpp | 4280 p_object *p_objp = mission_parse_get_parse_object(shipp->ship_name); in WE_Hyperspace() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | shipfx.cpp | 4259 p_object* p_objp = mission_parse_get_parse_object(shipp->ship_name); in warpStart() local
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H A D | ship.cpp | 10243 p_object *p_objp; in change_ship_type() local 17019 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in ship_page_in() local 17742 p_object *p_objp; in ship_get_reinforcement_team() local
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H A D | ship.h | 879 p_object *p_objp = nullptr; member
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