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Searched defs:p_objp (Results 1 – 22 of 22) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/
H A Dmissionparse.cpp1878 int parse_create_object_sub(p_object *p_objp) in parse_create_object_sub()
3455 void mission_parse_handle_late_arrivals(p_object *p_objp) in mission_parse_handle_late_arrivals()
3571 void parse_common_object_data(p_object *p_objp) in parse_common_object_data()
3705 bool is_ship_assignable(p_object *p_objp) in is_ship_assignable()
3762 p_object *p_objp = &Parse_objects[i]; in process_loadout_objects() local
3777 p_object *p_objp = &Parse_objects[reassignments[m]]; in process_loadout_objects() local
4136 p_object *p_objp = &(*ii); in parse_wing_create_ships() local
6729 p_object *p_objp; in mission_parse_get_arrival_ship() local
6755 p_object *p_objp; in mission_parse_get_arrival_ship() local
7044 void mission_maybe_make_ship_arrive(p_object *p_objp) in mission_maybe_make_ship_arrive()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/mission/
H A Dmissionparse.cpp1590 void position_ship_for_knossos_warpin(p_object *p_objp) in position_ship_for_knossos_warpin()
1773 int parse_create_object_sub(p_object *p_objp) in parse_create_object_sub()
2644 int parse_object(mission *pm, int flag, p_object *p_objp) in parse_object()
3550 bool is_ship_assignable(p_object *p_objp) in is_ship_assignable()
3607 p_object *p_objp = &Parse_objects[i]; in process_loadout_objects() local
3622 p_object *p_objp = &Parse_objects[reassignments[m]]; in process_loadout_objects() local
3976 p_object *p_objp = &(*ii); in parse_wing_create_ships() local
6348 p_object *p_objp; in mission_parse_get_arrival_ship() local
6367 p_object *p_objp; in mission_parse_get_arrival_ship() local
6638 void mission_maybe_make_ship_arrive(p_object *p_objp) in mission_maybe_make_ship_arrive()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudsquadmsg.cpp1584 p_object *p_objp; in hud_squadmsg_reinforcements_available() local
1791 p_object *p_objp; in hud_squadmsg_call_reinforcement() local
1890 p_object *p_objp; in hud_squadmsg_reinforcement_select() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudsquadmsg.cpp1558 p_object *p_objp; in hud_squadmsg_reinforcements_available() local
1765 p_object *p_objp; in hud_squadmsg_call_reinforcement() local
1867 p_object *p_objp; in hud_squadmsg_reinforcement_select() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dmissionshipchoice.cpp2356 p_object *p_objp; in create_wings() local
2723 p_object *p_objp; in ss_fixup_team_data() local
2984 p_object *p_objp; in ss_init_wing_info() local
H A Dmissionscreencommon.cpp1189 p_object *p_objp; in wss_direct_restore_loadout() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dsexp.cpp2272 p_object *p_objp; in check_sexp_syntax() local
3808 p_object *p_objp; in get_player_from_ship_node() local
4557 p_object *p_objp; member
4611 p_object *p_objp; in sexp_get_object_ship_wing_point_team() local
12682 p_object *p_objp; in sexp_alter_ship_flag_helper() local
12847 p_object *p_objp; in alter_flag_for_all_ships() local
18945 p_object *p_objp; in sexp_is_player() local
19009 p_object *p_objp; in sexp_set_respawns() local
19041 p_object *p_objp; in multi_sexp_set_respawns() local
19107 p_object *p_objp; in sexp_return_player_data() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/
H A Dmulti_ingame.cpp1004 p_object *p_objp; in process_ingame_ships_packet() local
H A Dmultiutil.cpp579 int multi_find_player_by_parse_object( p_object *p_objp ) in multi_find_player_by_parse_object()
598 p_object *p_objp; in multi_find_player_by_ship_name() local
H A Dmulti.h448 p_object *p_objp; // pointer to parse object for my ship -- used with respawns member
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/gamesnd/
H A Deventmusic.cpp1655 p_object *p_objp; in hostile_ships_to_arrive() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/network/
H A Dmulti_ingame.cpp1004 p_object *p_objp; in process_ingame_ships_packet() local
H A Dmultiutil.cpp564 int multi_find_player_by_parse_object( p_object *p_objp ) in multi_find_player_by_parse_object()
583 p_object *p_objp; in multi_find_player_by_ship_name() local
H A Dmulti.h450 p_object *p_objp; // pointer to parse object for my ship -- used with respawns member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionscreencommon.cpp1233 p_object *p_objp; in wss_direct_restore_loadout() local
H A Dmissionshipchoice.cpp2783 p_object *p_objp; in ss_fixup_team_data() local
3044 p_object *p_objp; in ss_init_wing_info() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp2190 p_object *p_objp = mission_parse_get_arrival_ship(shipname); in check_sexp_syntax() local
7883 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in sexp_set_object_position() local
7900 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in sexp_set_object_position() local
7994 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in sexp_set_object_orientation() local
8082 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in sexp_stuff_oswpt_location() local
8124 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in sexp_set_oswpt_facing() local
10634 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in sexp_change_iff_helper() local
14557 p_object *p_objp; in sexp_alter_ship_flag_helper() local
14678 p_object *p_objp; in alter_flag_for_all_ships() local
14914 p_object *p_objp; in multi_sexp_alter_ship_flag() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp9266 p_object *p_objp; in change_ship_type() local
15695 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in ship_page_in() local
16371 p_object *p_objp; in ship_get_reinforcement_team() local
H A Dshipfx.cpp4280 p_object *p_objp = mission_parse_get_parse_object(shipp->ship_name); in WE_Hyperspace() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshipfx.cpp4259 p_object* p_objp = mission_parse_get_parse_object(shipp->ship_name); in warpStart() local
H A Dship.cpp10243 p_object *p_objp; in change_ship_type() local
17019 …for (p_object *p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); … in ship_page_in() local
17742 p_object *p_objp; in ship_get_reinforcement_team() local
H A Dship.h879 p_object *p_objp = nullptr; member